My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Witch Princess Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch Giant Skeleton Princess Ice Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Princess Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Giant Skeleton Princess Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Giant Skeleton Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Giant Skeleton
Giant Snowball
Hog Rider Witch Princess Lumberjack
Zap
Inferno Tower Witch Princess
Barbarian Barrel
Inferno Tower Witch Giant Skeleton Princess Ice Wizard Lumberjack
The Log
Hog Rider Witch Giant Skeleton Princess Lumberjack
Earthquake
Hog Rider Inferno Tower Witch
Arrows
Witch Princess
Royal Delivery
Hog Rider Witch Giant Skeleton Princess Ice Wizard Lumberjack
Fireball
Hog Rider Inferno Tower Witch Princess Ice Wizard Lumberjack
Poison
Inferno Tower Witch Princess Ice Wizard
Lightning
Inferno Tower Witch Ice Wizard Lumberjack
Rocket
Hog Rider Inferno Tower Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Witch Princess Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Princess Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Giant Skeleton Princess Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Princess Ice Wizard Hog Rider Lumberjack Inferno Tower Witch Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Princess Ice Wizard Hog Rider

Attack Synergies 1 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Witch Giant Skeleton Princess Ice Wizard Lumberjack
Hog Rider
Zap Witch Giant Skeleton Princess Lumberjack
Inferno Tower
Witch
Zap Hog Rider Giant Skeleton Lumberjack
Giant Skeleton
Zap Hog Rider Witch Princess Ice Wizard Lumberjack
Princess
Zap Hog Rider Giant Skeleton
Ice Wizard
Zap Giant Skeleton Lumberjack
Lumberjack
Zap Hog Rider Witch Giant Skeleton Ice Wizard

Defense Synergies 0 17

Zap
Inferno Tower Witch Giant Skeleton Princess Ice Wizard Lumberjack
Hog Rider
Inferno Tower
Zap Princess Ice Wizard Lumberjack
Witch
Zap Giant Skeleton Ice Wizard Lumberjack
Giant Skeleton
Zap Witch Princess Ice Wizard Lumberjack
Princess
Zap Inferno Tower Giant Skeleton Ice Wizard
Ice Wizard
Zap Inferno Tower Witch Giant Skeleton Princess Lumberjack
Lumberjack
Zap Inferno Tower Witch Giant Skeleton Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Inferno Tower
Inferno Tower Lumberjack Zap Witch Ice Wizard
Inferno Tower Witch Lumberjack Giant Skeleton Ice Wizard
Inferno Tower Witch Lumberjack Ice Wizard
Giant Skeleton Princess Lumberjack
Zap Ice Wizard Lumberjack
Inferno Tower Zap Witch Princess Ice Wizard
Zap Inferno Tower Giant Skeleton
Inferno Tower Witch Princess Ice Wizard Lumberjack
Inferno Tower Giant Skeleton Ice Wizard Lumberjack
Witch Ice Wizard Zap Giant Skeleton Princess Lumberjack
Inferno Tower Zap Witch Princess Ice Wizard
Inferno Tower Lumberjack Zap Witch Giant Skeleton Ice Wizard
Zap Witch Princess Lumberjack
Inferno Tower Lumberjack
Inferno Tower Zap Lumberjack
Inferno Tower Witch Lumberjack
Zap Witch Ice Wizard Lumberjack
Zap Witch Giant Skeleton Princess Ice Wizard Lumberjack
Inferno Tower Lumberjack
Witch Giant Skeleton Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap Inferno Tower Witch Giant Skeleton
Zap Lumberjack
Giant Skeleton Lumberjack Zap Inferno Tower Witch
Giant Skeleton Lumberjack Zap Inferno Tower
Inferno Tower Giant Skeleton Witch Lumberjack
Zap Witch Princess Ice Wizard
Inferno Tower Witch Giant Skeleton Ice Wizard Lumberjack
Inferno Tower Giant Skeleton Lumberjack
Zap Giant Skeleton Inferno Tower Witch
Inferno Tower Witch
Inferno Tower Witch Giant Skeleton Lumberjack
Zap Giant Skeleton
Giant Skeleton Inferno Tower Witch Lumberjack
Witch Princess
Inferno Tower Witch Zap Giant Skeleton Lumberjack
Zap Inferno Tower Witch Giant Skeleton Princess Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Giant Skeleton
Zap Princess Ice Wizard
Giant Skeleton
Giant Skeleton
Zap
Zap Witch Princess Ice Wizard
Witch Princess
Zap Princess Ice Wizard
Zap
Lumberjack
Zap Princess
Zap Princess
Princess
Princess
Princess Zap
Zap Witch Princess
Princess
Zap Princess
Zap Witch Princess
Giant Skeleton
Princess
Zap
Zap Witch Princess Ice Wizard
Witch
Zap Witch Princess Ice Wizard
Zap Witch Princess
Zap
Zap Witch Princess Ice Wizard
Zap Witch
Zap
Zap Princess
Giant Skeleton
Princess
Zap Witch Princess
Zap Witch Princess Ice Wizard
Princess Lumberjack
Zap Princess
Zap Giant Skeleton
Zap Witch Giant Skeleton Princess
Zap Witch Princess
Zap Witch Giant Skeleton Princess

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