My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Princess Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Dark Prince Giant Skeleton Princess Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Dark Prince Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Dark Prince Giant Skeleton Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Dark Prince Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Skeleton Army Dark Prince Giant Skeleton Inferno Dragon
Giant Snowball
Hog Rider Skeleton Army Princess Inferno Dragon
Zap
Skeleton Army Dark Prince Princess Inferno Dragon
Barbarian Barrel
Wizard Skeleton Army Dark Prince Giant Skeleton Princess
The Log
Hog Rider Skeleton Army Dark Prince Giant Skeleton Princess
Earthquake
Hog Rider Skeleton Army
Arrows
Skeleton Army Princess
Royal Delivery
Hog Rider Wizard Skeleton Army Dark Prince Giant Skeleton Princess Inferno Dragon
Fireball
Hog Rider Wizard Skeleton Army Princess Inferno Dragon
Poison
Wizard Skeleton Army Princess
Lightning
Wizard Dark Prince Inferno Dragon
Rocket
Hog Rider Wizard Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Princess

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Dark Prince Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Dark Prince Giant Skeleton Princess Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Skeleton Army Princess Hog Rider Dark Prince Inferno Dragon Wizard Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Skeleton Army Princess Hog Rider

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Dark Prince Giant Skeleton Princess
Hog Rider
Zap Wizard Dark Prince Giant Skeleton Princess
Wizard
Hog Rider Dark Prince Giant Skeleton
Skeleton Army
Dark Prince
Zap Hog Rider Wizard Princess
Giant Skeleton
Zap Hog Rider Wizard Princess
Princess
Zap Hog Rider Dark Prince Giant Skeleton
Inferno Dragon

Defense Synergies 0 13

Zap
Skeleton Army Dark Prince Giant Skeleton Princess Inferno Dragon
Hog Rider
Wizard
Skeleton Army Dark Prince Giant Skeleton
Skeleton Army
Zap Wizard Giant Skeleton Princess Inferno Dragon
Dark Prince
Zap Wizard Princess
Giant Skeleton
Zap Wizard Skeleton Army Princess
Princess
Zap Skeleton Army Dark Prince Giant Skeleton
Inferno Dragon
Zap Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard
Skeleton Army Inferno Dragon Zap Dark Prince
Skeleton Army Dark Prince Giant Skeleton Inferno Dragon
Skeleton Army Inferno Dragon Dark Prince
Skeleton Army Dark Prince Giant Skeleton Princess
Skeleton Army Zap Dark Prince
Inferno Dragon Zap Wizard Princess
Zap Giant Skeleton
Inferno Dragon Skeleton Army Princess
Skeleton Army Dark Prince Giant Skeleton
Skeleton Army Zap Wizard Dark Prince Giant Skeleton Princess
Inferno Dragon Zap Wizard Princess
Skeleton Army Zap Wizard Dark Prince Giant Skeleton
Wizard Skeleton Army Zap Dark Prince Princess
Skeleton Army Inferno Dragon
Skeleton Army Zap Inferno Dragon
Wizard Skeleton Army Dark Prince
Zap Wizard Skeleton Army Dark Prince
Zap Wizard Dark Prince Giant Skeleton Princess Inferno Dragon
Inferno Dragon
Wizard Skeleton Army Dark Prince Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Dark Prince Giant Skeleton
Zap Wizard Inferno Dragon
Skeleton Army Giant Skeleton Zap Dark Prince
Skeleton Army Dark Prince Giant Skeleton Zap
Giant Skeleton Skeleton Army Dark Prince Inferno Dragon
Wizard Zap Princess
Skeleton Army Dark Prince Giant Skeleton
Giant Skeleton Skeleton Army Dark Prince Inferno Dragon
Zap Giant Skeleton Skeleton Army Dark Prince Inferno Dragon
Skeleton Army Inferno Dragon
Inferno Dragon Dark Prince Giant Skeleton
Skeleton Army Zap Dark Prince Giant Skeleton
Skeleton Army Dark Prince Giant Skeleton Wizard
Wizard Skeleton Army Princess
Skeleton Army Zap Dark Prince Giant Skeleton Inferno Dragon
Zap Wizard Dark Prince Giant Skeleton Princess Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Giant Skeleton
Zap Princess
Giant Skeleton
Dark Prince Giant Skeleton
Wizard Zap Dark Prince
Wizard Zap Princess
Wizard Princess
Zap Wizard Princess
Zap Wizard
Zap Wizard Dark Prince Princess
Zap Wizard Princess
Princess
Princess
Princess Zap
Zap Wizard Princess
Wizard Princess
Zap Wizard Dark Prince Princess
Zap Wizard Princess
Giant Skeleton
Wizard Princess
Zap
Zap Wizard Dark Prince Princess
Inferno Dragon
Zap Wizard Princess
Zap Wizard Princess
Zap
Zap Wizard Princess
Zap Wizard
Zap Wizard
Zap Princess
Giant Skeleton
Wizard Princess
Zap Skeleton Army Dark Prince Princess
Zap Wizard Princess
Wizard Dark Prince Princess
Zap Wizard Princess
Zap Giant Skeleton
Dark Prince
Zap Giant Skeleton Princess
Zap Princess
Zap Dark Prince Giant Skeleton Princess

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