My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Tesla Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Royal Ghost Lumberjack Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Royal Ghost Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Hog Rider Royal Ghost Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Royal Ghost Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Night Witch
Giant Snowball
Fire Spirit Hog Rider Lumberjack Night Witch
Zap
Fire Spirit Night Witch
Barbarian Barrel
Fire Spirit Tesla Royal Ghost Lumberjack Night Witch
The Log
Fire Spirit Hog Rider Lumberjack
Earthquake
Tesla Hog Rider
Arrows
Fire Spirit Night Witch
Royal Delivery
Fire Spirit Hog Rider Royal Ghost Lumberjack Night Witch
Fireball
Tesla Hog Rider Lumberjack Night Witch
Poison
Night Witch
Lightning
Tesla Lumberjack Night Witch
Rocket
Hog Rider Night Witch

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Arrows Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Arrows Royal Ghost Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Arrows Royal Ghost Tesla Hog Rider Lumberjack Night Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Zap Arrows Royal Ghost

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Zap Lumberjack
Zap
Arrows Hog Rider Fire Spirit Royal Ghost Lumberjack Night Witch
Arrows
Zap Hog Rider Lumberjack Night Witch
Tesla
Hog Rider
Fire Spirit Zap Arrows Lumberjack
Royal Ghost
Zap Lumberjack
Lumberjack
Fire Spirit Zap Arrows Hog Rider Royal Ghost Night Witch
Night Witch
Zap Arrows Lumberjack

Defense Synergies 0 9

Fire Spirit
Zap
Zap
Fire Spirit Arrows Tesla Royal Ghost Lumberjack Night Witch
Arrows
Zap Tesla Lumberjack
Tesla
Zap Arrows Night Witch
Hog Rider
Royal Ghost
Zap
Lumberjack
Zap Arrows
Night Witch
Zap Tesla

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tesla
Lumberjack Zap Tesla Night Witch
Tesla Lumberjack Fire Spirit Night Witch
Tesla Lumberjack Night Witch
Arrows Lumberjack
Arrows Fire Spirit Zap Tesla Royal Ghost Lumberjack Night Witch
Tesla Fire Spirit Zap Arrows Night Witch
Zap Arrows Tesla
Tesla Lumberjack Night Witch
Fire Spirit Tesla Royal Ghost Lumberjack Night Witch
Zap Arrows Tesla Royal Ghost Lumberjack Night Witch
Arrows Tesla Zap Night Witch
Tesla Lumberjack Night Witch Fire Spirit Zap
Fire Spirit Zap Arrows Tesla Royal Ghost Lumberjack Night Witch
Tesla Lumberjack
Zap Tesla Lumberjack
Tesla Arrows Lumberjack Night Witch
Fire Spirit Arrows Tesla Zap Royal Ghost Lumberjack Night Witch
Zap Arrows Fire Spirit Tesla Royal Ghost Lumberjack
Tesla Lumberjack
Royal Ghost Fire Spirit Arrows Tesla Lumberjack Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap Tesla Royal Ghost
Zap Arrows Tesla Royal Ghost Lumberjack
Lumberjack Zap
Lumberjack Zap Tesla Night Witch
Tesla Lumberjack Night Witch
Fire Spirit Arrows Zap Tesla
Tesla Lumberjack Night Witch
Tesla Lumberjack
Zap
Tesla
Tesla Lumberjack
Zap Arrows
Tesla Lumberjack Night Witch
Tesla
Tesla Zap Lumberjack Night Witch
Arrows Zap Tesla Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Royal Ghost
Arrows Zap Royal Ghost
Arrows
Arrows
Fire Spirit Zap Arrows
Arrows Fire Spirit Zap
Fire Spirit Arrows
Arrows Fire Spirit Zap
Arrows Zap
Fire Spirit Lumberjack Night Witch
Zap Arrows
Fire Spirit Zap Arrows
Fire Spirit
Arrows
Zap Arrows
Zap Arrows
Arrows
Arrows
Night Witch
Fire Spirit Zap Arrows
Fire Spirit Zap Arrows
Night Witch
Arrows
Zap Arrows
Zap Arrows Fire Spirit
Arrows Zap Royal Ghost
Zap Arrows
Zap Arrows
Fire Spirit Zap Arrows Night Witch
Zap
Night Witch
Zap Arrows Night Witch
Zap Arrows
Arrows
Zap Fire Spirit Night Witch
Fire Spirit Zap Arrows
Arrows
Lumberjack
Arrows Zap
Zap Arrows
Zap
Zap
Zap Royal Ghost

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