My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Mega Minion Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Wizard Bandit Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Bandit Sparky
Giant Snowball
Goblin Gang Mega Minion
Zap
Goblin Gang Bandit Sparky
Barbarian Barrel
Goblin Gang Wizard Bandit Sparky
The Log
Goblin Gang Bandit Sparky
Earthquake
Goblin Gang
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Mega Minion Wizard Bandit Sparky
Fireball
Goblin Gang Mega Minion Wizard Bandit Sparky
Poison
Goblin Gang Mega Minion Wizard Sparky
Lightning
Mega Minion Wizard Bandit Sparky
Rocket
Wizard Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Wizard Sparky Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Sparky Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Gang Mega Minion Bandit Fireball Wizard Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Goblin Gang Mega Minion Bandit

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mega Minion Fireball Sparky Bandit Mega Knight
Goblin Gang
Bandit Sparky
Mega Minion
Zap Fireball Sparky Mega Knight
Fireball
Zap Mega Minion Sparky Mega Knight
Wizard
Bandit Sparky Mega Knight
Bandit
Zap Goblin Gang Wizard Mega Knight
Sparky
Zap Goblin Gang Mega Minion Fireball Wizard
Mega Knight
Zap Mega Minion Fireball Wizard Bandit

Defense Synergies 3 14

Zap
Mega Minion Fireball Mega Knight Goblin Gang Bandit Sparky
Goblin Gang
Zap Bandit Sparky
Mega Minion
Zap Wizard Bandit Sparky Mega Knight
Fireball
Zap Bandit Mega Knight
Wizard
Mega Minion Bandit Mega Knight
Bandit
Zap Goblin Gang Mega Minion Fireball Wizard Mega Knight
Sparky
Zap Goblin Gang Mega Minion
Mega Knight
Zap Mega Minion Fireball Wizard Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mega Minion Fireball Wizard Sparky
Sparky Zap Goblin Gang Mega Minion Bandit Mega Knight
Goblin Gang Sparky Mega Knight Mega Minion Bandit
Sparky Goblin Gang Mega Minion Bandit Mega Knight
Fireball Sparky Mega Knight
Goblin Gang Fireball Zap Mega Minion Bandit Mega Knight
Mega Minion Zap Goblin Gang Fireball Wizard
Zap Fireball Bandit Sparky Mega Knight
Sparky Goblin Gang
Goblin Gang Bandit Sparky Mega Knight
Goblin Gang Zap Mega Minion Fireball Wizard Bandit Mega Knight
Mega Minion Zap Goblin Gang Fireball Wizard
Sparky Mega Knight Zap Goblin Gang Fireball Wizard Bandit
Fireball Wizard Sparky Mega Knight Zap Goblin Gang Mega Minion
Sparky Goblin Gang Bandit Mega Knight
Zap Goblin Gang Fireball Bandit Sparky Mega Knight
Wizard Sparky Mega Knight Goblin Gang Fireball
Fireball Mega Knight Zap Goblin Gang Mega Minion Wizard Bandit
Zap Wizard Mega Minion Fireball Bandit Mega Knight
Sparky
Goblin Gang Wizard Mega Knight Fireball Bandit Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Zap Fireball Bandit Sparky
Fireball Bandit Zap Goblin Gang Mega Minion Wizard Mega Knight
Goblin Gang Bandit Mega Knight Zap Sparky
Goblin Gang Mega Knight Zap Fireball Bandit Sparky
Goblin Gang Bandit Sparky Mega Knight
Fireball Wizard Zap Goblin Gang
Goblin Gang Sparky Mega Minion Fireball Bandit
Mega Knight Sparky
Zap Mega Knight Mega Minion Fireball Bandit Sparky
Goblin Gang Mega Minion Sparky
Mega Knight Mega Minion Sparky
Mega Knight Zap Fireball
Mega Knight Goblin Gang Fireball Wizard Bandit Sparky
Wizard Fireball Sparky Mega Knight
Goblin Gang Sparky Zap Mega Minion Fireball
Mega Knight Zap Mega Minion Fireball Wizard Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Bandit Sparky
Fireball Zap Bandit
Fireball Bandit Sparky
Fireball Sparky
Fireball Wizard Zap Sparky Mega Knight
Fireball Wizard Zap Mega Minion
Wizard Sparky
Fireball Zap Wizard
Fireball Zap Wizard Bandit
Goblin Gang Fireball Sparky
Zap Fireball Wizard Bandit Sparky
Fireball Zap Wizard
Fireball Bandit Sparky
Fireball Bandit
Zap Fireball Sparky
Zap Fireball Wizard Bandit Sparky
Fireball Wizard Bandit Sparky Mega Knight
Fireball Sparky
Sparky
Zap Mega Minion Fireball Wizard Bandit Sparky Mega Knight
Zap Fireball Wizard Mega Knight
Fireball Sparky Mega Knight
Fireball Wizard
Sparky
Zap Fireball
Zap Fireball Wizard Sparky Mega Knight
Mega Minion
Fireball Zap Wizard Bandit Sparky
Fireball Zap Wizard Bandit Sparky Mega Knight
Fireball Zap Bandit Sparky
Zap Fireball Wizard Sparky
Zap Mega Minion Fireball Wizard
Mega Minion Fireball Sparky
Zap Fireball Wizard Bandit Sparky Mega Knight
Zap Fireball Sparky
Sparky Mega Knight
Fireball Wizard Sparky
Zap Goblin Gang Fireball Bandit
Fireball Zap Mega Minion Wizard
Fireball
Fireball Goblin Gang Mega Minion Wizard Sparky Mega Knight
Zap Fireball Wizard
Zap Fireball Sparky
Mega Minion Sparky Mega Knight
Zap Goblin Gang Fireball Sparky
Zap Fireball
Zap Fireball Bandit Sparky Mega Knight

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