My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Minion Horde Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Electro Wizard Magic Archer Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Minion Horde Hog Rider Magic Archer Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard Magic Archer Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Minion Horde Hog Rider
Giant Snowball
Goblin Gang Minion Horde Hog Rider Lumberjack
Zap
Goblin Gang Minion Horde
Barbarian Barrel
Goblin Gang Electro Wizard Magic Archer Lumberjack
The Log
Goblin Gang Hog Rider Lumberjack
Earthquake
Goblin Gang Hog Rider
Arrows
Goblin Gang Minion Horde
Royal Delivery
Goblin Gang Minion Horde Hog Rider Electro Wizard Magic Archer Lumberjack
Fireball
Goblin Gang Minion Horde Hog Rider Electro Wizard Magic Archer Lumberjack
Poison
Goblin Gang Minion Horde Electro Wizard Magic Archer
Lightning
Electro Wizard Magic Archer Lumberjack
Rocket
Minion Horde Hog Rider Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Minion Horde Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Gang Hog Rider Electro Wizard Magic Archer Lumberjack Minion Horde Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Goblin Gang Hog Rider Electro Wizard

Attack Synergies 4 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Electro Wizard Minion Horde Magic Archer Lumberjack Mega Knight
Goblin Gang
Hog Rider
Minion Horde
Mega Knight Zap Hog Rider Lumberjack
Hog Rider
Zap Goblin Gang Minion Horde Electro Wizard Magic Archer Lumberjack Mega Knight
Electro Wizard
Zap Hog Rider Magic Archer Lumberjack Mega Knight
Magic Archer
Zap Hog Rider Electro Wizard Lumberjack Mega Knight
Lumberjack
Zap Minion Horde Hog Rider Electro Wizard Magic Archer Mega Knight
Mega Knight
Minion Horde Zap Hog Rider Electro Wizard Magic Archer Lumberjack

Defense Synergies 2 12

Zap
Electro Wizard Mega Knight Goblin Gang Minion Horde Magic Archer Lumberjack
Goblin Gang
Zap Electro Wizard Magic Archer Lumberjack
Minion Horde
Zap
Hog Rider
Electro Wizard
Zap Goblin Gang Magic Archer Lumberjack Mega Knight
Magic Archer
Zap Goblin Gang Electro Wizard Lumberjack Mega Knight
Lumberjack
Zap Goblin Gang Electro Wizard Magic Archer
Mega Knight
Zap Electro Wizard Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minion Horde Electro Wizard Magic Archer
Minion Horde Lumberjack Zap Goblin Gang Electro Wizard Mega Knight
Goblin Gang Minion Horde Lumberjack Mega Knight Electro Wizard
Minion Horde Lumberjack Goblin Gang Electro Wizard Mega Knight
Lumberjack Mega Knight
Goblin Gang Zap Electro Wizard Magic Archer Lumberjack Mega Knight
Minion Horde Electro Wizard Zap Goblin Gang Magic Archer
Zap Electro Wizard Magic Archer Mega Knight
Minion Horde Goblin Gang Lumberjack
Goblin Gang Minion Horde Electro Wizard Lumberjack Mega Knight
Goblin Gang Minion Horde Electro Wizard Zap Magic Archer Lumberjack Mega Knight
Minion Horde Zap Goblin Gang Electro Wizard Magic Archer
Minion Horde Lumberjack Mega Knight Zap Goblin Gang Electro Wizard
Mega Knight Zap Goblin Gang Minion Horde Electro Wizard Magic Archer Lumberjack
Goblin Gang Minion Horde Electro Wizard Lumberjack Mega Knight
Minion Horde Zap Goblin Gang Electro Wizard Lumberjack Mega Knight
Minion Horde Mega Knight Goblin Gang Electro Wizard Lumberjack
Mega Knight Zap Goblin Gang Minion Horde Electro Wizard Magic Archer Lumberjack
Zap Electro Wizard Magic Archer Lumberjack Mega Knight
Electro Wizard Lumberjack
Goblin Gang Mega Knight Minion Horde Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Lumberjack Mega Knight Zap Electro Wizard
Electro Wizard Zap Goblin Gang Magic Archer Lumberjack Mega Knight
Goblin Gang Lumberjack Mega Knight Zap Minion Horde Electro Wizard
Goblin Gang Lumberjack Mega Knight Zap Minion Horde Electro Wizard
Goblin Gang Minion Horde Lumberjack Mega Knight
Zap Goblin Gang Minion Horde Electro Wizard Magic Archer
Goblin Gang Minion Horde Electro Wizard Lumberjack
Mega Knight Minion Horde Lumberjack
Zap Minion Horde Electro Wizard Mega Knight Magic Archer
Goblin Gang Minion Horde
Mega Knight Minion Horde Lumberjack
Mega Knight Zap Electro Wizard
Mega Knight Goblin Gang Minion Horde Lumberjack
Minion Horde Magic Archer Mega Knight
Goblin Gang Electro Wizard Zap Minion Horde Magic Archer Lumberjack
Mega Knight Zap Minion Horde Electro Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Minion Horde
Zap Electro Wizard Magic Archer
Minion Horde Magic Archer
Zap Minion Horde Magic Archer Mega Knight
Zap Minion Horde Magic Archer
Minion Horde Magic Archer
Zap Magic Archer
Zap
Goblin Gang Minion Horde Electro Wizard Lumberjack
Zap Minion Horde Electro Wizard Magic Archer
Zap Magic Archer
Magic Archer
Minion Horde Magic Archer
Zap Magic Archer
Zap Minion Horde Magic Archer
Magic Archer Minion Horde Mega Knight
Minion Horde
Zap Electro Wizard Magic Archer Mega Knight
Zap Magic Archer Mega Knight
Minion Horde Magic Archer Mega Knight
Zap Minion Horde
Zap Magic Archer Mega Knight
Minion Horde
Zap Electro Wizard Magic Archer
Zap Magic Archer Mega Knight
Zap Magic Archer
Zap Minion Horde Electro Wizard Magic Archer
Zap Electro Wizard Minion Horde
Minion Horde
Zap Minion Horde Magic Archer Mega Knight
Zap Minion Horde Electro Wizard Magic Archer
Minion Horde Mega Knight
Magic Archer
Zap Minion Horde Electro Wizard Goblin Gang Magic Archer
Zap Electro Wizard Magic Archer
Goblin Gang Minion Horde Electro Wizard Magic Archer Lumberjack Mega Knight
Zap Magic Archer
Zap
Minion Horde Mega Knight
Zap Goblin Gang Minion Horde Electro Wizard Magic Archer
Zap Electro Wizard Magic Archer
Zap Electro Wizard Magic Archer Mega Knight

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