My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Mega Minion

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Mega Minion

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Giant Elite Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Royal Giant Elite Barbarians
Giant Snowball
Minions Goblin Gang Mega Minion
Zap
Minions Goblin Gang Royal Giant
Barbarian Barrel
Goblin Gang Elite Barbarians
The Log
Goblin Gang Royal Giant Elite Barbarians
Earthquake
Goblin Gang
Arrows
Minions Goblin Gang
Royal Delivery
Minions Goblin Gang Elite Barbarians Mega Minion
Fireball
Minions Goblin Gang Elite Barbarians Mega Minion
Poison
Minions Goblin Gang Mega Minion
Lightning
Elite Barbarians Mega Minion
Rocket
Elite Barbarians

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mega Minion

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Arrows Minions Goblin Gang Mega Minion Royal Giant Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Arrows Minions

Attack Synergies 6 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Elite Barbarians Mega Minion Minions Royal Giant The Log
Arrows
Zap Royal Giant Elite Barbarians Mega Minion
Minions
Royal Giant Zap Elite Barbarians
Goblin Gang
Royal Giant
Royal Giant
Arrows Minions Zap Goblin Gang Elite Barbarians Mega Minion The Log
Elite Barbarians
Zap Arrows Minions Royal Giant The Log
Mega Minion
Zap Arrows Royal Giant
The Log
Zap Royal Giant Elite Barbarians

Defense Synergies 1 11

Zap
Mega Minion Arrows Minions Goblin Gang Elite Barbarians The Log
Arrows
Zap Mega Minion
Minions
Zap The Log
Goblin Gang
Zap The Log
Royal Giant
Elite Barbarians
Zap Mega Minion The Log
Mega Minion
Zap Arrows Elite Barbarians The Log
The Log
Zap Minions Goblin Gang Elite Barbarians Mega Minion

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Mega Minion The Log
Elite Barbarians Zap Minions Goblin Gang Mega Minion The Log
Goblin Gang Minions Elite Barbarians Mega Minion
Elite Barbarians Minions Goblin Gang Mega Minion
Arrows Elite Barbarians The Log
Arrows Goblin Gang The Log Zap Minions Mega Minion
Minions Mega Minion Zap Arrows Goblin Gang
Zap Arrows The Log
Minions Goblin Gang Elite Barbarians
Goblin Gang Elite Barbarians
Minions Goblin Gang Zap Arrows Mega Minion The Log
Arrows Minions Mega Minion Zap Goblin Gang
Zap Minions Goblin Gang Elite Barbarians The Log
Zap Arrows Minions Goblin Gang Mega Minion The Log
Elite Barbarians Goblin Gang
Zap Goblin Gang Elite Barbarians The Log
Arrows Minions Goblin Gang Elite Barbarians
Arrows Zap Minions Goblin Gang Elite Barbarians Mega Minion The Log
Zap Arrows The Log Minions Mega Minion
Elite Barbarians
Goblin Gang Arrows Minions Elite Barbarians The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Elite Barbarians
Zap Arrows Goblin Gang Elite Barbarians Mega Minion The Log
Goblin Gang Zap Minions Elite Barbarians The Log
Goblin Gang Zap Elite Barbarians The Log
Goblin Gang Elite Barbarians
Arrows Zap Minions Goblin Gang
Goblin Gang Minions Elite Barbarians Mega Minion
Elite Barbarians
Zap Minions Elite Barbarians Mega Minion The Log
Goblin Gang Mega Minion
Minions Elite Barbarians Mega Minion
Zap Arrows Elite Barbarians The Log
Elite Barbarians Goblin Gang
Goblin Gang Elite Barbarians Zap Minions Mega Minion The Log
Arrows Minions Zap Elite Barbarians Mega Minion The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows The Log
Arrows Zap The Log
Arrows The Log
Arrows The Log
Zap Arrows The Log
Arrows Zap Minions Mega Minion
Arrows The Log
Arrows The Log Zap
Arrows The Log Zap
Minions Goblin Gang Elite Barbarians
Zap Arrows The Log
Zap Arrows
Elite Barbarians The Log
Arrows Minions
Zap Arrows Elite Barbarians The Log
Zap Arrows The Log
Arrows The Log
Arrows
Minions
Zap Arrows Mega Minion The Log
Zap Arrows The Log
Minions The Log
Arrows
The Log
Zap Arrows The Log
Zap Arrows The Log
Mega Minion
Arrows The Log Zap
Zap Arrows The Log
Zap Arrows The Log
Elite Barbarians Zap Arrows
Zap Minions Mega Minion
Elite Barbarians Mega Minion
Zap Arrows The Log
Zap Arrows
Arrows The Log
Zap Minions Goblin Gang
Zap Arrows Mega Minion
Arrows The Log
Goblin Gang Mega Minion
Arrows The Log Zap
Zap Arrows
Elite Barbarians Mega Minion
Zap Minions Goblin Gang Elite Barbarians The Log
Zap
Zap The Log

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