My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Minion Horde Wizard Electro Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard P.E.K.K.A Electro Wizard Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Minion Horde P.E.K.K.A Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Minion Horde Ram Rider
Giant Snowball
Goblin Gang Minion Horde Ram Rider
Zap
Goblin Gang Minion Horde Ram Rider
Barbarian Barrel
Goblin Gang Wizard Electro Wizard
The Log
Goblin Gang Ram Rider
Earthquake
Goblin Gang
Arrows
Goblin Gang Minion Horde
Royal Delivery
Goblin Gang Minion Horde Wizard P.E.K.K.A Electro Wizard Ram Rider
Fireball
Goblin Gang Minion Horde Wizard Electro Wizard Ram Rider
Poison
Goblin Gang Minion Horde Wizard Electro Wizard
Lightning
Wizard Electro Wizard Ram Rider
Rocket
Minion Horde Wizard Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Freeze P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Minion Horde Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Gang Freeze Electro Wizard Minion Horde Wizard Ram Rider P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Goblin Gang Freeze Electro Wizard

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
P.E.K.K.A Electro Wizard Ram Rider Minion Horde Freeze
Goblin Gang
P.E.K.K.A
Minion Horde
Zap Freeze
Wizard
P.E.K.K.A Ram Rider
Freeze
Zap Minion Horde
P.E.K.K.A
Zap Electro Wizard Goblin Gang Wizard Ram Rider
Electro Wizard
Zap P.E.K.K.A Ram Rider
Ram Rider
Zap Wizard P.E.K.K.A Electro Wizard

Defense Synergies 1 13

Zap
Electro Wizard Goblin Gang Minion Horde P.E.K.K.A Ram Rider
Goblin Gang
Zap P.E.K.K.A Electro Wizard
Minion Horde
Zap Freeze
Wizard
Freeze P.E.K.K.A Electro Wizard
Freeze
Minion Horde Wizard Electro Wizard
P.E.K.K.A
Zap Goblin Gang Wizard Electro Wizard
Electro Wizard
Zap Goblin Gang Wizard Freeze P.E.K.K.A Ram Rider
Ram Rider
Zap Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minion Horde Wizard Electro Wizard Ram Rider
Minion Horde P.E.K.K.A Zap Goblin Gang Electro Wizard Ram Rider
Goblin Gang Minion Horde P.E.K.K.A Ram Rider Freeze Electro Wizard
Minion Horde P.E.K.K.A Goblin Gang Electro Wizard Ram Rider
P.E.K.K.A
Goblin Gang Freeze Zap Electro Wizard
Minion Horde Electro Wizard Ram Rider Zap Goblin Gang Wizard Freeze
Zap P.E.K.K.A Electro Wizard Ram Rider
Minion Horde P.E.K.K.A Goblin Gang
Goblin Gang Minion Horde Electro Wizard
Goblin Gang Minion Horde Electro Wizard Zap Wizard Freeze Ram Rider
Minion Horde Zap Goblin Gang Wizard Electro Wizard Ram Rider
Minion Horde P.E.K.K.A Zap Goblin Gang Wizard Freeze Electro Wizard Ram Rider
Wizard Zap Goblin Gang Minion Horde Freeze P.E.K.K.A Electro Wizard
P.E.K.K.A Goblin Gang Minion Horde Electro Wizard Ram Rider
Minion Horde Zap Goblin Gang Freeze P.E.K.K.A Electro Wizard Ram Rider
Minion Horde Wizard Goblin Gang P.E.K.K.A Electro Wizard
Zap Goblin Gang Minion Horde Wizard Electro Wizard Ram Rider
Zap Wizard Freeze Electro Wizard Ram Rider
P.E.K.K.A Electro Wizard Ram Rider
Goblin Gang Wizard Minion Horde P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap P.E.K.K.A Electro Wizard
Electro Wizard Zap Goblin Gang Wizard
Goblin Gang P.E.K.K.A Zap Minion Horde Electro Wizard Ram Rider
Goblin Gang P.E.K.K.A Zap Minion Horde Electro Wizard Ram Rider
P.E.K.K.A Goblin Gang Minion Horde Ram Rider
Wizard Zap Goblin Gang Minion Horde Freeze Electro Wizard Ram Rider
Goblin Gang P.E.K.K.A Minion Horde Electro Wizard Ram Rider
P.E.K.K.A Minion Horde
Zap Minion Horde Freeze P.E.K.K.A Electro Wizard
P.E.K.K.A Goblin Gang Minion Horde
P.E.K.K.A Minion Horde
P.E.K.K.A Zap Electro Wizard
P.E.K.K.A Goblin Gang Minion Horde Wizard Ram Rider
Wizard Minion Horde
Goblin Gang Electro Wizard Zap Minion Horde Freeze P.E.K.K.A
Zap Minion Horde Wizard Freeze P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Freeze
Zap Electro Wizard Ram Rider
Minion Horde
Freeze
Wizard Zap Minion Horde
Wizard Zap Minion Horde Freeze Ram Rider
Minion Horde Wizard
Zap Wizard Freeze Ram Rider
Zap Wizard Ram Rider
Goblin Gang Minion Horde Electro Wizard
Zap Minion Horde Wizard Electro Wizard Ram Rider
Zap Wizard
Minion Horde Freeze
Zap
Zap Minion Horde Wizard
Minion Horde Wizard
Freeze
Minion Horde
Zap Wizard Electro Wizard
Zap Wizard
Minion Horde
Wizard
Zap Minion Horde
Zap Freeze Wizard
Minion Horde
Zap Wizard Electro Wizard Ram Rider
Zap Wizard Ram Rider
Zap
Zap Minion Horde Wizard Electro Wizard
Zap Electro Wizard Minion Horde Wizard Freeze
Minion Horde
Zap Minion Horde Wizard
Zap Minion Horde Freeze Electro Wizard
P.E.K.K.A Minion Horde
Wizard
Zap Minion Horde Electro Wizard Goblin Gang Freeze
Zap Wizard Electro Wizard Ram Rider
Freeze
Goblin Gang Minion Horde Wizard Electro Wizard
Zap Wizard
Zap
Minion Horde P.E.K.K.A
Zap Goblin Gang Minion Horde Freeze Electro Wizard
Zap Electro Wizard
Zap Freeze Electro Wizard

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