My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Tesla

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblins Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider
Giant Snowball
Fire Spirit Goblins Bats Barbarians Hog Rider
Zap
Fire Spirit Goblins Bats
Barbarian Barrel
Fire Spirit Goblins Tesla Barbarians
The Log
Fire Spirit Goblins Barbarians Hog Rider
Earthquake
Tesla Barbarians Hog Rider
Arrows
Fire Spirit Goblins Bats
Royal Delivery
Fire Spirit Goblins Bats Barbarians Hog Rider
Fireball
Tesla Barbarians Hog Rider
Poison
Bats Barbarians
Lightning
Tesla
Rocket
Barbarians Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bats

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblins Barbarians Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Goblins Bats Zap Tesla Fireball Hog Rider Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Fire Spirit Goblins Bats Zap

Attack Synergies 6 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Zap
Goblins
Hog Rider Zap
Bats
Hog Rider Zap
Zap
Fireball Hog Rider Fire Spirit Goblins Bats
Tesla
Barbarians
Hog Rider
Fireball
Zap Hog Rider
Hog Rider
Fire Spirit Goblins Bats Zap Fireball Barbarians

Defense Synergies 1 8

Fire Spirit
Zap
Goblins
Zap Tesla
Bats
Zap Tesla
Zap
Fireball Fire Spirit Goblins Bats Tesla Barbarians
Tesla
Goblins Bats Zap Fireball
Barbarians
Zap
Fireball
Zap Tesla
Hog Rider

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tesla Fireball
Barbarians Goblins Bats Zap Tesla
Tesla Barbarians Fire Spirit Goblins Bats
Tesla Barbarians Goblins Bats
Barbarians Fireball
Fireball Fire Spirit Goblins Bats Zap Tesla
Bats Tesla Fire Spirit Zap Fireball
Zap Tesla Barbarians Fireball
Tesla Barbarians Goblins
Fire Spirit Goblins Tesla Barbarians
Goblins Bats Barbarians Zap Tesla Fireball
Tesla Bats Zap Fireball
Tesla Barbarians Fire Spirit Bats Zap Fireball
Fire Spirit Fireball Goblins Bats Zap Tesla Barbarians
Barbarians Tesla
Barbarians Zap Tesla Fireball
Tesla Barbarians Goblins Bats Fireball
Fire Spirit Tesla Fireball Goblins Bats Zap Barbarians
Zap Fire Spirit Bats Tesla Barbarians Fireball
Barbarians Tesla
Fire Spirit Goblins Bats Tesla Barbarians Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Goblins Zap Tesla Fireball
Fireball Zap Tesla
Barbarians Goblins Bats Zap
Bats Zap Tesla Barbarians Fireball
Barbarians Tesla
Fire Spirit Fireball Bats Zap Tesla
Goblins Bats Tesla Barbarians Fireball
Tesla Barbarians
Zap Goblins Bats Barbarians Fireball
Tesla Barbarians
Bats Tesla Barbarians
Zap Barbarians Fireball
Barbarians Tesla Fireball
Tesla Barbarians Fireball
Tesla Barbarians Goblins Bats Zap Fireball
Bats Zap Tesla Barbarians Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap
Fireball
Barbarians Fireball
Fireball Fire Spirit Zap
Fireball Fire Spirit Bats Zap
Fire Spirit
Fireball Fire Spirit Zap
Fireball Zap
Fire Spirit Goblins Bats Fireball
Zap Fireball
Fireball Fire Spirit Zap
Fire Spirit Fireball
Fireball
Zap Fireball
Zap Fireball
Fireball
Fireball
Bats
Fire Spirit Zap Fireball
Fire Spirit Zap Fireball
Fireball
Fireball
Zap Barbarians Fireball
Zap Fire Spirit Fireball
Fireball Zap
Fireball Zap
Fireball Zap
Fire Spirit Bats Zap Fireball
Zap Bats Fireball
Fireball
Zap Fireball
Zap Fireball
Fireball
Zap Fire Spirit Bats Barbarians Fireball
Fireball Fire Spirit Zap
Fireball
Fireball
Zap Fireball
Zap Fireball
Zap Bats Fireball
Bats Zap Fireball
Zap Fireball

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: