My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Tesla Electro Dragon Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Dark Prince Electro Dragon Golem Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Dark Prince Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Electro Dragon Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Dark Prince Night Witch
Giant Snowball
Goblin Gang Electro Dragon Night Witch
Zap
Goblin Gang Dark Prince Night Witch
Barbarian Barrel
Goblin Gang Tesla Dark Prince Night Witch
The Log
Goblin Gang Dark Prince
Earthquake
Goblin Gang Tesla
Arrows
Goblin Gang Night Witch
Royal Delivery
Goblin Gang Dark Prince Electro Dragon Night Witch
Fireball
Goblin Gang Tesla Electro Dragon Night Witch
Poison
Goblin Gang Electro Dragon Night Witch
Lightning
Tesla Dark Prince Electro Dragon Night Witch
Rocket
Electro Dragon Night Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Dark Prince Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Dark Prince Golem Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Gang Tesla Fireball Dark Prince Night Witch Electro Dragon Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Goblin Gang Tesla Fireball

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Dark Prince Electro Dragon Golem Night Witch
Goblin Gang
Dark Prince Golem
Tesla
Fireball
Zap Golem Dark Prince
Dark Prince
Zap Goblin Gang Fireball Golem
Electro Dragon
Golem Zap
Golem
Fireball Electro Dragon Night Witch Zap Goblin Gang Dark Prince
Night Witch
Golem Zap

Defense Synergies 2 12

Zap
Fireball Goblin Gang Tesla Dark Prince Electro Dragon Night Witch
Goblin Gang
Tesla Zap Dark Prince
Tesla
Goblin Gang Zap Fireball Dark Prince Night Witch
Fireball
Zap Tesla Dark Prince
Dark Prince
Zap Goblin Gang Tesla Fireball Electro Dragon Night Witch
Electro Dragon
Zap Dark Prince
Golem
Night Witch
Zap Tesla Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tesla Fireball Electro Dragon
Zap Goblin Gang Tesla Dark Prince Electro Dragon Night Witch
Goblin Gang Tesla Dark Prince Electro Dragon Night Witch
Tesla Night Witch Goblin Gang Dark Prince Electro Dragon
Fireball Dark Prince
Goblin Gang Fireball Zap Tesla Dark Prince Electro Dragon Night Witch
Tesla Zap Goblin Gang Fireball Electro Dragon Night Witch
Zap Tesla Fireball Electro Dragon
Tesla Goblin Gang Night Witch
Goblin Gang Tesla Dark Prince Night Witch
Goblin Gang Zap Tesla Fireball Dark Prince Electro Dragon Night Witch
Tesla Zap Goblin Gang Fireball Electro Dragon Night Witch
Tesla Night Witch Zap Goblin Gang Fireball Dark Prince Electro Dragon
Fireball Zap Goblin Gang Tesla Dark Prince Electro Dragon Night Witch
Goblin Gang Tesla
Zap Goblin Gang Tesla Fireball
Tesla Goblin Gang Fireball Dark Prince Electro Dragon Night Witch
Tesla Fireball Zap Goblin Gang Dark Prince Electro Dragon Night Witch
Zap Tesla Fireball Dark Prince Electro Dragon
Tesla
Goblin Gang Dark Prince Tesla Fireball Electro Dragon Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Tesla Fireball Dark Prince
Fireball Zap Goblin Gang Tesla Electro Dragon
Goblin Gang Zap Dark Prince Electro Dragon
Goblin Gang Dark Prince Zap Tesla Fireball Night Witch
Goblin Gang Tesla Dark Prince Night Witch
Fireball Zap Goblin Gang Tesla Electro Dragon
Goblin Gang Dark Prince Tesla Fireball Night Witch
Tesla Dark Prince
Zap Electro Dragon Fireball Dark Prince
Goblin Gang Tesla
Tesla Dark Prince Electro Dragon
Zap Fireball Dark Prince
Dark Prince Goblin Gang Tesla Fireball Night Witch
Tesla Fireball Electro Dragon
Goblin Gang Tesla Electro Dragon Zap Fireball Dark Prince Night Witch
Zap Tesla Fireball Dark Prince Electro Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Electro Dragon
Fireball Zap Electro Dragon
Fireball Electro Dragon
Fireball Dark Prince
Fireball Zap Dark Prince
Fireball Zap Electro Dragon
Fireball Zap Electro Dragon
Fireball Zap Electro Dragon
Goblin Gang Fireball Electro Dragon Night Witch
Zap Fireball Dark Prince Electro Dragon
Fireball Zap Electro Dragon
Fireball
Fireball Electro Dragon
Zap Fireball
Zap Fireball Electro Dragon
Fireball Electro Dragon
Fireball
Night Witch
Zap Fireball Dark Prince Electro Dragon
Zap Fireball Electro Dragon
Fireball Night Witch
Fireball
Zap Fireball Electro Dragon
Zap Fireball Dark Prince Electro Dragon
Fireball Zap Electro Dragon
Fireball Zap Electro Dragon
Fireball Zap
Zap Fireball Electro Dragon Night Witch
Zap Electro Dragon Fireball
Fireball Night Witch
Zap Fireball Electro Dragon Night Witch
Zap Fireball Electro Dragon
Fireball
Zap Goblin Gang Fireball Dark Prince Electro Dragon Night Witch
Fireball Zap Electro Dragon
Fireball
Fireball Goblin Gang Dark Prince Electro Dragon
Zap Fireball Electro Dragon
Zap Fireball
Dark Prince Electro Dragon
Zap Electro Dragon Goblin Gang Fireball
Zap Fireball Electro Dragon
Electro Dragon Zap Fireball Dark Prince

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