My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Giant Dark Prince Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Heal Spirit Mini P.E.K.K.A Giant Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Dark Prince Night Witch
Giant Snowball
Musketeer Night Witch
Zap
Dark Prince Night Witch
Barbarian Barrel
Heal Spirit Musketeer Dark Prince Night Witch
The Log
Heal Spirit Mini P.E.K.K.A Musketeer Dark Prince
Earthquake
Arrows
Heal Spirit Night Witch
Royal Delivery
Heal Spirit Mini P.E.K.K.A Musketeer Dark Prince Night Witch
Fireball
Musketeer Night Witch
Poison
Musketeer Night Witch
Lightning
Mini P.E.K.K.A Musketeer Dark Prince Night Witch
Rocket
Musketeer Night Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Dark Prince

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Heal Spirit Mini P.E.K.K.A Dark Prince Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Heal Spirit Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Zap Fireball Mini P.E.K.K.A Musketeer Dark Prince Night Witch Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Heal Spirit Zap Fireball Mini P.E.K.K.A

Attack Synergies 6 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Giant Heal Spirit Mini P.E.K.K.A Musketeer Dark Prince Night Witch
Heal Spirit
Zap Mini P.E.K.K.A Musketeer Giant Dark Prince Night Witch
Fireball
Zap Giant Dark Prince
Mini P.E.K.K.A
Giant Zap Heal Spirit Musketeer Dark Prince
Musketeer
Giant Zap Heal Spirit Mini P.E.K.K.A Dark Prince
Giant
Zap Mini P.E.K.K.A Musketeer Dark Prince Night Witch Heal Spirit Fireball
Dark Prince
Giant Zap Heal Spirit Fireball Mini P.E.K.K.A Musketeer
Night Witch
Giant Zap Heal Spirit

Defense Synergies 2 9

Zap
Fireball Mini P.E.K.K.A Musketeer Dark Prince Night Witch
Heal Spirit
Fireball
Zap Mini P.E.K.K.A Musketeer Dark Prince
Mini P.E.K.K.A
Zap Fireball Musketeer
Musketeer
Zap Fireball Mini P.E.K.K.A Dark Prince
Giant
Dark Prince
Zap Fireball Musketeer Night Witch
Night Witch
Zap Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Musketeer
Mini P.E.K.K.A Zap Musketeer Dark Prince Night Witch
Mini P.E.K.K.A Musketeer Dark Prince Night Witch
Mini P.E.K.K.A Night Witch Musketeer Dark Prince
Fireball Mini P.E.K.K.A Dark Prince
Fireball Zap Musketeer Dark Prince Night Witch
Musketeer Zap Fireball Night Witch
Zap Fireball Musketeer
Mini P.E.K.K.A Musketeer Night Witch
Mini P.E.K.K.A Musketeer Dark Prince Night Witch
Zap Fireball Musketeer Dark Prince Night Witch
Musketeer Zap Fireball Night Witch
Mini P.E.K.K.A Night Witch Zap Fireball Musketeer Dark Prince
Fireball Zap Mini P.E.K.K.A Dark Prince Night Witch
Mini P.E.K.K.A
Zap Fireball Mini P.E.K.K.A
Fireball Mini P.E.K.K.A Musketeer Dark Prince Night Witch
Fireball Zap Musketeer Dark Prince Night Witch
Zap Fireball Musketeer Dark Prince
Mini P.E.K.K.A Musketeer
Dark Prince Fireball Mini P.E.K.K.A Musketeer Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Fireball Dark Prince
Fireball Zap Mini P.E.K.K.A Musketeer
Zap Mini P.E.K.K.A Musketeer Dark Prince
Mini P.E.K.K.A Dark Prince Zap Fireball Musketeer Night Witch
Mini P.E.K.K.A Musketeer Dark Prince Night Witch
Fireball Zap Musketeer
Mini P.E.K.K.A Dark Prince Fireball Musketeer Night Witch
Mini P.E.K.K.A Dark Prince
Zap Fireball Mini P.E.K.K.A Dark Prince
Musketeer
Mini P.E.K.K.A Musketeer Dark Prince
Zap Fireball Dark Prince
Mini P.E.K.K.A Dark Prince Fireball Night Witch
Fireball Musketeer
Zap Fireball Mini P.E.K.K.A Musketeer Dark Prince Night Witch
Zap Fireball Mini P.E.K.K.A Musketeer Dark Prince

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer
Fireball Zap Musketeer
Fireball
Fireball Musketeer Dark Prince
Fireball Zap Dark Prince
Fireball Zap Musketeer
Musketeer
Fireball Zap
Fireball Zap
Fireball Mini P.E.K.K.A Musketeer Night Witch
Zap Fireball Musketeer Dark Prince
Fireball Zap Musketeer
Fireball Musketeer
Fireball Musketeer
Zap Fireball Musketeer
Zap Fireball Musketeer
Fireball Musketeer
Fireball
Mini P.E.K.K.A Night Witch
Zap Fireball Mini P.E.K.K.A Musketeer Dark Prince
Zap Fireball
Fireball Musketeer Night Witch
Fireball
Musketeer
Zap Fireball Musketeer
Zap Fireball Dark Prince
Fireball Zap Musketeer
Fireball Zap Musketeer
Fireball Zap Musketeer
Zap Fireball Musketeer Night Witch
Zap Fireball Musketeer
Fireball Mini P.E.K.K.A Night Witch
Zap Fireball Musketeer Night Witch
Zap Fireball
Fireball
Zap Fireball Musketeer Dark Prince Night Witch
Fireball Zap Musketeer
Fireball
Fireball Mini P.E.K.K.A Musketeer Dark Prince
Zap Fireball Musketeer
Zap Fireball
Musketeer Dark Prince
Zap Fireball Musketeer
Zap Fireball Musketeer
Zap Fireball Musketeer Dark Prince

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