My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Giant Wizard Three Musketeers

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Valkyrie Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Giant Three Musketeers
Giant Snowball
Minion Horde Three Musketeers
Zap
Minion Horde Three Musketeers
Barbarian Barrel
Valkyrie Wizard Three Musketeers
The Log
Three Musketeers
Earthquake
Arrows
Minion Horde
Royal Delivery
Minion Horde Valkyrie Wizard Three Musketeers
Fireball
Minion Horde Wizard Three Musketeers
Poison
Minion Horde Wizard Three Musketeers
Lightning
Valkyrie Wizard Three Musketeers
Rocket
Minion Horde Valkyrie Wizard Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Valkyrie Wizard Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Fireball Wizard Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Fireball Valkyrie Freeze Minion Horde Giant Wizard Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Zap Fireball Valkyrie Freeze

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Giant Minion Horde Valkyrie Three Musketeers Freeze
Minion Horde
Zap Giant Freeze
Fireball
Zap Giant Freeze
Valkyrie
Zap Giant Wizard Three Musketeers
Giant
Zap Minion Horde Fireball Valkyrie Wizard Three Musketeers
Wizard
Valkyrie Giant
Three Musketeers
Zap Valkyrie Giant
Freeze
Zap Minion Horde Fireball

Defense Synergies 1 9

Zap
Fireball Minion Horde Valkyrie Three Musketeers
Minion Horde
Zap Freeze
Fireball
Zap Valkyrie Freeze
Valkyrie
Zap Fireball Wizard Freeze
Giant
Wizard
Valkyrie Freeze
Three Musketeers
Zap
Freeze
Minion Horde Fireball Valkyrie Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minion Horde Fireball Valkyrie Wizard
Minion Horde Zap Valkyrie Three Musketeers
Minion Horde Three Musketeers Valkyrie Freeze
Minion Horde Three Musketeers Valkyrie
Fireball Valkyrie
Fireball Freeze Zap Valkyrie
Minion Horde Three Musketeers Zap Fireball Wizard Freeze
Zap Fireball Valkyrie
Minion Horde Three Musketeers
Minion Horde Valkyrie
Minion Horde Valkyrie Zap Fireball Wizard Freeze
Minion Horde Three Musketeers Zap Fireball Wizard
Minion Horde Zap Fireball Valkyrie Wizard Three Musketeers Freeze
Fireball Valkyrie Wizard Three Musketeers Zap Minion Horde Freeze
Minion Horde Three Musketeers
Minion Horde Zap Fireball Three Musketeers Freeze
Minion Horde Wizard Three Musketeers Fireball Valkyrie
Fireball Zap Minion Horde Valkyrie Wizard Three Musketeers
Zap Valkyrie Wizard Freeze Fireball
Three Musketeers
Valkyrie Wizard Minion Horde Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap Fireball
Fireball Zap Valkyrie Wizard
Zap Minion Horde Valkyrie
Valkyrie Zap Minion Horde Fireball
Minion Horde Valkyrie Three Musketeers
Fireball Wizard Zap Minion Horde Three Musketeers Freeze
Minion Horde Fireball Valkyrie
Minion Horde Valkyrie
Zap Minion Horde Freeze Fireball Valkyrie
Minion Horde Three Musketeers
Minion Horde Valkyrie
Zap Fireball Valkyrie
Minion Horde Fireball Valkyrie Wizard Three Musketeers
Wizard Minion Horde Fireball Valkyrie Three Musketeers
Zap Minion Horde Fireball Valkyrie Three Musketeers Freeze
Valkyrie Zap Minion Horde Fireball Wizard Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Minion Horde Valkyrie Freeze
Fireball Zap
Minion Horde Fireball
Fireball Valkyrie Freeze
Fireball Wizard Zap Minion Horde Valkyrie
Fireball Wizard Zap Minion Horde Freeze
Minion Horde Wizard
Fireball Zap Wizard Freeze
Fireball Zap Wizard
Minion Horde Fireball Three Musketeers
Zap Minion Horde Fireball Valkyrie Wizard
Fireball Zap Wizard
Fireball Three Musketeers
Minion Horde Fireball Freeze
Zap Fireball
Zap Minion Horde Fireball Wizard Three Musketeers
Minion Horde Fireball Wizard Three Musketeers
Fireball Three Musketeers Freeze
Minion Horde
Zap Fireball Wizard Three Musketeers
Zap Fireball Valkyrie Wizard
Minion Horde Fireball
Fireball Wizard
Zap Minion Horde Fireball
Zap Freeze Fireball Valkyrie Wizard
Minion Horde
Fireball Zap Wizard
Fireball Zap Wizard
Fireball Zap
Zap Minion Horde Fireball Wizard
Zap Minion Horde Fireball Wizard Freeze
Minion Horde Fireball
Zap Minion Horde Fireball Wizard
Zap Minion Horde Fireball Freeze
Minion Horde
Fireball Wizard
Zap Minion Horde Fireball Freeze
Fireball Zap Wizard Three Musketeers
Freeze
Fireball
Fireball Minion Horde Valkyrie Wizard Three Musketeers
Zap Fireball Wizard
Zap Fireball
Minion Horde Three Musketeers
Zap Minion Horde Fireball Freeze
Zap Fireball
Zap Fireball Freeze

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