My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Baby Dragon Royal Ghost Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Baby Dragon Royal Ghost Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Minion Horde Skeleton Army Bandit
Giant Snowball
Bomber Minion Horde Skeleton Army Baby Dragon
Zap
Bomber Minion Horde Skeleton Army Bandit
Barbarian Barrel
Bomber Skeleton Army Royal Ghost Bandit
The Log
Bomber Skeleton Army Bandit
Earthquake
Bomber Skeleton Army
Arrows
Bomber Minion Horde Skeleton Army
Royal Delivery
Bomber Minion Horde Skeleton Army Baby Dragon Royal Ghost Bandit
Fireball
Bomber Minion Horde Skeleton Army Baby Dragon Bandit
Poison
Bomber Minion Horde Skeleton Army
Lightning
Baby Dragon Bandit
Rocket
Minion Horde

Against air swarms

Spells and units that can counter air swarms.

Zap Rocket Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Rocket Baby Dragon Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Skeleton Army Baby Dragon Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Skeleton Army Royal Ghost Bandit Baby Dragon Minion Horde Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Zap Skeleton Army Royal Ghost

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Zap Baby Dragon Bandit
Zap
Bomber Minion Horde Baby Dragon Royal Ghost Bandit
Minion Horde
Zap
Rocket
Skeleton Army
Baby Dragon
Bomber Zap Bandit
Royal Ghost
Zap Bandit
Bandit
Bomber Zap Baby Dragon Royal Ghost

Defense Synergies 0 10

Bomber
Zap Royal Ghost Bandit
Zap
Bomber Minion Horde Skeleton Army Baby Dragon Royal Ghost Bandit
Minion Horde
Zap
Rocket
Skeleton Army
Zap Bandit
Baby Dragon
Zap Bandit
Royal Ghost
Bomber Zap
Bandit
Bomber Zap Skeleton Army Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Bomber Zap Minion Horde Baby Dragon
Minion Horde Skeleton Army Bomber Zap Bandit
Minion Horde Rocket Skeleton Army Bomber Bandit
Minion Horde Skeleton Army Bomber Bandit
Bomber Rocket Skeleton Army
Skeleton Army Bomber Zap Baby Dragon Royal Ghost Bandit
Minion Horde Rocket Zap Baby Dragon
Rocket Zap Baby Dragon Bandit
Minion Horde Skeleton Army
Skeleton Army Bomber Minion Horde Royal Ghost Bandit
Minion Horde Skeleton Army Bomber Zap Baby Dragon Royal Ghost Bandit
Minion Horde Zap Baby Dragon
Minion Horde Skeleton Army Bomber Zap Rocket Bandit
Bomber Rocket Skeleton Army Zap Minion Horde Baby Dragon Royal Ghost
Skeleton Army Minion Horde Bandit
Minion Horde Rocket Skeleton Army Zap Bandit
Minion Horde Bomber Skeleton Army
Bomber Zap Minion Horde Skeleton Army Baby Dragon Royal Ghost Bandit
Zap Baby Dragon Bomber Royal Ghost Bandit
Bomber Skeleton Army Royal Ghost Minion Horde Baby Dragon Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Royal Ghost Bandit
Bandit Bomber Zap Rocket Baby Dragon Royal Ghost
Skeleton Army Bandit Zap Minion Horde Rocket
Rocket Skeleton Army Zap Minion Horde Bandit
Minion Horde Skeleton Army Bandit
Rocket Zap Minion Horde Baby Dragon
Rocket Skeleton Army Minion Horde Bandit
Minion Horde Skeleton Army
Zap Minion Horde Rocket Skeleton Army Baby Dragon Bandit
Minion Horde Skeleton Army
Minion Horde
Rocket Skeleton Army Zap
Rocket Skeleton Army Minion Horde Bandit
Bomber Minion Horde Skeleton Army Baby Dragon
Skeleton Army Bomber Zap Minion Horde Rocket Baby Dragon
Bomber Zap Minion Horde Baby Dragon Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Rocket Baby Dragon Royal Ghost Bandit
Zap Baby Dragon Royal Ghost Bandit
Rocket Minion Horde Baby Dragon Bandit
Rocket
Bomber Rocket Zap Minion Horde Baby Dragon
Zap Minion Horde Rocket Baby Dragon
Bomber Minion Horde Baby Dragon
Zap Baby Dragon
Zap Bandit
Rocket Minion Horde
Rocket Zap Minion Horde Bandit
Zap Rocket Baby Dragon
Rocket Baby Dragon Bandit
Minion Horde Rocket Baby Dragon Bandit
Zap Baby Dragon
Rocket Bomber Zap Minion Horde Baby Dragon Bandit
Minion Horde Rocket Baby Dragon Bandit
Rocket
Bomber Minion Horde Rocket
Rocket Bomber Zap Baby Dragon Bandit
Rocket Bomber Zap Baby Dragon
Rocket Minion Horde Baby Dragon
Rocket
Rocket
Rocket Zap Minion Horde Baby Dragon
Zap Bomber Baby Dragon
Minion Horde
Zap Baby Dragon Royal Ghost Bandit
Zap Baby Dragon Bandit
Rocket Zap Baby Dragon Bandit
Zap Minion Horde Baby Dragon
Zap Rocket Minion Horde
Minion Horde
Bomber Zap Minion Horde Rocket Bandit
Zap Rocket Minion Horde
Minion Horde
Rocket
Zap Minion Horde Rocket Skeleton Army Bandit
Rocket Zap Baby Dragon
Minion Horde Rocket Baby Dragon
Bomber Zap Baby Dragon
Rocket Zap
Minion Horde
Zap Minion Horde Rocket Baby Dragon
Zap Rocket
Zap Rocket Baby Dragon Royal Ghost Bandit

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