My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Mega Minion Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Giant Three Musketeers

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mini P.E.K.K.A Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Giant Three Musketeers
Giant Snowball
Goblin Gang Mega Minion Three Musketeers
Zap
Goblin Gang Three Musketeers
Barbarian Barrel
Goblin Gang Three Musketeers
The Log
Goblin Gang Mini P.E.K.K.A Three Musketeers
Earthquake
Goblin Gang
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Mega Minion Mini P.E.K.K.A Three Musketeers
Fireball
Goblin Gang Mega Minion Three Musketeers
Poison
Goblin Gang Mega Minion Three Musketeers
Lightning
Mega Minion Mini P.E.K.K.A Three Musketeers
Rocket
Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Mini P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Zap Goblin Gang Mega Minion Fireball Mini P.E.K.K.A Giant Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Zap Goblin Gang Mega Minion

Attack Synergies 7 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mega Minion Fireball Giant Mirror Mini P.E.K.K.A Three Musketeers
Goblin Gang
Mini P.E.K.K.A Giant Three Musketeers Mirror
Mega Minion
Zap Giant Fireball
Fireball
Zap Mirror Mega Minion Giant
Mini P.E.K.K.A
Giant Zap Goblin Gang Mirror
Giant
Zap Mega Minion Mini P.E.K.K.A Goblin Gang Fireball Three Musketeers
Three Musketeers
Zap Goblin Gang Giant Mirror
Mirror
Zap Fireball Goblin Gang Mini P.E.K.K.A Three Musketeers

Defense Synergies 5 6

Zap
Mega Minion Fireball Mini P.E.K.K.A Mirror Goblin Gang Three Musketeers
Goblin Gang
Zap Mini P.E.K.K.A Mirror
Mega Minion
Zap
Fireball
Zap Mirror Mini P.E.K.K.A
Mini P.E.K.K.A
Zap Goblin Gang Fireball Mirror
Giant
Three Musketeers
Zap
Mirror
Zap Fireball Goblin Gang Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mega Minion Fireball
Mini P.E.K.K.A Zap Goblin Gang Mega Minion Three Musketeers
Goblin Gang Mini P.E.K.K.A Three Musketeers Mega Minion
Mini P.E.K.K.A Three Musketeers Goblin Gang Mega Minion
Fireball Mini P.E.K.K.A
Goblin Gang Fireball Zap Mega Minion
Mega Minion Three Musketeers Zap Goblin Gang Fireball
Zap Fireball
Mini P.E.K.K.A Three Musketeers Goblin Gang
Goblin Gang Mini P.E.K.K.A
Goblin Gang Zap Mega Minion Fireball
Mega Minion Three Musketeers Zap Goblin Gang Fireball
Mini P.E.K.K.A Zap Goblin Gang Fireball Three Musketeers
Fireball Three Musketeers Zap Goblin Gang Mega Minion Mini P.E.K.K.A
Mini P.E.K.K.A Goblin Gang Three Musketeers
Zap Goblin Gang Fireball Mini P.E.K.K.A Three Musketeers
Three Musketeers Goblin Gang Fireball Mini P.E.K.K.A
Fireball Zap Goblin Gang Mega Minion Three Musketeers
Zap Mega Minion Fireball
Mini P.E.K.K.A Three Musketeers
Goblin Gang Fireball Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Zap Fireball
Fireball Zap Goblin Gang Mega Minion Mini P.E.K.K.A
Goblin Gang Zap Mini P.E.K.K.A
Goblin Gang Mini P.E.K.K.A Zap Fireball
Goblin Gang Mini P.E.K.K.A Three Musketeers
Fireball Zap Goblin Gang Three Musketeers
Goblin Gang Mini P.E.K.K.A Mega Minion Fireball
Mini P.E.K.K.A
Zap Mega Minion Fireball Mini P.E.K.K.A
Goblin Gang Mega Minion Three Musketeers
Mega Minion Mini P.E.K.K.A
Zap Fireball
Mini P.E.K.K.A Goblin Gang Fireball Three Musketeers
Fireball Three Musketeers
Goblin Gang Zap Mega Minion Fireball Mini P.E.K.K.A Three Musketeers
Zap Mega Minion Fireball Mini P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap
Fireball
Fireball
Fireball Zap
Fireball Zap Mega Minion
Fireball Zap
Fireball Zap
Goblin Gang Fireball Mini P.E.K.K.A Three Musketeers
Zap Fireball
Fireball Zap
Fireball Three Musketeers
Fireball
Zap Fireball
Zap Fireball Three Musketeers
Fireball Three Musketeers
Fireball Three Musketeers
Mini P.E.K.K.A
Zap Mega Minion Fireball Mini P.E.K.K.A Three Musketeers
Zap Fireball
Fireball
Fireball
Zap Fireball
Zap Fireball
Mega Minion
Fireball Zap
Fireball Zap
Fireball Zap
Zap Fireball
Zap Mega Minion Fireball
Mega Minion Fireball Mini P.E.K.K.A
Zap Fireball
Zap Fireball
Fireball
Zap Goblin Gang Fireball
Fireball Zap Mega Minion Three Musketeers
Fireball
Fireball Goblin Gang Mega Minion Mini P.E.K.K.A Three Musketeers
Zap Fireball
Zap Fireball
Mega Minion Three Musketeers
Zap Goblin Gang Fireball
Zap Fireball
Zap Fireball

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