My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Bandit Inferno Dragon Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Hog Rider Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Hog Rider Bandit Inferno Dragon Sparky
Giant Snowball
Minion Horde Hog Rider Inferno Dragon
Zap
Minion Horde Bandit Inferno Dragon Sparky
Barbarian Barrel
Wizard Bandit Sparky
The Log
Hog Rider Bandit Sparky
Earthquake
Hog Rider
Arrows
Minion Horde
Royal Delivery
Minion Horde Hog Rider Wizard Bandit Inferno Dragon Sparky
Fireball
Minion Horde Hog Rider Wizard Bandit Inferno Dragon Sparky
Poison
Minion Horde Wizard Sparky
Lightning
Wizard Bandit Inferno Dragon Sparky
Rocket
Minion Horde Hog Rider Wizard Inferno Dragon Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Sparky Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Dragon Sparky Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Bandit Hog Rider Inferno Dragon Minion Horde Wizard Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Bandit Hog Rider Inferno Dragon

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Sparky Minion Horde Bandit Mega Knight
Minion Horde
Mega Knight Zap Hog Rider Sparky
Hog Rider
Zap Minion Horde Wizard Bandit Mega Knight
Wizard
Hog Rider Bandit Sparky Mega Knight
Bandit
Zap Hog Rider Wizard Mega Knight
Inferno Dragon
Mega Knight
Sparky
Zap Minion Horde Wizard
Mega Knight
Minion Horde Inferno Dragon Zap Hog Rider Wizard Bandit

Defense Synergies 1 9

Zap
Mega Knight Minion Horde Bandit Inferno Dragon Sparky
Minion Horde
Zap Sparky
Hog Rider
Wizard
Bandit Mega Knight
Bandit
Zap Wizard Mega Knight
Inferno Dragon
Zap Mega Knight
Sparky
Zap Minion Horde
Mega Knight
Zap Wizard Bandit Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minion Horde Wizard Sparky
Minion Horde Inferno Dragon Sparky Zap Bandit Mega Knight
Minion Horde Sparky Mega Knight Bandit Inferno Dragon
Minion Horde Inferno Dragon Sparky Bandit Mega Knight
Sparky Mega Knight
Zap Bandit Mega Knight
Minion Horde Inferno Dragon Zap Wizard
Zap Bandit Sparky Mega Knight
Minion Horde Inferno Dragon Sparky
Minion Horde Bandit Sparky Mega Knight
Minion Horde Zap Wizard Bandit Mega Knight
Minion Horde Inferno Dragon Zap Wizard
Minion Horde Sparky Mega Knight Zap Wizard Bandit
Wizard Sparky Mega Knight Zap Minion Horde
Inferno Dragon Sparky Minion Horde Bandit Mega Knight
Minion Horde Zap Bandit Inferno Dragon Sparky Mega Knight
Minion Horde Wizard Sparky Mega Knight
Mega Knight Zap Minion Horde Wizard Bandit
Zap Wizard Bandit Inferno Dragon Mega Knight
Sparky Inferno Dragon
Wizard Mega Knight Minion Horde Bandit Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Bandit Sparky
Bandit Zap Wizard Inferno Dragon Mega Knight
Bandit Mega Knight Zap Minion Horde Sparky
Mega Knight Zap Minion Horde Bandit Sparky
Minion Horde Bandit Inferno Dragon Sparky Mega Knight
Wizard Zap Minion Horde
Sparky Minion Horde Bandit
Mega Knight Minion Horde Inferno Dragon Sparky
Zap Minion Horde Mega Knight Bandit Inferno Dragon Sparky
Minion Horde Inferno Dragon Sparky
Inferno Dragon Mega Knight Minion Horde Sparky
Mega Knight Zap
Mega Knight Minion Horde Wizard Bandit Sparky
Wizard Minion Horde Sparky Mega Knight
Sparky Zap Minion Horde Inferno Dragon
Mega Knight Zap Minion Horde Wizard Inferno Dragon Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Bandit Sparky
Zap Bandit
Minion Horde Bandit Sparky
Sparky
Wizard Zap Minion Horde Sparky Mega Knight
Wizard Zap Minion Horde
Minion Horde Wizard Sparky
Zap Wizard
Zap Wizard Bandit
Minion Horde Sparky
Zap Minion Horde Wizard Bandit Sparky
Zap Wizard
Bandit Sparky
Minion Horde Bandit
Zap Sparky
Zap Minion Horde Wizard Bandit Sparky
Minion Horde Wizard Bandit Sparky Mega Knight
Sparky
Minion Horde Sparky
Zap Wizard Bandit Sparky Mega Knight
Zap Wizard Mega Knight
Minion Horde Sparky Mega Knight
Wizard
Sparky
Zap Minion Horde
Zap Wizard Sparky Mega Knight
Minion Horde Inferno Dragon
Zap Wizard Bandit Sparky
Zap Wizard Bandit Sparky Mega Knight
Zap Bandit Sparky
Zap Minion Horde Wizard Sparky
Zap Minion Horde Wizard
Minion Horde Sparky
Zap Minion Horde Wizard Bandit Sparky Mega Knight
Zap Minion Horde Sparky
Minion Horde Sparky Mega Knight
Wizard Sparky
Zap Minion Horde Bandit
Zap Wizard
Minion Horde Wizard Sparky Mega Knight
Zap Wizard
Zap Sparky
Minion Horde Sparky Mega Knight
Zap Minion Horde Sparky
Zap
Zap Bandit Sparky Mega Knight

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