My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Flying Machine Wizard Witch Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Flying Machine Wizard Witch Golem Inferno Dragon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Flying Machine Golem Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Inferno Dragon
Giant Snowball
Mega Minion Flying Machine Witch Inferno Dragon Lumberjack
Zap
Flying Machine Witch Inferno Dragon
Barbarian Barrel
Wizard Witch Lumberjack
The Log
Witch Lumberjack
Earthquake
Witch
Arrows
Flying Machine Witch
Royal Delivery
Mega Minion Flying Machine Wizard Witch Inferno Dragon Lumberjack
Fireball
Mega Minion Flying Machine Wizard Witch Inferno Dragon Lumberjack
Poison
Mega Minion Flying Machine Wizard Witch
Lightning
Mega Minion Wizard Witch Inferno Dragon Lumberjack
Rocket
Wizard Witch Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Golem Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Mega Minion Flying Machine Inferno Dragon Lumberjack Wizard Witch Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Mega Minion Flying Machine Inferno Dragon

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mega Minion Flying Machine Witch Golem Lumberjack
Mega Minion
Zap Golem
Flying Machine
Zap Golem Lumberjack
Wizard
Golem Lumberjack
Witch
Zap Golem Lumberjack
Golem
Mega Minion Zap Flying Machine Wizard Witch Lumberjack
Inferno Dragon
Lumberjack
Zap Flying Machine Wizard Witch Golem

Defense Synergies 1 11

Zap
Mega Minion Flying Machine Witch Inferno Dragon Lumberjack
Mega Minion
Zap Flying Machine Wizard Witch Lumberjack
Flying Machine
Zap Mega Minion Lumberjack
Wizard
Mega Minion Lumberjack
Witch
Zap Mega Minion Lumberjack
Golem
Inferno Dragon
Zap
Lumberjack
Zap Mega Minion Flying Machine Wizard Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mega Minion Flying Machine Wizard
Inferno Dragon Lumberjack Zap Mega Minion Flying Machine Witch
Witch Lumberjack Mega Minion Inferno Dragon
Witch Inferno Dragon Lumberjack Mega Minion
Lumberjack
Zap Mega Minion Flying Machine Lumberjack
Mega Minion Inferno Dragon Zap Flying Machine Wizard Witch
Zap Flying Machine
Witch Inferno Dragon Lumberjack
Lumberjack
Witch Zap Mega Minion Flying Machine Wizard Lumberjack
Mega Minion Inferno Dragon Zap Flying Machine Wizard Witch
Lumberjack Zap Flying Machine Wizard Witch
Wizard Zap Mega Minion Witch Lumberjack
Inferno Dragon Lumberjack
Zap Inferno Dragon Lumberjack
Wizard Witch Lumberjack
Zap Mega Minion Flying Machine Wizard Witch Lumberjack
Zap Wizard Witch Mega Minion Flying Machine Inferno Dragon Lumberjack
Inferno Dragon Lumberjack
Wizard Flying Machine Witch Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap Witch
Zap Mega Minion Flying Machine Wizard Inferno Dragon Lumberjack
Lumberjack Zap Witch
Lumberjack Zap
Witch Inferno Dragon Lumberjack
Wizard Zap Flying Machine Witch
Mega Minion Flying Machine Witch Lumberjack
Inferno Dragon Lumberjack
Zap Mega Minion Flying Machine Witch Inferno Dragon
Witch Mega Minion Inferno Dragon
Inferno Dragon Mega Minion Flying Machine Witch Lumberjack
Zap
Wizard Witch Lumberjack
Wizard Flying Machine Witch
Witch Zap Mega Minion Flying Machine Inferno Dragon Lumberjack
Zap Mega Minion Flying Machine Wizard Witch Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Flying Machine
Zap Flying Machine
Flying Machine
Flying Machine
Wizard Zap
Wizard Zap Mega Minion Flying Machine Witch
Flying Machine Wizard Witch
Zap Flying Machine Wizard
Zap Flying Machine Wizard
Lumberjack
Zap Flying Machine Wizard
Zap Flying Machine Wizard
Flying Machine
Flying Machine
Zap Flying Machine
Zap Flying Machine Wizard Witch
Flying Machine Wizard
Zap Mega Minion Flying Machine Wizard
Zap Flying Machine Wizard Witch
Wizard
Zap Flying Machine
Zap Wizard Witch
Mega Minion Witch Inferno Dragon
Zap Flying Machine Wizard Witch
Zap Flying Machine Wizard Witch
Zap
Zap Flying Machine Wizard Witch
Zap Mega Minion Flying Machine Wizard Witch
Mega Minion
Zap Wizard
Zap
Wizard
Zap Flying Machine Witch
Zap Mega Minion Flying Machine Wizard Witch
Mega Minion Flying Machine Wizard Lumberjack
Zap Flying Machine Wizard
Zap
Mega Minion Flying Machine
Zap Flying Machine Witch
Zap Flying Machine Witch
Zap Flying Machine Witch

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