My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Musketeer Furnace Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Furnace Baby Dragon Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rocket Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Baby Dragon Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Prince
Giant Snowball
Goblin Gang Musketeer Furnace Baby Dragon
Zap
Goblin Gang Furnace Prince
Barbarian Barrel
Goblin Gang Musketeer Furnace
The Log
Goblin Gang Musketeer Furnace Prince
Earthquake
Goblin Gang Furnace
Arrows
Goblin Gang Furnace
Royal Delivery
Goblin Gang Musketeer Baby Dragon Prince
Fireball
Goblin Gang Musketeer Furnace Baby Dragon
Poison
Goblin Gang Musketeer Furnace
Lightning
Musketeer Furnace Baby Dragon Prince
Rocket
Musketeer Furnace Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Furnace Rocket Tornado Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Furnace Rocket Tornado Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Tornado Baby Dragon Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Musketeer Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Gang Tornado Musketeer Furnace Baby Dragon Prince Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Goblin Gang Tornado Musketeer

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Tornado Prince Musketeer Furnace Baby Dragon
Goblin Gang
Baby Dragon Prince
Musketeer
Zap Baby Dragon Prince
Furnace
Zap Baby Dragon Prince
Rocket
Tornado
Tornado
Zap Rocket Baby Dragon
Baby Dragon
Tornado Zap Goblin Gang Musketeer Furnace Prince
Prince
Zap Goblin Gang Musketeer Furnace Baby Dragon

Defense Synergies 2 17

Zap
Goblin Gang Musketeer Furnace Tornado Baby Dragon Prince
Goblin Gang
Musketeer Zap Furnace Prince
Musketeer
Goblin Gang Zap Furnace Tornado Baby Dragon
Furnace
Zap Goblin Gang Musketeer Tornado Baby Dragon Prince
Rocket
Tornado
Tornado
Rocket Zap Musketeer Furnace Baby Dragon Prince
Baby Dragon
Zap Musketeer Furnace Tornado Prince
Prince
Zap Goblin Gang Furnace Tornado Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Zap Musketeer Baby Dragon
Zap Goblin Gang Musketeer Furnace Prince
Goblin Gang Furnace Rocket Tornado Prince Musketeer
Prince Goblin Gang Musketeer Furnace
Rocket Tornado Prince
Goblin Gang Tornado Zap Musketeer Furnace Baby Dragon
Musketeer Furnace Rocket Tornado Zap Goblin Gang Baby Dragon
Rocket Zap Musketeer Baby Dragon
Goblin Gang Musketeer Furnace Tornado Prince
Goblin Gang Tornado Musketeer Prince
Goblin Gang Zap Musketeer Furnace Tornado Baby Dragon
Musketeer Zap Goblin Gang Furnace Tornado Baby Dragon
Furnace Prince Zap Goblin Gang Musketeer Rocket
Rocket Zap Goblin Gang Furnace Tornado Baby Dragon Prince
Goblin Gang Furnace Prince
Rocket Tornado Zap Goblin Gang Furnace Prince
Goblin Gang Musketeer Furnace Tornado Prince
Zap Goblin Gang Musketeer Furnace Tornado Baby Dragon Prince
Zap Furnace Tornado Baby Dragon Musketeer
Musketeer Tornado Prince
Goblin Gang Musketeer Furnace Baby Dragon Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Furnace Prince
Zap Goblin Gang Musketeer Rocket Baby Dragon Prince
Goblin Gang Zap Musketeer Furnace Rocket Prince
Goblin Gang Rocket Prince Zap Musketeer Tornado
Goblin Gang Musketeer Prince
Furnace Rocket Zap Goblin Gang Musketeer Tornado Baby Dragon
Goblin Gang Rocket Prince Musketeer Furnace
Prince
Zap Rocket Tornado Baby Dragon Prince
Goblin Gang Musketeer
Musketeer Prince
Rocket Zap Tornado Prince
Rocket Prince Goblin Gang
Musketeer Furnace Baby Dragon
Goblin Gang Zap Musketeer Furnace Rocket Tornado Baby Dragon Prince
Zap Musketeer Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Rocket Baby Dragon
Zap Musketeer Tornado Baby Dragon
Rocket Baby Dragon
Musketeer Rocket Prince
Rocket Zap Furnace Baby Dragon
Zap Musketeer Furnace Rocket Tornado Baby Dragon
Musketeer Furnace Tornado Baby Dragon
Zap Tornado Baby Dragon
Zap Tornado
Rocket Goblin Gang Musketeer Tornado Prince
Rocket Zap Musketeer Tornado Prince
Zap Musketeer Rocket Tornado Baby Dragon
Rocket Musketeer Baby Dragon
Musketeer Rocket Baby Dragon
Zap Musketeer Furnace Baby Dragon Prince
Rocket Zap Musketeer Furnace Baby Dragon
Musketeer Furnace Rocket Baby Dragon
Rocket Tornado
Rocket
Rocket Zap Musketeer Baby Dragon Prince
Rocket Zap Tornado Baby Dragon
Rocket Musketeer Baby Dragon Prince
Rocket Tornado
Rocket Musketeer Tornado Prince
Rocket Zap Musketeer Baby Dragon
Zap Tornado Furnace Baby Dragon
Zap Musketeer Tornado Baby Dragon
Zap Musketeer Tornado Baby Dragon Prince
Rocket Zap Musketeer Tornado Baby Dragon
Zap Musketeer Furnace Tornado Baby Dragon
Zap Rocket Musketeer
Zap Musketeer Rocket
Zap Rocket
Prince
Rocket
Zap Goblin Gang Musketeer Rocket Prince
Rocket Zap Musketeer Tornado Baby Dragon
Goblin Gang Musketeer Rocket Baby Dragon Prince
Zap Musketeer Baby Dragon
Rocket Zap Tornado
Musketeer Prince
Zap Goblin Gang Musketeer Rocket Tornado Baby Dragon
Zap Musketeer Rocket Tornado
Zap Musketeer Rocket Tornado Baby Dragon Prince

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