My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Balloon Cannon Cart P.E.K.K.A Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Balloon Cannon Cart Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Balloon Cannon Cart P.E.K.K.A Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Balloon Cannon Cart
Giant Snowball
Goblin Gang Balloon
Zap
Goblin Gang Balloon Cannon Cart
Barbarian Barrel
Goblin Gang Wizard Cannon Cart Royal Ghost
The Log
Goblin Gang Cannon Cart
Earthquake
Goblin Gang
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Wizard Balloon Cannon Cart P.E.K.K.A Royal Ghost
Fireball
Goblin Gang Wizard Balloon Cannon Cart
Poison
Goblin Gang Wizard Balloon
Lightning
Wizard Balloon Cannon Cart
Rocket
Wizard Balloon Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage P.E.K.K.A Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage Goblin Gang Royal Ghost Wizard Balloon Cannon Cart P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Rage Goblin Gang Royal Ghost

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Balloon Cannon Cart P.E.K.K.A Royal Ghost
Goblin Gang
Balloon Cannon Cart P.E.K.K.A Royal Ghost
Wizard
Rage Balloon P.E.K.K.A Royal Ghost
Rage
Balloon Wizard Cannon Cart
Balloon
Zap Rage Goblin Gang Wizard Royal Ghost
Cannon Cart
Zap Goblin Gang Rage Royal Ghost
P.E.K.K.A
Zap Goblin Gang Wizard
Royal Ghost
Zap Goblin Gang Wizard Balloon Cannon Cart

Defense Synergies 0 10

Zap
Goblin Gang Cannon Cart P.E.K.K.A Royal Ghost
Goblin Gang
Zap Cannon Cart P.E.K.K.A
Wizard
Cannon Cart P.E.K.K.A Royal Ghost
Rage
Balloon
Cannon Cart
Zap Goblin Gang Wizard Royal Ghost
P.E.K.K.A
Zap Goblin Gang Wizard
Royal Ghost
Zap Wizard Cannon Cart

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Zap Wizard
P.E.K.K.A Zap Goblin Gang Cannon Cart
Goblin Gang P.E.K.K.A Cannon Cart
P.E.K.K.A Goblin Gang Cannon Cart
P.E.K.K.A
Goblin Gang Zap Cannon Cart Royal Ghost
Zap Goblin Gang Wizard
Zap Cannon Cart P.E.K.K.A
P.E.K.K.A Goblin Gang
Goblin Gang Cannon Cart Royal Ghost
Goblin Gang Zap Wizard Cannon Cart Royal Ghost
Zap Goblin Gang Wizard
P.E.K.K.A Zap Goblin Gang Wizard Cannon Cart
Wizard Zap Goblin Gang Cannon Cart P.E.K.K.A Royal Ghost
P.E.K.K.A Goblin Gang Cannon Cart
Zap Goblin Gang P.E.K.K.A
Wizard Goblin Gang Cannon Cart P.E.K.K.A
Zap Goblin Gang Wizard Cannon Cart Royal Ghost
Zap Wizard Cannon Cart Royal Ghost
P.E.K.K.A Cannon Cart
Goblin Gang Wizard Royal Ghost Cannon Cart P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Cannon Cart P.E.K.K.A Royal Ghost
Zap Goblin Gang Wizard Cannon Cart Royal Ghost
Goblin Gang P.E.K.K.A Zap Cannon Cart
Goblin Gang P.E.K.K.A Zap Cannon Cart
P.E.K.K.A Goblin Gang Cannon Cart
Wizard Zap Goblin Gang
Goblin Gang P.E.K.K.A Cannon Cart
P.E.K.K.A Cannon Cart
Zap P.E.K.K.A Cannon Cart
P.E.K.K.A Goblin Gang
P.E.K.K.A Cannon Cart
P.E.K.K.A Zap
Cannon Cart P.E.K.K.A Goblin Gang Wizard
Wizard Cannon Cart
Goblin Gang Zap Cannon Cart P.E.K.K.A
Zap Wizard Cannon Cart P.E.K.K.A Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Royal Ghost
Zap Royal Ghost
Cannon Cart
Cannon Cart
Wizard Zap
Wizard Zap
Wizard
Zap Wizard
Zap Wizard
Goblin Gang
Zap Wizard Cannon Cart
Zap Wizard
Cannon Cart
Cannon Cart
Zap Cannon Cart
Zap Wizard Cannon Cart
Wizard Cannon Cart
Zap Wizard
Zap Wizard
Wizard
Zap Cannon Cart
Zap Wizard
Zap Wizard Royal Ghost
Zap Wizard
Zap
Zap Wizard
Zap Wizard
Zap Wizard
Zap
P.E.K.K.A
Wizard
Zap Goblin Gang Cannon Cart
Zap Wizard
Goblin Gang Wizard Cannon Cart
Zap Wizard
Zap
Cannon Cart P.E.K.K.A
Zap Goblin Gang
Zap
Zap Cannon Cart Royal Ghost

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