My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Elixir Collector Bowler Giant Skeleton Inferno Dragon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Giant Skeleton Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Giant Skeleton Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Giant Skeleton Inferno Dragon
Giant Snowball
Goblin Gang Inferno Dragon Lumberjack
Zap
Goblin Gang Firecracker Inferno Dragon
Barbarian Barrel
Goblin Gang Firecracker Giant Skeleton Lumberjack
The Log
Goblin Gang Firecracker Giant Skeleton Lumberjack
Earthquake
Goblin Gang Firecracker Elixir Collector
Arrows
Goblin Gang Firecracker
Royal Delivery
Goblin Gang Firecracker Bowler Giant Skeleton Inferno Dragon Lumberjack
Fireball
Goblin Gang Firecracker Elixir Collector Bowler Inferno Dragon Lumberjack
Poison
Goblin Gang Firecracker Elixir Collector
Lightning
Elixir Collector Bowler Inferno Dragon Lumberjack
Rocket
Elixir Collector Bowler Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Collector Bowler Giant Skeleton Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Gang Firecracker Inferno Dragon Lumberjack Bowler Elixir Collector Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Goblin Gang Firecracker Inferno Dragon

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Bowler Giant Skeleton Lumberjack
Goblin Gang
Firecracker Bowler Giant Skeleton
Firecracker
Zap Goblin Gang Bowler Giant Skeleton Inferno Dragon Lumberjack
Elixir Collector
Bowler
Zap Goblin Gang Firecracker Lumberjack
Giant Skeleton
Zap Goblin Gang Firecracker Lumberjack
Inferno Dragon
Firecracker
Lumberjack
Zap Firecracker Bowler Giant Skeleton

Defense Synergies 0 14

Zap
Goblin Gang Firecracker Bowler Giant Skeleton Inferno Dragon Lumberjack
Goblin Gang
Zap Firecracker Giant Skeleton Inferno Dragon Lumberjack
Firecracker
Zap Goblin Gang Giant Skeleton Lumberjack
Elixir Collector
Bowler
Zap Lumberjack
Giant Skeleton
Zap Goblin Gang Firecracker Lumberjack
Inferno Dragon
Zap Goblin Gang
Lumberjack
Zap Goblin Gang Firecracker Bowler Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Zap Firecracker
Inferno Dragon Lumberjack Zap Goblin Gang Firecracker
Goblin Gang Bowler Lumberjack Giant Skeleton Inferno Dragon
Inferno Dragon Lumberjack Goblin Gang Firecracker Bowler
Firecracker Bowler Giant Skeleton Lumberjack
Goblin Gang Bowler Zap Firecracker Lumberjack
Inferno Dragon Zap Goblin Gang Firecracker
Bowler Zap Giant Skeleton
Inferno Dragon Goblin Gang Lumberjack
Goblin Gang Firecracker Bowler Giant Skeleton Lumberjack
Goblin Gang Zap Firecracker Bowler Giant Skeleton Lumberjack
Inferno Dragon Zap Goblin Gang Firecracker
Bowler Lumberjack Zap Goblin Gang Giant Skeleton
Bowler Zap Goblin Gang Firecracker Lumberjack
Inferno Dragon Goblin Gang Lumberjack
Zap Goblin Gang Bowler Inferno Dragon Lumberjack
Goblin Gang Firecracker Bowler Lumberjack
Zap Goblin Gang Firecracker Bowler Lumberjack
Zap Firecracker Bowler Giant Skeleton Inferno Dragon Lumberjack
Inferno Dragon Lumberjack
Goblin Gang Bowler Firecracker Giant Skeleton Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Lumberjack Zap Bowler Giant Skeleton
Zap Goblin Gang Firecracker Bowler Inferno Dragon Lumberjack
Goblin Gang Giant Skeleton Lumberjack Zap Bowler
Goblin Gang Bowler Giant Skeleton Lumberjack Zap
Giant Skeleton Goblin Gang Bowler Inferno Dragon Lumberjack
Firecracker Zap Goblin Gang
Goblin Gang Bowler Giant Skeleton Lumberjack
Giant Skeleton Inferno Dragon Lumberjack
Zap Giant Skeleton Firecracker Inferno Dragon
Goblin Gang Inferno Dragon
Inferno Dragon Bowler Giant Skeleton Lumberjack
Zap Bowler Giant Skeleton
Bowler Giant Skeleton Goblin Gang Lumberjack
Firecracker Bowler
Goblin Gang Zap Firecracker Bowler Giant Skeleton Inferno Dragon Lumberjack
Bowler Zap Firecracker Giant Skeleton Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Giant Skeleton
Firecracker Zap Bowler
Giant Skeleton
Firecracker Giant Skeleton
Zap Firecracker Bowler
Firecracker Zap
Firecracker Bowler
Zap Firecracker Bowler
Zap Firecracker
Goblin Gang Bowler Lumberjack
Firecracker Zap Bowler
Zap Firecracker
Firecracker Bowler
Firecracker
Zap Firecracker
Zap Firecracker Bowler
Firecracker Bowler
Zap Firecracker Bowler
Zap Firecracker Bowler
Bowler Giant Skeleton
Bowler
Zap
Zap Firecracker Bowler
Inferno Dragon
Firecracker Zap Bowler
Zap Bowler
Zap Firecracker
Zap Firecracker
Zap Firecracker
Bowler
Zap
Zap Firecracker
Giant Skeleton
Firecracker Bowler
Zap Goblin Gang
Zap Firecracker
Goblin Gang Firecracker Bowler Lumberjack
Zap Firecracker Bowler
Zap Giant Skeleton
Firecracker
Zap Goblin Gang Firecracker Bowler Giant Skeleton
Firecracker Zap
Zap Firecracker Bowler Giant Skeleton

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