My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Musketeer Baby Dragon Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Baby Dragon Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Baby Dragon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Goblin Barrel Inferno Dragon
Giant Snowball
Goblin Gang Musketeer Goblin Barrel Baby Dragon Inferno Dragon
Zap
Goblin Gang Goblin Barrel Inferno Dragon
Barbarian Barrel
Goblin Gang Musketeer Goblin Barrel
The Log
Goblin Gang Musketeer Goblin Barrel
Earthquake
Goblin Gang Goblin Barrel
Arrows
Goblin Gang Goblin Barrel
Royal Delivery
Goblin Gang Musketeer Goblin Barrel Baby Dragon Inferno Dragon
Fireball
Goblin Gang Musketeer Goblin Barrel Baby Dragon Inferno Dragon
Poison
Goblin Gang Musketeer
Lightning
Musketeer Baby Dragon Inferno Dragon
Rocket
Musketeer Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Baby Dragon Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Musketeer Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Gang Goblin Barrel Musketeer Baby Dragon Inferno Dragon Lightning Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Goblin Gang Goblin Barrel Musketeer

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Musketeer Baby Dragon Mega Knight
Goblin Gang
Goblin Barrel Baby Dragon
Musketeer
Zap Baby Dragon Mega Knight
Goblin Barrel
Goblin Gang Baby Dragon Mega Knight
Baby Dragon
Zap Goblin Gang Musketeer Goblin Barrel Lightning Inferno Dragon Mega Knight
Lightning
Baby Dragon
Inferno Dragon
Mega Knight Baby Dragon
Mega Knight
Inferno Dragon Zap Musketeer Goblin Barrel Baby Dragon

Defense Synergies 2 10

Zap
Mega Knight Goblin Gang Musketeer Baby Dragon Inferno Dragon
Goblin Gang
Musketeer Zap Inferno Dragon
Musketeer
Goblin Gang Zap Baby Dragon Mega Knight
Goblin Barrel
Baby Dragon
Zap Musketeer Inferno Dragon Mega Knight
Lightning
Inferno Dragon
Zap Goblin Gang Baby Dragon Mega Knight
Mega Knight
Zap Musketeer Baby Dragon Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zap Musketeer Baby Dragon
Inferno Dragon Zap Goblin Gang Musketeer Mega Knight
Goblin Gang Mega Knight Musketeer Lightning Inferno Dragon
Inferno Dragon Goblin Gang Musketeer Mega Knight
Lightning Mega Knight
Goblin Gang Zap Musketeer Baby Dragon Mega Knight
Musketeer Lightning Inferno Dragon Zap Goblin Gang Baby Dragon
Lightning Zap Musketeer Baby Dragon Mega Knight
Inferno Dragon Goblin Gang Musketeer
Goblin Gang Musketeer Mega Knight
Goblin Gang Zap Musketeer Baby Dragon Mega Knight
Musketeer Inferno Dragon Zap Goblin Gang Baby Dragon
Mega Knight Zap Goblin Gang Musketeer Lightning
Mega Knight Zap Goblin Gang Baby Dragon
Inferno Dragon Goblin Gang Mega Knight
Zap Goblin Gang Lightning Inferno Dragon Mega Knight
Mega Knight Goblin Gang Musketeer
Mega Knight Zap Goblin Gang Musketeer Baby Dragon
Zap Baby Dragon Musketeer Inferno Dragon Mega Knight
Musketeer Inferno Dragon
Goblin Gang Mega Knight Musketeer Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Zap
Zap Goblin Gang Musketeer Baby Dragon Lightning Inferno Dragon Mega Knight
Goblin Gang Mega Knight Zap Musketeer Lightning
Goblin Gang Lightning Mega Knight Zap Musketeer
Goblin Gang Musketeer Inferno Dragon Mega Knight
Zap Goblin Gang Musketeer Baby Dragon
Goblin Gang Musketeer Lightning
Mega Knight Inferno Dragon
Zap Lightning Mega Knight Baby Dragon Inferno Dragon
Goblin Gang Musketeer Inferno Dragon
Inferno Dragon Mega Knight Musketeer
Lightning Mega Knight Zap
Lightning Mega Knight Goblin Gang
Musketeer Baby Dragon Mega Knight
Goblin Gang Zap Musketeer Baby Dragon Lightning Inferno Dragon
Mega Knight Zap Musketeer Baby Dragon Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Musketeer Baby Dragon
Zap Musketeer Baby Dragon
Lightning Baby Dragon
Lightning Musketeer
Zap Baby Dragon Mega Knight
Zap Musketeer Baby Dragon
Musketeer Baby Dragon
Zap Baby Dragon Lightning
Zap Lightning
Lightning Goblin Gang Musketeer
Lightning Zap Musketeer
Lightning Zap Musketeer Baby Dragon
Lightning Musketeer Baby Dragon
Lightning Musketeer Baby Dragon
Lightning Zap Musketeer Baby Dragon
Lightning Zap Musketeer Baby Dragon
Lightning Musketeer Baby Dragon Mega Knight
Lightning
Lightning
Lightning Zap Musketeer Baby Dragon Mega Knight
Lightning Zap Baby Dragon Mega Knight
Lightning Musketeer Baby Dragon Mega Knight
Lightning
Musketeer Lightning
Lightning Zap Musketeer Baby Dragon
Zap Baby Dragon Mega Knight
Inferno Dragon
Zap Musketeer Baby Dragon Lightning
Lightning Zap Musketeer Baby Dragon Mega Knight
Lightning Zap Musketeer Baby Dragon
Lightning Zap Musketeer Baby Dragon
Zap Lightning Musketeer
Lightning
Lightning Zap Musketeer Mega Knight
Zap Lightning
Mega Knight
Lightning
Zap Lightning Goblin Gang Musketeer
Lightning Zap Musketeer Baby Dragon
Lightning Goblin Gang Musketeer Baby Dragon Mega Knight
Zap Musketeer Baby Dragon Lightning
Lightning Zap
Musketeer Mega Knight
Zap Goblin Gang Musketeer Baby Dragon Lightning
Zap Musketeer Lightning
Lightning Zap Musketeer Baby Dragon Mega Knight

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