My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Bowler Ice Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Skeleton Army
Giant Snowball
Goblin Gang Skeleton Army
Zap
Goblin Gang Skeleton Army
Barbarian Barrel
Goblin Gang Wizard Skeleton Army Ice Wizard
The Log
Goblin Gang Skeleton Army
Earthquake
Goblin Gang Skeleton Army
Arrows
Goblin Gang Skeleton Army
Royal Delivery
Goblin Gang Wizard Skeleton Army Bowler Ice Wizard
Fireball
Goblin Gang Wizard Skeleton Army Bowler Ice Wizard
Poison
Goblin Gang Wizard Skeleton Army Ice Wizard
Lightning
Wizard Bowler Ice Wizard
Rocket
Wizard Bowler

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Bowler The Log Ice Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Bowler Ice Wizard Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Goblin Gang Skeleton Army Ice Wizard Wizard Bowler Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Goblin Gang Skeleton Army

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Bowler The Log Ice Wizard Mega Knight
Goblin Gang
Bowler
Wizard
Mega Knight
Skeleton Army
Bowler
Zap Goblin Gang The Log Ice Wizard
The Log
Zap Bowler Mega Knight
Ice Wizard
Zap Bowler
Mega Knight
Zap Wizard The Log

Defense Synergies 2 18

Zap
Mega Knight Goblin Gang Skeleton Army Bowler The Log Ice Wizard
Goblin Gang
Zap Skeleton Army The Log Ice Wizard
Wizard
Skeleton Army The Log Ice Wizard Mega Knight
Skeleton Army
Zap Goblin Gang Wizard The Log Ice Wizard
Bowler
The Log Zap Ice Wizard
The Log
Bowler Zap Goblin Gang Wizard Skeleton Army Ice Wizard Mega Knight
Ice Wizard
Zap Goblin Gang Wizard Skeleton Army Bowler The Log Mega Knight
Mega Knight
Zap Wizard The Log Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Zap Wizard The Log
Skeleton Army Zap Goblin Gang The Log Ice Wizard Mega Knight
Goblin Gang Skeleton Army Bowler Mega Knight Ice Wizard
Skeleton Army Goblin Gang Bowler Ice Wizard Mega Knight
Skeleton Army Bowler The Log Mega Knight
Goblin Gang Skeleton Army Bowler The Log Zap Ice Wizard Mega Knight
Zap Goblin Gang Wizard Ice Wizard
Bowler Zap The Log Mega Knight
Goblin Gang Skeleton Army Ice Wizard
Goblin Gang Skeleton Army Bowler Ice Wizard Mega Knight
Goblin Gang Skeleton Army Ice Wizard Zap Wizard Bowler The Log Mega Knight
Zap Goblin Gang Wizard Ice Wizard
Skeleton Army Bowler Mega Knight Zap Goblin Gang Wizard The Log Ice Wizard
Wizard Skeleton Army Bowler Mega Knight Zap Goblin Gang The Log
Skeleton Army Goblin Gang Mega Knight
Skeleton Army Zap Goblin Gang Bowler The Log Mega Knight
Wizard Mega Knight Goblin Gang Skeleton Army Bowler
Mega Knight Zap Goblin Gang Wizard Skeleton Army Bowler The Log Ice Wizard
Zap Wizard The Log Bowler Ice Wizard Mega Knight
Goblin Gang Wizard Skeleton Army Bowler Mega Knight The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army Mega Knight Zap Bowler
Zap Goblin Gang Wizard Bowler The Log Mega Knight
Goblin Gang Skeleton Army Mega Knight Zap Bowler The Log
Goblin Gang Skeleton Army Bowler Mega Knight Zap The Log
Goblin Gang Skeleton Army Bowler Mega Knight
Wizard Zap Goblin Gang Ice Wizard
Goblin Gang Skeleton Army Bowler Ice Wizard
Mega Knight Skeleton Army
Zap Mega Knight Skeleton Army The Log
Goblin Gang Skeleton Army
Mega Knight Bowler
Skeleton Army Mega Knight Zap Bowler The Log
Skeleton Army Bowler Mega Knight Goblin Gang Wizard
Wizard Skeleton Army Bowler Mega Knight
Goblin Gang Skeleton Army Zap Bowler The Log
Bowler Mega Knight Zap Wizard The Log Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Zap Bowler The Log Ice Wizard
The Log
The Log
Wizard Zap Bowler The Log Mega Knight
Wizard Zap Ice Wizard
Wizard Bowler The Log
The Log Zap Wizard Bowler Ice Wizard
The Log Zap Wizard
Goblin Gang Bowler
Zap Wizard Bowler The Log
Zap Wizard
Bowler The Log
Zap The Log
Zap Wizard Bowler The Log
Wizard Bowler The Log Mega Knight
Zap Wizard Bowler The Log Mega Knight
Zap Wizard Bowler The Log Mega Knight
Bowler The Log Mega Knight
Wizard
Bowler The Log
Zap The Log
Zap The Log Wizard Bowler Ice Wizard Mega Knight
The Log Zap Wizard Bowler Ice Wizard
Zap Wizard Bowler The Log Mega Knight
Zap The Log
Zap Wizard Ice Wizard
Zap Wizard
Bowler
Zap Wizard The Log Mega Knight
Zap
Mega Knight
Wizard Bowler The Log
Zap Goblin Gang Skeleton Army
Zap Wizard Ice Wizard
The Log
Goblin Gang Wizard Bowler Mega Knight
The Log Zap Wizard Bowler
Zap
Mega Knight
Zap Goblin Gang Bowler The Log
Zap
Zap Bowler The Log Mega Knight

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