My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Dark Prince P.E.K.K.A Royal Ghost Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Dark Prince Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Dark Prince P.E.K.K.A Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Royal Ghost Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Dark Prince
Giant Snowball
Goblin Gang
Zap
Goblin Gang Dark Prince
Barbarian Barrel
Goblin Gang Wizard Dark Prince Royal Ghost Electro Wizard
The Log
Goblin Gang Dark Prince
Earthquake
Goblin Gang
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Wizard Dark Prince P.E.K.K.A Royal Ghost Electro Wizard
Fireball
Goblin Gang Wizard Electro Wizard
Poison
Goblin Gang Wizard Electro Wizard
Lightning
Wizard Dark Prince Electro Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Tornado Dark Prince Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Dark Prince P.E.K.K.A Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Gang Tornado Royal Ghost Dark Prince Electro Wizard Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Goblin Gang Tornado Royal Ghost

Attack Synergies 6 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Tornado P.E.K.K.A Electro Wizard Dark Prince Royal Ghost
Goblin Gang
Dark Prince P.E.K.K.A Royal Ghost
Wizard
Tornado Dark Prince P.E.K.K.A Royal Ghost
Tornado
Zap Wizard P.E.K.K.A Dark Prince
Dark Prince
Zap Goblin Gang Wizard Tornado Royal Ghost Electro Wizard
P.E.K.K.A
Zap Tornado Electro Wizard Goblin Gang Wizard
Royal Ghost
Zap Goblin Gang Wizard Dark Prince Electro Wizard
Electro Wizard
Zap P.E.K.K.A Dark Prince Royal Ghost

Defense Synergies 3 18

Zap
Electro Wizard Goblin Gang Tornado Dark Prince P.E.K.K.A Royal Ghost
Goblin Gang
Zap Dark Prince P.E.K.K.A Electro Wizard
Wizard
Tornado Dark Prince P.E.K.K.A Royal Ghost Electro Wizard
Tornado
Wizard P.E.K.K.A Zap Dark Prince Electro Wizard
Dark Prince
Zap Goblin Gang Wizard Tornado Royal Ghost Electro Wizard
P.E.K.K.A
Tornado Zap Goblin Gang Wizard Electro Wizard
Royal Ghost
Zap Wizard Dark Prince Electro Wizard
Electro Wizard
Zap Goblin Gang Wizard Tornado Dark Prince P.E.K.K.A Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard Electro Wizard
P.E.K.K.A Zap Goblin Gang Dark Prince Electro Wizard
Goblin Gang Tornado P.E.K.K.A Dark Prince Electro Wizard
P.E.K.K.A Goblin Gang Dark Prince Electro Wizard
Tornado Dark Prince P.E.K.K.A
Goblin Gang Tornado Zap Dark Prince Royal Ghost Electro Wizard
Tornado Electro Wizard Zap Goblin Gang Wizard
Zap P.E.K.K.A Electro Wizard
P.E.K.K.A Goblin Gang Tornado
Goblin Gang Tornado Dark Prince Royal Ghost Electro Wizard
Goblin Gang Electro Wizard Zap Wizard Tornado Dark Prince Royal Ghost
Zap Goblin Gang Wizard Tornado Electro Wizard
P.E.K.K.A Zap Goblin Gang Wizard Dark Prince Electro Wizard
Wizard Zap Goblin Gang Tornado Dark Prince P.E.K.K.A Royal Ghost Electro Wizard
P.E.K.K.A Goblin Gang Electro Wizard
Tornado Zap Goblin Gang P.E.K.K.A Electro Wizard
Wizard Goblin Gang Tornado Dark Prince P.E.K.K.A Electro Wizard
Zap Goblin Gang Wizard Tornado Dark Prince Royal Ghost Electro Wizard
Zap Wizard Tornado Dark Prince Royal Ghost Electro Wizard
P.E.K.K.A Tornado Electro Wizard
Goblin Gang Wizard Dark Prince Royal Ghost P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Dark Prince P.E.K.K.A Royal Ghost Electro Wizard
Electro Wizard Zap Goblin Gang Wizard Royal Ghost
Goblin Gang P.E.K.K.A Zap Dark Prince Electro Wizard
Goblin Gang Dark Prince P.E.K.K.A Zap Tornado Electro Wizard
P.E.K.K.A Goblin Gang Dark Prince
Wizard Zap Goblin Gang Tornado Electro Wizard
Goblin Gang Dark Prince P.E.K.K.A Electro Wizard
P.E.K.K.A Dark Prince
Zap P.E.K.K.A Electro Wizard Tornado Dark Prince
P.E.K.K.A Goblin Gang
P.E.K.K.A Dark Prince
P.E.K.K.A Zap Tornado Dark Prince Electro Wizard
Dark Prince P.E.K.K.A Goblin Gang Wizard
Wizard
Goblin Gang Electro Wizard Zap Tornado Dark Prince P.E.K.K.A
Zap Wizard Dark Prince P.E.K.K.A Royal Ghost Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Royal Ghost
Zap Tornado Royal Ghost Electro Wizard
Dark Prince
Wizard Zap Dark Prince
Wizard Zap Tornado
Wizard Tornado
Zap Wizard Tornado
Zap Wizard Tornado
Goblin Gang Tornado Electro Wizard
Zap Wizard Tornado Dark Prince Electro Wizard
Zap Wizard Tornado
Zap
Zap Wizard
Wizard
Tornado
Zap Wizard Dark Prince Electro Wizard
Zap Wizard Tornado
Wizard Tornado
Tornado
Zap
Zap Tornado Wizard Dark Prince
Zap Wizard Tornado Royal Ghost Electro Wizard
Zap Wizard Tornado
Zap Tornado
Zap Wizard Tornado Electro Wizard
Zap Electro Wizard Wizard
Zap Wizard
Zap Electro Wizard
P.E.K.K.A
Wizard
Zap Electro Wizard Goblin Gang Dark Prince
Zap Wizard Tornado Electro Wizard
Goblin Gang Wizard Dark Prince Electro Wizard
Zap Wizard
Zap Tornado
Dark Prince P.E.K.K.A
Zap Goblin Gang Tornado Electro Wizard
Zap Tornado Electro Wizard
Zap Tornado Dark Prince Royal Ghost Electro Wizard

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