My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard P.E.K.K.A Inferno Dragon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider P.E.K.K.A Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Inferno Dragon
Giant Snowball
Hog Rider Inferno Dragon Lumberjack
Zap
Inferno Dragon
Barbarian Barrel
Wizard Lumberjack
The Log
Hog Rider Lumberjack
Earthquake
Hog Rider
Arrows
Royal Delivery
Hog Rider Wizard P.E.K.K.A Inferno Dragon Lumberjack
Fireball
Hog Rider Wizard Inferno Dragon Lumberjack
Poison
Wizard
Lightning
Wizard Inferno Dragon Lumberjack
Rocket
Hog Rider Wizard Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Tornado The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado P.E.K.K.A Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Tornado Hog Rider Inferno Dragon Lumberjack Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap The Log Tornado Hog Rider

Attack Synergies 6 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Tornado P.E.K.K.A The Log Lumberjack
Hog Rider
Zap The Log Wizard Tornado Lumberjack
Wizard
Tornado Hog Rider P.E.K.K.A Lumberjack
Tornado
Zap Wizard P.E.K.K.A Hog Rider The Log
P.E.K.K.A
Zap Tornado Wizard The Log Lumberjack
The Log
Hog Rider Zap Tornado P.E.K.K.A Lumberjack
Inferno Dragon
Lumberjack
Zap Hog Rider Wizard P.E.K.K.A The Log

Defense Synergies 3 12

Zap
Tornado P.E.K.K.A The Log Inferno Dragon Lumberjack
Hog Rider
Wizard
Tornado P.E.K.K.A The Log Lumberjack
Tornado
Wizard P.E.K.K.A Zap The Log Inferno Dragon
P.E.K.K.A
Tornado The Log Zap Wizard
The Log
P.E.K.K.A Zap Wizard Tornado Inferno Dragon Lumberjack
Inferno Dragon
Zap Tornado The Log
Lumberjack
Zap Wizard The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard The Log
P.E.K.K.A Inferno Dragon Lumberjack Zap The Log
Tornado P.E.K.K.A Lumberjack Inferno Dragon
P.E.K.K.A Inferno Dragon Lumberjack
Tornado P.E.K.K.A The Log Lumberjack
Tornado The Log Zap Lumberjack
Tornado Inferno Dragon Zap Wizard
Zap P.E.K.K.A The Log
P.E.K.K.A Inferno Dragon Tornado Lumberjack
Tornado Lumberjack
Zap Wizard Tornado The Log Lumberjack
Inferno Dragon Zap Wizard Tornado
P.E.K.K.A Lumberjack Zap Wizard The Log
Wizard Zap Tornado P.E.K.K.A The Log Lumberjack
P.E.K.K.A Inferno Dragon Lumberjack
Tornado Zap P.E.K.K.A The Log Inferno Dragon Lumberjack
Wizard Tornado P.E.K.K.A Lumberjack
Zap Wizard Tornado The Log Lumberjack
Zap Wizard Tornado The Log Inferno Dragon Lumberjack
P.E.K.K.A Tornado Inferno Dragon Lumberjack
Wizard P.E.K.K.A The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap P.E.K.K.A
Zap Wizard The Log Inferno Dragon Lumberjack
P.E.K.K.A Lumberjack Zap The Log
P.E.K.K.A Lumberjack Zap Tornado The Log
P.E.K.K.A Inferno Dragon Lumberjack
Wizard Zap Tornado
P.E.K.K.A Lumberjack
P.E.K.K.A Inferno Dragon Lumberjack
Zap P.E.K.K.A Tornado The Log Inferno Dragon
P.E.K.K.A Inferno Dragon
P.E.K.K.A Inferno Dragon Lumberjack
P.E.K.K.A Zap Tornado The Log
P.E.K.K.A Wizard Lumberjack
Wizard
Zap Tornado P.E.K.K.A The Log Inferno Dragon Lumberjack
Zap Wizard P.E.K.K.A The Log Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Zap Tornado The Log
The Log
The Log
Wizard Zap The Log
Wizard Zap Tornado
Wizard Tornado The Log
The Log Zap Wizard Tornado
The Log Zap Wizard Tornado
Tornado Lumberjack
Zap Wizard Tornado The Log
Zap Wizard Tornado
The Log
Zap The Log
Zap Wizard The Log
Wizard The Log
Tornado
Zap Wizard The Log
Zap Wizard Tornado The Log
The Log
Wizard Tornado
Tornado The Log
Zap The Log
Zap Tornado The Log Wizard
Inferno Dragon
The Log Zap Wizard Tornado
Zap Wizard Tornado The Log
Zap Tornado The Log
Zap Wizard Tornado
Zap Wizard
Zap Wizard The Log
Zap
P.E.K.K.A
Wizard The Log
Zap
Zap Wizard Tornado
The Log
Wizard Lumberjack
The Log Zap Wizard
Zap Tornado
P.E.K.K.A
Zap Tornado The Log
Zap Tornado
Zap Tornado The Log

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