My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Inferno Tower Baby Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mini P.E.K.K.A Hog Rider Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider
Giant Snowball
Goblin Gang Hog Rider Baby Dragon
Zap
Goblin Gang Inferno Tower
Barbarian Barrel
Goblin Gang Inferno Tower Electro Wizard
The Log
Goblin Gang Mini P.E.K.K.A Hog Rider
Earthquake
Goblin Gang Hog Rider Inferno Tower
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Mini P.E.K.K.A Hog Rider Baby Dragon Electro Wizard
Fireball
Goblin Gang Hog Rider Inferno Tower Baby Dragon Electro Wizard
Poison
Goblin Gang Inferno Tower Electro Wizard
Lightning
Mini P.E.K.K.A Inferno Tower Baby Dragon Electro Wizard
Rocket
Hog Rider Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Zap Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Inferno Tower Baby Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Gang Mini P.E.K.K.A Hog Rider Baby Dragon Electro Wizard Inferno Tower Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Goblin Gang Mini P.E.K.K.A Hog Rider

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Electro Wizard Mini P.E.K.K.A Baby Dragon
Goblin Gang
Hog Rider Mini P.E.K.K.A Baby Dragon
Mini P.E.K.K.A
Zap Goblin Gang Hog Rider Baby Dragon Lightning Electro Wizard
Hog Rider
Zap Goblin Gang Lightning Mini P.E.K.K.A Baby Dragon Electro Wizard
Inferno Tower
Baby Dragon
Zap Goblin Gang Mini P.E.K.K.A Hog Rider Lightning Electro Wizard
Lightning
Hog Rider Mini P.E.K.K.A Baby Dragon
Electro Wizard
Zap Mini P.E.K.K.A Hog Rider Baby Dragon

Defense Synergies 5 7

Zap
Mini P.E.K.K.A Electro Wizard Goblin Gang Inferno Tower Baby Dragon
Goblin Gang
Inferno Tower Zap Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A
Zap Electro Wizard Goblin Gang Baby Dragon
Hog Rider
Inferno Tower
Goblin Gang Electro Wizard Zap Baby Dragon
Baby Dragon
Zap Mini P.E.K.K.A Inferno Tower
Lightning
Electro Wizard
Zap Mini P.E.K.K.A Inferno Tower Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zap Inferno Tower Baby Dragon Electro Wizard
Mini P.E.K.K.A Inferno Tower Zap Goblin Gang Electro Wizard
Goblin Gang Mini P.E.K.K.A Inferno Tower Lightning Electro Wizard
Mini P.E.K.K.A Inferno Tower Goblin Gang Electro Wizard
Lightning Mini P.E.K.K.A
Goblin Gang Zap Baby Dragon Electro Wizard
Inferno Tower Lightning Electro Wizard Zap Goblin Gang Baby Dragon
Lightning Zap Inferno Tower Baby Dragon Electro Wizard
Mini P.E.K.K.A Inferno Tower Goblin Gang
Goblin Gang Mini P.E.K.K.A Inferno Tower Electro Wizard
Goblin Gang Electro Wizard Zap Baby Dragon
Inferno Tower Zap Goblin Gang Baby Dragon Electro Wizard
Mini P.E.K.K.A Inferno Tower Zap Goblin Gang Lightning Electro Wizard
Zap Goblin Gang Mini P.E.K.K.A Baby Dragon Electro Wizard
Mini P.E.K.K.A Inferno Tower Goblin Gang Electro Wizard
Inferno Tower Zap Goblin Gang Mini P.E.K.K.A Lightning Electro Wizard
Goblin Gang Mini P.E.K.K.A Inferno Tower Electro Wizard
Zap Goblin Gang Baby Dragon Electro Wizard
Zap Baby Dragon Electro Wizard
Mini P.E.K.K.A Inferno Tower Electro Wizard
Goblin Gang Mini P.E.K.K.A Baby Dragon Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Zap Inferno Tower Electro Wizard
Electro Wizard Zap Goblin Gang Mini P.E.K.K.A Baby Dragon Lightning
Goblin Gang Zap Mini P.E.K.K.A Inferno Tower Lightning Electro Wizard
Goblin Gang Mini P.E.K.K.A Lightning Zap Inferno Tower Electro Wizard
Inferno Tower Goblin Gang Mini P.E.K.K.A
Zap Goblin Gang Baby Dragon Electro Wizard
Goblin Gang Mini P.E.K.K.A Inferno Tower Lightning Electro Wizard
Mini P.E.K.K.A Inferno Tower
Zap Lightning Electro Wizard Mini P.E.K.K.A Inferno Tower Baby Dragon
Inferno Tower Goblin Gang
Mini P.E.K.K.A Inferno Tower
Lightning Zap Electro Wizard
Mini P.E.K.K.A Lightning Goblin Gang Inferno Tower
Baby Dragon
Goblin Gang Inferno Tower Electro Wizard Zap Mini P.E.K.K.A Baby Dragon Lightning
Zap Mini P.E.K.K.A Inferno Tower Baby Dragon Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Baby Dragon
Zap Baby Dragon Electro Wizard
Lightning Baby Dragon
Lightning
Zap Baby Dragon
Zap Baby Dragon
Baby Dragon
Zap Baby Dragon Lightning
Zap Lightning
Lightning Goblin Gang Mini P.E.K.K.A Electro Wizard
Lightning Zap Electro Wizard
Lightning Zap Baby Dragon
Lightning Baby Dragon
Lightning Baby Dragon
Lightning Zap Baby Dragon
Lightning Zap Baby Dragon
Lightning Baby Dragon
Lightning
Mini P.E.K.K.A Lightning
Lightning Zap Mini P.E.K.K.A Baby Dragon Electro Wizard
Lightning Zap Baby Dragon
Lightning Baby Dragon
Lightning
Lightning
Lightning Zap Baby Dragon
Zap Baby Dragon
Zap Baby Dragon Lightning Electro Wizard
Lightning Zap Baby Dragon
Lightning Zap Baby Dragon
Lightning Zap Baby Dragon Electro Wizard
Zap Lightning Electro Wizard
Lightning Mini P.E.K.K.A
Lightning Zap
Zap Lightning Electro Wizard
Lightning
Zap Lightning Electro Wizard Goblin Gang
Lightning Zap Baby Dragon Electro Wizard
Lightning Goblin Gang Mini P.E.K.K.A Baby Dragon Electro Wizard
Zap Baby Dragon Lightning
Lightning Zap
Zap Goblin Gang Baby Dragon Lightning Electro Wizard
Zap Lightning Electro Wizard
Lightning Zap Baby Dragon Electro Wizard

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