My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Wizard Electro Giant Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Elixir Golem Electro Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Elixir Golem Skeleton Army Sparky
Giant Snowball
Minion Horde Skeleton Army
Zap
Minion Horde Skeleton Army Sparky
Barbarian Barrel
Elixir Golem Wizard Skeleton Army Sparky
The Log
Elixir Golem Skeleton Army Sparky
Earthquake
Elixir Golem Skeleton Army
Arrows
Minion Horde Skeleton Army
Royal Delivery
Minion Horde Elixir Golem Wizard Skeleton Army Sparky
Fireball
Minion Horde Elixir Golem Wizard Skeleton Army Sparky
Poison
Minion Horde Elixir Golem Wizard Skeleton Army Sparky
Lightning
Wizard Sparky
Rocket
Minion Horde Wizard Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Tornado Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Tornado Electro Giant Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Skeleton Army Tornado Electro Giant Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Elixir Golem Skeleton Army Tornado Minion Horde Wizard Sparky Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Elixir Golem Skeleton Army Tornado

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Tornado Sparky Minion Horde Elixir Golem
Minion Horde
Zap Sparky
Elixir Golem
Zap Wizard Tornado Sparky
Wizard
Tornado Elixir Golem Sparky
Skeleton Army
Sparky
Tornado
Zap Wizard Electro Giant Sparky Elixir Golem
Electro Giant
Tornado Sparky
Sparky
Zap Tornado Minion Horde Elixir Golem Wizard Skeleton Army Electro Giant

Defense Synergies 2 10

Zap
Minion Horde Skeleton Army Tornado Sparky
Minion Horde
Zap Tornado Sparky
Elixir Golem
Wizard
Tornado Skeleton Army
Skeleton Army
Zap Wizard Sparky
Tornado
Wizard Sparky Zap Minion Horde Electro Giant Sparky
Electro Giant
Tornado
Sparky
Tornado Zap Minion Horde Skeleton Army Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minion Horde Wizard Sparky
Minion Horde Skeleton Army Sparky Zap
Minion Horde Skeleton Army Tornado Sparky
Minion Horde Skeleton Army Sparky
Skeleton Army Tornado Sparky
Skeleton Army Tornado Zap
Minion Horde Tornado Zap Wizard
Zap Electro Giant Sparky
Minion Horde Sparky Skeleton Army Tornado
Skeleton Army Tornado Minion Horde Sparky
Minion Horde Skeleton Army Zap Wizard Tornado Electro Giant
Minion Horde Zap Wizard Tornado
Minion Horde Skeleton Army Sparky Zap Wizard
Wizard Skeleton Army Sparky Zap Minion Horde Tornado
Skeleton Army Sparky Minion Horde
Minion Horde Skeleton Army Tornado Zap Electro Giant Sparky
Minion Horde Wizard Sparky Skeleton Army Tornado
Zap Minion Horde Wizard Skeleton Army Tornado
Zap Wizard Tornado
Sparky Tornado
Wizard Skeleton Army Minion Horde Electro Giant Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Electro Giant Sparky
Zap Wizard
Skeleton Army Zap Minion Horde Sparky
Skeleton Army Zap Minion Horde Tornado Sparky
Minion Horde Skeleton Army Sparky
Wizard Electro Giant Zap Minion Horde Tornado
Skeleton Army Sparky Minion Horde
Minion Horde Skeleton Army Sparky
Zap Minion Horde Skeleton Army Tornado Sparky
Minion Horde Skeleton Army Sparky
Minion Horde Sparky
Skeleton Army Zap Tornado Electro Giant
Skeleton Army Minion Horde Wizard Sparky
Wizard Minion Horde Skeleton Army Electro Giant Sparky
Skeleton Army Electro Giant Sparky Zap Minion Horde Tornado
Zap Minion Horde Wizard Electro Giant Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Sparky
Zap Tornado
Minion Horde Sparky
Sparky
Wizard Zap Minion Horde Sparky
Wizard Electro Giant Zap Minion Horde Tornado
Minion Horde Wizard Tornado Sparky
Zap Wizard Tornado
Zap Wizard Tornado
Minion Horde Tornado Sparky
Zap Minion Horde Wizard Tornado Sparky
Zap Wizard Tornado
Sparky
Minion Horde
Zap Sparky
Zap Minion Horde Wizard Sparky
Minion Horde Wizard Sparky
Tornado Sparky
Minion Horde Sparky
Zap Wizard Sparky
Zap Wizard Tornado Electro Giant
Minion Horde Sparky
Wizard Tornado
Tornado Sparky
Zap Minion Horde
Zap Tornado Electro Giant Wizard Sparky
Minion Horde
Zap Wizard Tornado Sparky
Zap Wizard Tornado Sparky
Zap Tornado Sparky
Zap Minion Horde Wizard Tornado Electro Giant Sparky
Zap Minion Horde Wizard Electro Giant
Minion Horde Sparky
Zap Minion Horde Wizard Sparky
Zap Minion Horde Sparky
Minion Horde Sparky
Wizard Sparky
Zap Minion Horde Skeleton Army
Zap Wizard Tornado
Minion Horde Wizard Sparky
Zap Wizard
Zap Tornado Electro Giant Sparky
Minion Horde Sparky
Zap Electro Giant Minion Horde Tornado Sparky
Zap Tornado
Zap Tornado Electro Giant Sparky

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