My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Tesla Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Wizard Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Hog Rider Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider Skeleton Army Giant Skeleton
Giant Snowball
Goblin Gang Hog Rider Skeleton Army
Zap
Goblin Gang Skeleton Army
Barbarian Barrel
Goblin Gang Tesla Wizard Skeleton Army Giant Skeleton
The Log
Goblin Gang Hog Rider Skeleton Army Giant Skeleton
Earthquake
Goblin Gang Tesla Hog Rider Skeleton Army
Arrows
Goblin Gang Skeleton Army
Royal Delivery
Goblin Gang Hog Rider Wizard Skeleton Army Giant Skeleton
Fireball
Goblin Gang Tesla Hog Rider Wizard Skeleton Army
Poison
Goblin Gang Wizard Skeleton Army
Lightning
Tesla Wizard
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Gang Skeleton Army Tesla Fireball Hog Rider Wizard Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Goblin Gang Skeleton Army Tesla

Attack Synergies 4 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Hog Rider Giant Skeleton
Goblin Gang
Hog Rider Giant Skeleton
Tesla
Fireball
Zap Hog Rider
Hog Rider
Zap Goblin Gang Fireball Wizard Giant Skeleton
Wizard
Hog Rider Giant Skeleton
Skeleton Army
Giant Skeleton
Zap Goblin Gang Hog Rider Wizard

Defense Synergies 2 12

Zap
Fireball Goblin Gang Tesla Skeleton Army Giant Skeleton
Goblin Gang
Tesla Zap Skeleton Army Giant Skeleton
Tesla
Goblin Gang Zap Fireball Wizard Skeleton Army
Fireball
Zap Tesla
Hog Rider
Wizard
Tesla Skeleton Army Giant Skeleton
Skeleton Army
Zap Goblin Gang Tesla Wizard Giant Skeleton
Giant Skeleton
Zap Goblin Gang Wizard Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tesla Fireball Wizard
Skeleton Army Zap Goblin Gang Tesla
Goblin Gang Tesla Skeleton Army Giant Skeleton
Tesla Skeleton Army Goblin Gang
Fireball Skeleton Army Giant Skeleton
Goblin Gang Fireball Skeleton Army Zap Tesla
Tesla Zap Goblin Gang Fireball Wizard
Zap Tesla Fireball Giant Skeleton
Tesla Goblin Gang Skeleton Army
Goblin Gang Skeleton Army Tesla Giant Skeleton
Goblin Gang Skeleton Army Zap Tesla Fireball Wizard Giant Skeleton
Tesla Zap Goblin Gang Fireball Wizard
Tesla Skeleton Army Zap Goblin Gang Fireball Wizard Giant Skeleton
Fireball Wizard Skeleton Army Zap Goblin Gang Tesla
Skeleton Army Goblin Gang Tesla
Skeleton Army Zap Goblin Gang Tesla Fireball
Tesla Wizard Goblin Gang Fireball Skeleton Army
Tesla Fireball Zap Goblin Gang Wizard Skeleton Army
Zap Wizard Tesla Fireball Giant Skeleton
Tesla
Goblin Gang Wizard Skeleton Army Tesla Fireball Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army Zap Tesla Fireball Giant Skeleton
Fireball Zap Goblin Gang Tesla Wizard
Goblin Gang Skeleton Army Giant Skeleton Zap
Goblin Gang Skeleton Army Giant Skeleton Zap Tesla Fireball
Giant Skeleton Goblin Gang Tesla Skeleton Army
Fireball Wizard Zap Goblin Gang Tesla
Goblin Gang Skeleton Army Tesla Fireball Giant Skeleton
Giant Skeleton Tesla Skeleton Army
Zap Giant Skeleton Fireball Skeleton Army
Goblin Gang Tesla Skeleton Army
Tesla Giant Skeleton
Skeleton Army Zap Fireball Giant Skeleton
Skeleton Army Giant Skeleton Goblin Gang Tesla Fireball Wizard
Wizard Tesla Fireball Skeleton Army
Goblin Gang Tesla Skeleton Army Zap Fireball Giant Skeleton
Zap Tesla Fireball Wizard Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Giant Skeleton
Fireball Zap
Fireball Giant Skeleton
Fireball Giant Skeleton
Fireball Wizard Zap
Fireball Wizard Zap
Wizard
Fireball Zap Wizard
Fireball Zap Wizard
Goblin Gang Fireball
Zap Fireball Wizard
Fireball Zap Wizard
Fireball
Fireball
Zap Fireball
Zap Fireball Wizard
Fireball Wizard
Fireball
Zap Fireball Wizard
Zap Fireball Wizard
Fireball Giant Skeleton
Fireball Wizard
Zap Fireball
Zap Fireball Wizard
Fireball Zap Wizard
Fireball Zap Wizard
Fireball Zap
Zap Fireball Wizard
Zap Fireball Wizard
Fireball
Zap Fireball Wizard
Zap Fireball
Giant Skeleton
Fireball Wizard
Zap Goblin Gang Fireball Skeleton Army
Fireball Zap Wizard
Fireball
Fireball Goblin Gang Wizard
Zap Fireball Wizard
Zap Fireball Giant Skeleton
Zap Goblin Gang Fireball Giant Skeleton
Zap Fireball
Zap Fireball Giant Skeleton

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