My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Furnace Witch Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Furnace Dark Prince Witch Prince Bandit Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Prince Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Dark Prince Prince Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Dark Prince Prince Bandit Inferno Dragon
Giant Snowball
Minion Horde Furnace Witch Inferno Dragon
Zap
Minion Horde Furnace Dark Prince Witch Prince Bandit Inferno Dragon
Barbarian Barrel
Furnace Dark Prince Witch Bandit
The Log
Furnace Dark Prince Witch Prince Bandit
Earthquake
Furnace Witch
Arrows
Minion Horde Furnace Witch
Royal Delivery
Minion Horde Dark Prince Witch Prince Bandit Inferno Dragon
Fireball
Minion Horde Furnace Witch Bandit Inferno Dragon
Poison
Minion Horde Furnace Witch
Lightning
Furnace Dark Prince Witch Prince Bandit Inferno Dragon
Rocket
Minion Horde Furnace Witch Prince Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Furnace Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Furnace Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Dark Prince Prince Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Furnace Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Bandit Furnace Dark Prince Inferno Dragon Minion Horde Witch Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Bandit Furnace Dark Prince

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Prince Minion Horde Furnace Dark Prince Witch Bandit
Minion Horde
Zap Dark Prince Prince
Furnace
Zap Dark Prince Prince Bandit
Dark Prince
Prince Zap Minion Horde Furnace Witch Bandit
Witch
Zap Dark Prince Prince Bandit
Prince
Zap Dark Prince Minion Horde Furnace Witch
Bandit
Zap Furnace Dark Prince Witch
Inferno Dragon

Defense Synergies 0 15

Zap
Minion Horde Furnace Dark Prince Witch Prince Bandit Inferno Dragon
Minion Horde
Zap
Furnace
Zap Dark Prince Prince Bandit
Dark Prince
Zap Furnace Witch Prince Bandit
Witch
Zap Dark Prince Prince Bandit
Prince
Zap Furnace Dark Prince Witch
Bandit
Zap Furnace Dark Prince Witch
Inferno Dragon
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minion Horde
Minion Horde Inferno Dragon Zap Furnace Dark Prince Witch Prince Bandit
Minion Horde Furnace Witch Prince Dark Prince Bandit Inferno Dragon
Minion Horde Witch Prince Inferno Dragon Furnace Dark Prince Bandit
Dark Prince Prince
Zap Furnace Dark Prince Bandit
Minion Horde Furnace Inferno Dragon Zap Witch
Zap Bandit
Minion Horde Witch Inferno Dragon Furnace Prince
Minion Horde Dark Prince Prince Bandit
Minion Horde Witch Zap Furnace Dark Prince Bandit
Minion Horde Inferno Dragon Zap Furnace Witch
Minion Horde Furnace Prince Zap Dark Prince Witch Bandit
Zap Minion Horde Furnace Dark Prince Witch Prince
Inferno Dragon Minion Horde Furnace Prince Bandit
Minion Horde Zap Furnace Prince Bandit Inferno Dragon
Minion Horde Furnace Dark Prince Witch Prince
Zap Minion Horde Furnace Dark Prince Witch Prince Bandit
Zap Furnace Witch Dark Prince Bandit Inferno Dragon
Prince Inferno Dragon
Dark Prince Minion Horde Furnace Witch Prince Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Furnace Dark Prince Witch Prince Bandit
Bandit Zap Prince Inferno Dragon
Bandit Zap Minion Horde Furnace Dark Prince Witch Prince
Dark Prince Prince Zap Minion Horde Bandit
Minion Horde Dark Prince Witch Prince Bandit Inferno Dragon
Furnace Zap Minion Horde Witch
Dark Prince Prince Minion Horde Furnace Witch Bandit
Minion Horde Dark Prince Prince Inferno Dragon
Zap Minion Horde Dark Prince Witch Prince Bandit Inferno Dragon
Witch Minion Horde Inferno Dragon
Inferno Dragon Minion Horde Dark Prince Witch Prince
Zap Dark Prince Prince
Dark Prince Prince Minion Horde Witch Bandit
Minion Horde Furnace Witch
Witch Zap Minion Horde Furnace Dark Prince Prince Inferno Dragon
Zap Minion Horde Dark Prince Witch Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Bandit
Zap Bandit
Minion Horde Bandit
Dark Prince Prince
Zap Minion Horde Furnace Dark Prince
Zap Minion Horde Furnace Witch
Minion Horde Furnace Witch
Zap
Zap Bandit
Minion Horde Prince
Zap Minion Horde Dark Prince Prince Bandit
Zap
Bandit
Minion Horde Bandit
Zap Furnace Prince
Zap Minion Horde Furnace Witch Bandit
Minion Horde Furnace Bandit
Minion Horde
Zap Dark Prince Prince Bandit
Zap Witch
Minion Horde Prince
Prince
Zap Minion Horde
Zap Furnace Dark Prince Witch
Minion Horde Witch Inferno Dragon
Zap Witch Bandit
Zap Witch Prince Bandit
Zap Bandit
Zap Minion Horde Furnace Witch
Zap Minion Horde Witch
Minion Horde
Zap Minion Horde Bandit
Zap Minion Horde
Minion Horde Prince
Zap Minion Horde Dark Prince Witch Prince Bandit
Zap Witch
Minion Horde Dark Prince Prince
Zap
Zap
Minion Horde Dark Prince Prince
Zap Minion Horde Witch
Zap Witch
Zap Dark Prince Witch Prince Bandit

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