My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Inferno Dragon Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Inferno Dragon Mega Knight Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Skeleton Army Inferno Dragon
Giant Snowball
Hog Rider Skeleton Army Inferno Dragon Little Prince
Zap
Skeleton Army Inferno Dragon Little Prince
Barbarian Barrel
Wizard Skeleton Army Little Prince
The Log
Hog Rider Skeleton Army Little Prince
Earthquake
Hog Rider Skeleton Army
Arrows
Skeleton Army Little Prince
Royal Delivery
Hog Rider Wizard Skeleton Army Inferno Dragon Little Prince
Fireball
Hog Rider Wizard Skeleton Army Inferno Dragon Little Prince
Poison
Wizard Skeleton Army Little Prince
Lightning
Wizard Inferno Dragon Little Prince
Rocket
Hog Rider Wizard Inferno Dragon Little Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Rocket Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Skeleton Army Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Skeleton Army Little Prince Hog Rider Inferno Dragon Wizard Rocket Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Skeleton Army Little Prince Hog Rider

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Mega Knight Little Prince
Hog Rider
Zap Wizard Rocket Mega Knight Little Prince
Wizard
Hog Rider Mega Knight
Rocket
Hog Rider
Skeleton Army
Inferno Dragon
Mega Knight
Mega Knight
Inferno Dragon Zap Hog Rider Wizard
Little Prince
Zap Hog Rider

Defense Synergies 1 7

Zap
Mega Knight Skeleton Army Inferno Dragon Little Prince
Hog Rider
Wizard
Skeleton Army Mega Knight
Rocket
Skeleton Army
Zap Wizard Inferno Dragon
Inferno Dragon
Zap Skeleton Army Mega Knight
Mega Knight
Zap Wizard Inferno Dragon
Little Prince
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Zap Wizard
Skeleton Army Inferno Dragon Zap Mega Knight
Rocket Skeleton Army Mega Knight Inferno Dragon
Skeleton Army Inferno Dragon Mega Knight
Rocket Skeleton Army Mega Knight
Skeleton Army Zap Mega Knight
Rocket Inferno Dragon Zap Wizard Little Prince
Rocket Zap Mega Knight
Inferno Dragon Skeleton Army
Skeleton Army Mega Knight Little Prince
Skeleton Army Zap Wizard Mega Knight
Inferno Dragon Zap Wizard
Skeleton Army Mega Knight Zap Wizard Rocket
Wizard Rocket Skeleton Army Mega Knight Zap
Skeleton Army Inferno Dragon Mega Knight
Rocket Skeleton Army Zap Inferno Dragon Mega Knight
Wizard Mega Knight Skeleton Army
Mega Knight Zap Wizard Skeleton Army Little Prince
Zap Wizard Inferno Dragon Mega Knight Little Prince
Inferno Dragon
Wizard Skeleton Army Mega Knight Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Zap
Zap Wizard Rocket Inferno Dragon Mega Knight
Skeleton Army Mega Knight Zap Rocket
Rocket Skeleton Army Mega Knight Zap
Skeleton Army Inferno Dragon Mega Knight
Wizard Rocket Zap
Rocket Skeleton Army
Mega Knight Skeleton Army Inferno Dragon
Zap Rocket Mega Knight Skeleton Army Inferno Dragon
Skeleton Army Inferno Dragon
Inferno Dragon Mega Knight
Rocket Skeleton Army Mega Knight Zap
Rocket Skeleton Army Mega Knight Wizard
Wizard Skeleton Army Mega Knight
Skeleton Army Zap Rocket Inferno Dragon Little Prince
Mega Knight Zap Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket
Zap
Rocket
Rocket
Wizard Rocket Zap Mega Knight
Wizard Zap Rocket
Wizard
Zap Wizard
Zap Wizard
Rocket
Rocket Zap Wizard
Zap Wizard Rocket
Rocket
Rocket
Zap
Rocket Zap Wizard
Wizard Rocket Mega Knight
Rocket
Rocket
Rocket Zap Wizard Mega Knight
Rocket Zap Wizard Mega Knight Little Prince
Rocket Mega Knight
Rocket Wizard
Rocket
Rocket Zap
Zap Wizard Mega Knight Little Prince
Inferno Dragon
Zap Wizard
Zap Wizard Mega Knight
Rocket Zap
Zap Wizard Little Prince
Zap Rocket Wizard
Zap Wizard Rocket Mega Knight
Zap Rocket
Mega Knight
Rocket Wizard
Zap Rocket Skeleton Army
Rocket Zap Wizard
Wizard Rocket Mega Knight
Zap Wizard
Rocket Zap
Mega Knight
Zap Rocket
Zap Rocket
Zap Rocket Mega Knight Little Prince

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