My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Dark Prince P.E.K.K.A Electro Wizard Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Barbarian Barrel Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Barbarian Barrel Dark Prince P.E.K.K.A Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Dark Prince Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Dark Prince
Giant Snowball
Hog Rider
Zap
Dark Prince
Barbarian Barrel
Dark Prince Electro Wizard
The Log
Hog Rider Dark Prince
Earthquake
Hog Rider
Arrows
Royal Delivery
Hog Rider Dark Prince P.E.K.K.A Electro Wizard
Fireball
Hog Rider Electro Wizard
Poison
Electro Wizard
Lightning
Dark Prince Electro Wizard Archer Queen
Rocket
Hog Rider Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap Barbarian Barrel Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Dark Prince P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Barbarian Barrel Hog Rider Dark Prince Electro Wizard Archer Queen Lightning P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Barbarian Barrel Hog Rider Dark Prince

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider P.E.K.K.A Electro Wizard Barbarian Barrel Dark Prince
Hog Rider
Zap Lightning Barbarian Barrel Dark Prince Electro Wizard Archer Queen
Barbarian Barrel
Zap Hog Rider Dark Prince P.E.K.K.A
Dark Prince
Zap Hog Rider Barbarian Barrel Lightning Electro Wizard
Lightning
Hog Rider Dark Prince
P.E.K.K.A
Zap Electro Wizard Barbarian Barrel Archer Queen
Electro Wizard
Zap P.E.K.K.A Hog Rider Dark Prince
Archer Queen
Hog Rider P.E.K.K.A

Defense Synergies 2 10

Zap
Electro Wizard Barbarian Barrel Dark Prince P.E.K.K.A Archer Queen
Hog Rider
Barbarian Barrel
Archer Queen Zap Dark Prince P.E.K.K.A Electro Wizard
Dark Prince
Zap Barbarian Barrel Electro Wizard Archer Queen
Lightning
P.E.K.K.A
Zap Barbarian Barrel Electro Wizard
Electro Wizard
Zap Barbarian Barrel Dark Prince P.E.K.K.A
Archer Queen
Barbarian Barrel Zap Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zap Barbarian Barrel Electro Wizard
P.E.K.K.A Zap Dark Prince Electro Wizard
P.E.K.K.A Dark Prince Lightning Electro Wizard
P.E.K.K.A Dark Prince Electro Wizard
Lightning Barbarian Barrel Dark Prince P.E.K.K.A
Barbarian Barrel Zap Dark Prince Electro Wizard
Lightning Electro Wizard Zap
Lightning Zap Barbarian Barrel P.E.K.K.A Electro Wizard
P.E.K.K.A Archer Queen
Barbarian Barrel Dark Prince Electro Wizard
Electro Wizard Zap Barbarian Barrel Dark Prince
Zap Electro Wizard
P.E.K.K.A Zap Dark Prince Lightning Electro Wizard
Zap Barbarian Barrel Dark Prince P.E.K.K.A Electro Wizard
P.E.K.K.A Electro Wizard
Zap Lightning P.E.K.K.A Electro Wizard
Dark Prince P.E.K.K.A Electro Wizard
Zap Barbarian Barrel Dark Prince Electro Wizard
Zap Barbarian Barrel Dark Prince Electro Wizard
P.E.K.K.A Electro Wizard
Dark Prince Barbarian Barrel P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Barbarian Barrel Dark Prince P.E.K.K.A Electro Wizard
Electro Wizard Zap Barbarian Barrel Lightning
P.E.K.K.A Zap Dark Prince Lightning Electro Wizard
Dark Prince Lightning P.E.K.K.A Zap Barbarian Barrel Electro Wizard
P.E.K.K.A Dark Prince
Zap Electro Wizard
Dark Prince P.E.K.K.A Lightning Electro Wizard
P.E.K.K.A Dark Prince
Zap Lightning P.E.K.K.A Electro Wizard Barbarian Barrel Dark Prince
P.E.K.K.A
P.E.K.K.A Dark Prince
Lightning P.E.K.K.A Zap Dark Prince Electro Wizard Archer Queen
Dark Prince Lightning P.E.K.K.A
Electro Wizard Zap Barbarian Barrel Dark Prince Lightning P.E.K.K.A Archer Queen
Zap Barbarian Barrel Dark Prince P.E.K.K.A Electro Wizard Archer Queen

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Barbarian Barrel
Zap Barbarian Barrel Electro Wizard
Lightning Barbarian Barrel
Lightning Barbarian Barrel Dark Prince
Zap Barbarian Barrel Dark Prince
Zap
Zap Barbarian Barrel Lightning
Zap Lightning
Lightning Electro Wizard
Lightning Zap Barbarian Barrel Dark Prince Electro Wizard
Lightning Zap Archer Queen
Lightning Barbarian Barrel
Lightning Barbarian Barrel
Lightning Zap Barbarian Barrel
Lightning Zap Barbarian Barrel
Lightning Barbarian Barrel
Lightning Barbarian Barrel
Lightning
Lightning Zap Barbarian Barrel Dark Prince Electro Wizard
Lightning Zap Barbarian Barrel
Lightning
Lightning
Lightning
Lightning Zap Barbarian Barrel
Zap Barbarian Barrel Dark Prince
Zap Barbarian Barrel Lightning Electro Wizard
Lightning Zap
Lightning Zap Barbarian Barrel
Lightning Zap Electro Wizard
Zap Lightning Electro Wizard
Lightning
Lightning Zap
Zap Lightning Electro Wizard
P.E.K.K.A
Lightning
Zap Lightning Electro Wizard Barbarian Barrel Dark Prince
Lightning Zap Electro Wizard Archer Queen
Barbarian Barrel
Lightning Dark Prince Electro Wizard
Zap Lightning
Lightning Zap Archer Queen
Dark Prince P.E.K.K.A Archer Queen
Zap Lightning Electro Wizard Archer Queen
Zap Lightning Electro Wizard Archer Queen
Lightning Zap Barbarian Barrel Dark Prince Electro Wizard Archer Queen

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