My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Rascals Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rascals Wizard Prince Giant Skeleton Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Prince Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Rascals Prince Giant Skeleton Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Prince Giant Skeleton Bandit
Giant Snowball
Goblin Gang
Zap
Goblin Gang Prince Bandit
Barbarian Barrel
Goblin Gang Rascals Wizard Giant Skeleton Bandit
The Log
Goblin Gang Rascals Prince Giant Skeleton Bandit
Earthquake
Goblin Gang
Arrows
Goblin Gang Rascals
Royal Delivery
Goblin Gang Rascals Wizard Prince Giant Skeleton Bandit
Fireball
Goblin Gang Rascals Wizard Bandit
Poison
Goblin Gang Rascals Wizard
Lightning
Wizard Prince Bandit
Rocket
Rascals Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Prince Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Zap Goblin Gang Bandit Rascals Wizard Prince Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Zap Goblin Gang Bandit

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mirror Prince Giant Skeleton Bandit
Goblin Gang
Mirror Prince Giant Skeleton Bandit
Rascals
Prince Bandit
Wizard
Prince Giant Skeleton Bandit
Mirror
Zap Goblin Gang Giant Skeleton
Prince
Zap Goblin Gang Rascals Wizard
Giant Skeleton
Zap Goblin Gang Wizard Mirror Bandit
Bandit
Zap Goblin Gang Rascals Wizard Giant Skeleton

Defense Synergies 1 13

Zap
Mirror Goblin Gang Rascals Prince Giant Skeleton Bandit
Goblin Gang
Zap Rascals Mirror Prince Giant Skeleton Bandit
Rascals
Zap Goblin Gang
Wizard
Prince Giant Skeleton Bandit
Mirror
Zap Goblin Gang
Prince
Zap Goblin Gang Wizard
Giant Skeleton
Zap Goblin Gang Wizard
Bandit
Zap Goblin Gang Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard
Zap Goblin Gang Rascals Prince Bandit
Goblin Gang Prince Rascals Giant Skeleton Bandit
Prince Goblin Gang Rascals Bandit
Prince Giant Skeleton
Goblin Gang Zap Rascals Bandit
Zap Goblin Gang Rascals Wizard
Zap Rascals Giant Skeleton Bandit
Goblin Gang Rascals Prince
Goblin Gang Rascals Prince Giant Skeleton Bandit
Goblin Gang Zap Rascals Wizard Giant Skeleton Bandit
Zap Goblin Gang Rascals Wizard
Prince Zap Goblin Gang Rascals Wizard Giant Skeleton Bandit
Wizard Zap Goblin Gang Rascals Prince
Goblin Gang Rascals Prince Bandit
Zap Goblin Gang Rascals Prince Bandit
Wizard Goblin Gang Rascals Prince
Zap Goblin Gang Rascals Wizard Prince Bandit
Zap Wizard Rascals Giant Skeleton Bandit
Prince
Goblin Gang Rascals Wizard Prince Giant Skeleton Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Rascals Zap Prince Giant Skeleton Bandit
Bandit Zap Goblin Gang Wizard Prince
Goblin Gang Giant Skeleton Bandit Zap Rascals Prince
Goblin Gang Prince Giant Skeleton Zap Rascals Bandit
Giant Skeleton Goblin Gang Rascals Prince Bandit
Wizard Zap Goblin Gang Rascals
Goblin Gang Rascals Prince Giant Skeleton Bandit
Giant Skeleton Rascals Prince
Zap Giant Skeleton Prince Bandit
Goblin Gang
Rascals Prince Giant Skeleton
Zap Prince Giant Skeleton
Rascals Prince Giant Skeleton Goblin Gang Wizard Bandit
Wizard Rascals
Goblin Gang Rascals Zap Prince Giant Skeleton
Zap Rascals Wizard Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rascals Giant Skeleton Bandit
Zap Bandit
Giant Skeleton Bandit
Rascals Prince Giant Skeleton
Wizard Zap
Wizard Zap
Wizard
Zap Wizard
Zap Wizard Bandit
Goblin Gang Prince
Zap Wizard Prince Bandit
Zap Wizard
Bandit
Bandit
Zap Prince
Zap Wizard Bandit
Wizard Bandit
Zap Wizard Prince Bandit
Zap Wizard
Prince Giant Skeleton
Wizard
Prince
Zap
Zap Wizard
Zap Wizard Bandit
Zap Wizard Prince Bandit
Zap Bandit
Zap Wizard
Zap Wizard
Zap Wizard Bandit
Zap
Prince Giant Skeleton
Wizard
Zap Goblin Gang Prince Bandit
Zap Wizard
Goblin Gang Rascals Wizard Prince
Zap Wizard
Zap Giant Skeleton
Prince
Zap Goblin Gang Rascals Giant Skeleton
Zap
Zap Prince Giant Skeleton Bandit

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