My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Mega Minion Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Musketeer Giant Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mini P.E.K.K.A Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Giant Sparky
Giant Snowball
Goblin Gang Mega Minion Musketeer
Zap
Goblin Gang Sparky
Barbarian Barrel
Goblin Gang Musketeer Sparky
The Log
Goblin Gang Mini P.E.K.K.A Musketeer Sparky
Earthquake
Goblin Gang
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Mega Minion Mini P.E.K.K.A Musketeer Sparky
Fireball
Goblin Gang Mega Minion Musketeer Sparky
Poison
Goblin Gang Mega Minion Musketeer Sparky
Lightning
Mega Minion Mini P.E.K.K.A Musketeer Sparky
Rocket
Musketeer Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap The Log Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Mini P.E.K.K.A Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Goblin Gang Mega Minion Mini P.E.K.K.A Musketeer Giant Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Goblin Gang Mega Minion

Attack Synergies 8 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mega Minion Giant Sparky Mini P.E.K.K.A Musketeer The Log
Goblin Gang
Mini P.E.K.K.A Giant Sparky
Mega Minion
Zap Giant Sparky
Mini P.E.K.K.A
Giant Sparky Zap Goblin Gang Musketeer The Log
Musketeer
Giant Zap Mini P.E.K.K.A The Log
Giant
Zap Mega Minion Mini P.E.K.K.A Musketeer Sparky Goblin Gang The Log
The Log
Zap Mini P.E.K.K.A Musketeer Giant Sparky
Sparky
Zap Mini P.E.K.K.A Giant Goblin Gang Mega Minion The Log

Defense Synergies 5 12

Zap
Mega Minion Mini P.E.K.K.A Goblin Gang Musketeer The Log Sparky
Goblin Gang
Musketeer Zap Mini P.E.K.K.A The Log Sparky
Mega Minion
Zap Musketeer The Log Sparky
Mini P.E.K.K.A
Zap The Log Goblin Gang Musketeer
Musketeer
Goblin Gang The Log Zap Mega Minion Mini P.E.K.K.A
Giant
The Log
Mini P.E.K.K.A Musketeer Zap Goblin Gang Mega Minion Sparky
Sparky
Zap Goblin Gang Mega Minion The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mega Minion Musketeer The Log Sparky
Mini P.E.K.K.A Sparky Zap Goblin Gang Mega Minion Musketeer The Log
Goblin Gang Mini P.E.K.K.A Sparky Mega Minion Musketeer
Mini P.E.K.K.A Sparky Goblin Gang Mega Minion Musketeer
Mini P.E.K.K.A The Log Sparky
Goblin Gang The Log Zap Mega Minion Musketeer
Mega Minion Musketeer Zap Goblin Gang
Zap Musketeer The Log Sparky
Mini P.E.K.K.A Sparky Goblin Gang Musketeer
Goblin Gang Mini P.E.K.K.A Musketeer Sparky
Goblin Gang Zap Mega Minion Musketeer The Log
Mega Minion Musketeer Zap Goblin Gang
Mini P.E.K.K.A Sparky Zap Goblin Gang Musketeer The Log
Sparky Zap Goblin Gang Mega Minion Mini P.E.K.K.A The Log
Mini P.E.K.K.A Sparky Goblin Gang
Zap Goblin Gang Mini P.E.K.K.A The Log Sparky
Sparky Goblin Gang Mini P.E.K.K.A Musketeer
Zap Goblin Gang Mega Minion Musketeer The Log
Zap The Log Mega Minion Musketeer
Mini P.E.K.K.A Sparky Musketeer
Goblin Gang Mini P.E.K.K.A Musketeer The Log Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Zap Sparky
Zap Goblin Gang Mega Minion Mini P.E.K.K.A Musketeer The Log
Goblin Gang Zap Mini P.E.K.K.A Musketeer The Log Sparky
Goblin Gang Mini P.E.K.K.A Zap Musketeer The Log Sparky
Goblin Gang Mini P.E.K.K.A Musketeer Sparky
Zap Goblin Gang Musketeer
Goblin Gang Mini P.E.K.K.A Sparky Mega Minion Musketeer
Mini P.E.K.K.A Sparky
Zap Mega Minion Mini P.E.K.K.A The Log Sparky
Goblin Gang Mega Minion Musketeer Sparky
Mega Minion Mini P.E.K.K.A Musketeer Sparky
Zap The Log
Mini P.E.K.K.A Goblin Gang Sparky
Musketeer Sparky
Goblin Gang Sparky Zap Mega Minion Mini P.E.K.K.A Musketeer The Log
Zap Mega Minion Mini P.E.K.K.A Musketeer The Log Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer The Log Sparky
Zap Musketeer The Log
The Log Sparky
Musketeer The Log Sparky
Zap The Log Sparky
Zap Mega Minion Musketeer
Musketeer The Log Sparky
The Log Zap
The Log Zap
Goblin Gang Mini P.E.K.K.A Musketeer Sparky
Zap Musketeer The Log Sparky
Zap Musketeer
Musketeer The Log Sparky
Musketeer
Zap Musketeer The Log Sparky
Zap Musketeer The Log Sparky
Musketeer The Log Sparky
Sparky
Mini P.E.K.K.A Sparky
Zap Mega Minion Mini P.E.K.K.A Musketeer The Log Sparky
Zap The Log
Musketeer The Log Sparky
Musketeer The Log Sparky
Zap Musketeer The Log
Zap The Log Sparky
Mega Minion
The Log Zap Musketeer Sparky
Zap Musketeer The Log Sparky
Zap Musketeer The Log Sparky
Zap Musketeer Sparky
Zap Mega Minion Musketeer
Mega Minion Mini P.E.K.K.A Sparky
Zap Musketeer The Log Sparky
Zap Sparky
Sparky
The Log Sparky
Zap Goblin Gang Musketeer
Zap Mega Minion Musketeer
The Log
Goblin Gang Mega Minion Mini P.E.K.K.A Musketeer Sparky
The Log Zap Musketeer
Zap Sparky
Mega Minion Musketeer Sparky
Zap Goblin Gang Musketeer The Log Sparky
Zap Musketeer
Zap Musketeer The Log Sparky

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