My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Baby Dragon P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider Baby Dragon P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Skeleton Army
Giant Snowball
Hog Rider Skeleton Army Baby Dragon
Zap
Skeleton Army
Barbarian Barrel
Valkyrie Wizard Skeleton Army
The Log
Hog Rider Skeleton Army
Earthquake
Hog Rider Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Valkyrie Hog Rider Wizard Skeleton Army Baby Dragon P.E.K.K.A
Fireball
Hog Rider Wizard Skeleton Army Baby Dragon
Poison
Wizard Skeleton Army
Lightning
Valkyrie Wizard Baby Dragon
Rocket
Valkyrie Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Wizard Baby Dragon The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Skeleton Army Baby Dragon P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Skeleton Army Valkyrie Hog Rider Baby Dragon Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap The Log Skeleton Army Valkyrie

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider P.E.K.K.A Valkyrie Baby Dragon The Log
Valkyrie
Hog Rider Zap Wizard Baby Dragon P.E.K.K.A
Hog Rider
Zap Valkyrie The Log Wizard Baby Dragon
Wizard
Valkyrie Hog Rider P.E.K.K.A
Skeleton Army
Baby Dragon
Zap Valkyrie Hog Rider P.E.K.K.A
P.E.K.K.A
Zap Valkyrie Wizard Baby Dragon The Log
The Log
Hog Rider Zap P.E.K.K.A

Defense Synergies 1 15

Zap
Valkyrie Skeleton Army Baby Dragon P.E.K.K.A The Log
Valkyrie
Zap Wizard Baby Dragon P.E.K.K.A The Log
Hog Rider
Wizard
Valkyrie Skeleton Army P.E.K.K.A The Log
Skeleton Army
Zap Wizard The Log
Baby Dragon
Zap Valkyrie P.E.K.K.A The Log
P.E.K.K.A
The Log Zap Valkyrie Wizard Baby Dragon
The Log
P.E.K.K.A Zap Valkyrie Wizard Skeleton Army Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie Wizard Baby Dragon The Log
Skeleton Army P.E.K.K.A Zap Valkyrie The Log
Skeleton Army P.E.K.K.A Valkyrie
Skeleton Army P.E.K.K.A Valkyrie
Valkyrie Skeleton Army P.E.K.K.A The Log
Skeleton Army The Log Zap Valkyrie Baby Dragon
Zap Wizard Baby Dragon
Zap Valkyrie Baby Dragon P.E.K.K.A The Log
P.E.K.K.A Skeleton Army
Skeleton Army Valkyrie
Valkyrie Skeleton Army Zap Wizard Baby Dragon The Log
Zap Wizard Baby Dragon
Skeleton Army P.E.K.K.A Zap Valkyrie Wizard The Log
Valkyrie Wizard Skeleton Army Zap Baby Dragon P.E.K.K.A The Log
Skeleton Army P.E.K.K.A
Skeleton Army Zap P.E.K.K.A The Log
Wizard Valkyrie Skeleton Army P.E.K.K.A
Zap Valkyrie Wizard Skeleton Army Baby Dragon The Log
Zap Valkyrie Wizard Baby Dragon The Log
P.E.K.K.A
Valkyrie Wizard Skeleton Army Baby Dragon P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Zap P.E.K.K.A
Zap Valkyrie Wizard Baby Dragon The Log
Skeleton Army P.E.K.K.A Zap Valkyrie The Log
Valkyrie Skeleton Army P.E.K.K.A Zap The Log
P.E.K.K.A Valkyrie Skeleton Army
Wizard Zap Baby Dragon
Skeleton Army P.E.K.K.A Valkyrie
P.E.K.K.A Valkyrie Skeleton Army
Zap P.E.K.K.A Valkyrie Skeleton Army Baby Dragon The Log
P.E.K.K.A Skeleton Army
P.E.K.K.A Valkyrie
Skeleton Army P.E.K.K.A Zap Valkyrie The Log
Skeleton Army P.E.K.K.A Valkyrie Wizard
Wizard Valkyrie Skeleton Army Baby Dragon
Skeleton Army Zap Valkyrie Baby Dragon P.E.K.K.A The Log
Valkyrie Zap Wizard Baby Dragon P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Baby Dragon The Log
Zap Baby Dragon The Log
Baby Dragon The Log
Valkyrie The Log
Wizard Zap Valkyrie Baby Dragon The Log
Wizard Zap Baby Dragon
Wizard Baby Dragon The Log
The Log Zap Wizard Baby Dragon
The Log Zap Wizard
Zap Valkyrie Wizard The Log
Zap Wizard Baby Dragon
Baby Dragon The Log
Baby Dragon
Zap Baby Dragon The Log
Zap Wizard Baby Dragon The Log
Wizard Baby Dragon The Log
Zap Wizard Baby Dragon The Log
Zap Valkyrie Wizard Baby Dragon The Log
Baby Dragon The Log
Wizard
The Log
Zap Baby Dragon The Log
Zap The Log Valkyrie Wizard Baby Dragon
The Log Zap Wizard Baby Dragon
Zap Wizard Baby Dragon The Log
Zap Baby Dragon The Log
Zap Wizard Baby Dragon
Zap Wizard
Zap Wizard The Log
Zap
P.E.K.K.A
Wizard The Log
Zap Skeleton Army
Zap Wizard Baby Dragon
The Log
Valkyrie Wizard Baby Dragon
The Log Zap Wizard Baby Dragon
Zap
P.E.K.K.A
Zap Baby Dragon The Log
Zap
Zap Baby Dragon The Log

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