My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Minion Horde Furnace Goblin Giant Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Furnace Goblin Giant Bandit Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Giant Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Minion Horde Goblin Giant Bandit Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Minion Horde Bandit
Giant Snowball
Goblin Gang Minion Horde Furnace
Zap
Goblin Gang Minion Horde Furnace Goblin Giant Bandit
Barbarian Barrel
Goblin Gang Furnace Bandit Magic Archer
The Log
Goblin Gang Furnace Bandit
Earthquake
Goblin Gang Furnace
Arrows
Goblin Gang Minion Horde Furnace
Royal Delivery
Goblin Gang Minion Horde Bandit Magic Archer
Fireball
Goblin Gang Minion Horde Furnace Bandit Magic Archer
Poison
Goblin Gang Minion Horde Furnace Magic Archer
Lightning
Furnace Bandit Magic Archer
Rocket
Minion Horde Furnace Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Furnace Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Furnace Magic Archer

Ladder info

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Minion Horde Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Zap Goblin Gang Bandit Furnace Magic Archer Minion Horde Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Zap Goblin Gang Bandit

Attack Synergies 2 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mirror Goblin Giant Minion Horde Furnace Bandit Magic Archer
Goblin Gang
Mirror Goblin Giant Bandit
Minion Horde
Zap Mirror Goblin Giant
Furnace
Zap Mirror Goblin Giant Bandit
Mirror
Zap Goblin Gang Minion Horde Furnace Magic Archer
Goblin Giant
Zap Goblin Gang Minion Horde Furnace Bandit Magic Archer
Bandit
Zap Goblin Gang Furnace Goblin Giant Magic Archer
Magic Archer
Zap Mirror Goblin Giant Bandit

Defense Synergies 4 14

Zap
Mirror Goblin Giant Goblin Gang Minion Horde Furnace Bandit Magic Archer
Goblin Gang
Zap Furnace Mirror Bandit Magic Archer
Minion Horde
Mirror Zap
Furnace
Mirror Zap Goblin Gang Bandit Magic Archer
Mirror
Zap Minion Horde Furnace Goblin Gang Magic Archer
Goblin Giant
Zap Magic Archer
Bandit
Zap Goblin Gang Furnace Magic Archer
Magic Archer
Zap Goblin Gang Furnace Mirror Goblin Giant Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minion Horde Goblin Giant Magic Archer
Minion Horde Zap Goblin Gang Furnace Bandit
Goblin Gang Minion Horde Furnace Bandit
Minion Horde Goblin Gang Furnace Bandit
Goblin Gang Zap Furnace Bandit Magic Archer
Minion Horde Furnace Zap Goblin Gang Magic Archer
Zap Goblin Giant Bandit Magic Archer
Minion Horde Goblin Gang Furnace
Goblin Gang Minion Horde Bandit
Goblin Gang Minion Horde Zap Furnace Goblin Giant Bandit Magic Archer
Minion Horde Zap Goblin Gang Furnace Magic Archer
Minion Horde Furnace Zap Goblin Gang Bandit
Zap Goblin Gang Minion Horde Furnace Magic Archer
Goblin Gang Minion Horde Furnace Bandit
Minion Horde Zap Goblin Gang Furnace Bandit
Minion Horde Goblin Gang Furnace
Zap Goblin Gang Minion Horde Furnace Bandit Magic Archer
Zap Furnace Bandit Magic Archer
Goblin Gang Minion Horde Furnace Goblin Giant Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Furnace Bandit
Bandit Zap Goblin Gang Magic Archer
Goblin Gang Bandit Zap Minion Horde Furnace Goblin Giant
Goblin Gang Zap Minion Horde Goblin Giant Bandit
Goblin Gang Minion Horde Goblin Giant Bandit
Furnace Zap Goblin Gang Minion Horde Goblin Giant Magic Archer
Goblin Gang Minion Horde Furnace Goblin Giant Bandit
Minion Horde Goblin Giant
Zap Minion Horde Bandit Magic Archer
Goblin Gang Minion Horde Goblin Giant
Minion Horde
Zap Goblin Giant
Goblin Gang Minion Horde Goblin Giant Bandit
Minion Horde Furnace Magic Archer
Goblin Gang Zap Minion Horde Furnace Goblin Giant Magic Archer
Zap Minion Horde Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Minion Horde Bandit
Zap Bandit Magic Archer
Minion Horde Goblin Giant Bandit Magic Archer
Zap Minion Horde Furnace Magic Archer
Zap Minion Horde Furnace Goblin Giant Magic Archer
Minion Horde Furnace Magic Archer
Zap Magic Archer
Zap Bandit
Goblin Gang Minion Horde
Zap Minion Horde Bandit Magic Archer
Zap Magic Archer
Bandit Magic Archer
Minion Horde Bandit Magic Archer
Zap Furnace Magic Archer
Zap Minion Horde Furnace Bandit Magic Archer
Magic Archer Minion Horde Furnace Bandit
Minion Horde
Zap Bandit Magic Archer
Zap Magic Archer
Minion Horde Magic Archer
Zap Minion Horde
Zap Furnace Magic Archer
Minion Horde
Zap Bandit Magic Archer
Zap Bandit Magic Archer
Zap Bandit Magic Archer
Zap Minion Horde Furnace Magic Archer
Zap Minion Horde
Minion Horde
Zap Minion Horde Bandit Magic Archer
Zap Minion Horde Magic Archer
Minion Horde
Magic Archer
Zap Minion Horde Goblin Gang Bandit Magic Archer
Zap Magic Archer
Goblin Gang Minion Horde Magic Archer
Zap Magic Archer
Zap
Minion Horde
Zap Goblin Gang Minion Horde Magic Archer
Zap Magic Archer
Zap Goblin Giant Bandit Magic Archer

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