My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Inferno Dragon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Earthquake The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Hog Rider Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider Inferno Dragon
Giant Snowball
Goblin Gang Hog Rider Inferno Dragon Lumberjack
Zap
Goblin Gang Firecracker Inferno Dragon
Barbarian Barrel
Goblin Gang Firecracker Lumberjack
The Log
Goblin Gang Firecracker Hog Rider Lumberjack
Earthquake
Goblin Gang Firecracker Hog Rider
Arrows
Goblin Gang Firecracker
Royal Delivery
Goblin Gang Firecracker Hog Rider Inferno Dragon Lumberjack
Fireball
Goblin Gang Firecracker Hog Rider Inferno Dragon Lumberjack
Poison
Goblin Gang Firecracker
Lightning
Inferno Dragon Lumberjack
Rocket
Hog Rider Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Earthquake The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Goblin Gang Firecracker Earthquake Hog Rider Inferno Dragon Lumberjack

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Goblin Gang Firecracker

Attack Synergies 7 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Earthquake Hog Rider The Log Lumberjack
Goblin Gang
Hog Rider Firecracker
Firecracker
Zap Hog Rider Goblin Gang Earthquake Inferno Dragon Lumberjack
Earthquake
Zap Hog Rider Firecracker The Log
Hog Rider
Zap Goblin Gang Firecracker Earthquake The Log Lumberjack
The Log
Hog Rider Zap Earthquake Lumberjack
Inferno Dragon
Firecracker
Lumberjack
Zap Firecracker Hog Rider The Log

Defense Synergies 1 15

Zap
Goblin Gang Firecracker Earthquake The Log Inferno Dragon Lumberjack
Goblin Gang
Zap Firecracker The Log Inferno Dragon Lumberjack
Firecracker
The Log Zap Goblin Gang Earthquake Lumberjack
Earthquake
Zap Firecracker The Log
Hog Rider
The Log
Firecracker Zap Goblin Gang Earthquake Inferno Dragon Lumberjack
Inferno Dragon
Zap Goblin Gang The Log
Lumberjack
Zap Goblin Gang Firecracker The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Zap Firecracker The Log
Inferno Dragon Lumberjack Zap Goblin Gang Firecracker The Log
Goblin Gang Lumberjack Inferno Dragon
Inferno Dragon Lumberjack Goblin Gang Firecracker
Firecracker Earthquake The Log Lumberjack
Goblin Gang The Log Zap Firecracker Earthquake Lumberjack
Inferno Dragon Zap Goblin Gang Firecracker
Earthquake Zap The Log
Inferno Dragon Goblin Gang Lumberjack
Goblin Gang Firecracker Lumberjack
Goblin Gang Zap Firecracker Earthquake The Log Lumberjack
Inferno Dragon Zap Goblin Gang Firecracker
Lumberjack Zap Goblin Gang Earthquake The Log
Zap Goblin Gang Firecracker Earthquake The Log Lumberjack
Inferno Dragon Goblin Gang Lumberjack
Zap Goblin Gang The Log Inferno Dragon Lumberjack
Goblin Gang Firecracker Lumberjack
Zap Goblin Gang Firecracker The Log Lumberjack
Zap Earthquake The Log Firecracker Inferno Dragon Lumberjack
Inferno Dragon Lumberjack
Goblin Gang Firecracker Earthquake The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Lumberjack Zap
Zap Goblin Gang Firecracker The Log Inferno Dragon Lumberjack
Goblin Gang Lumberjack Zap The Log
Goblin Gang Lumberjack Zap The Log
Goblin Gang Inferno Dragon Lumberjack
Firecracker Zap Goblin Gang
Goblin Gang Lumberjack
Inferno Dragon Lumberjack
Zap Firecracker The Log Inferno Dragon
Goblin Gang Inferno Dragon
Inferno Dragon Lumberjack
Zap The Log
Goblin Gang Lumberjack
Firecracker
Goblin Gang Zap Firecracker The Log Inferno Dragon Lumberjack
Zap Firecracker Earthquake The Log Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Firecracker The Log
Firecracker Zap The Log
Earthquake The Log
Earthquake Firecracker The Log
Zap Firecracker Earthquake The Log
Firecracker Zap
Firecracker Earthquake The Log
Earthquake The Log Zap Firecracker
The Log Zap Firecracker
Goblin Gang Lumberjack
Firecracker Zap Earthquake The Log
Zap Firecracker
Earthquake Firecracker The Log
Earthquake Firecracker
Earthquake Zap Firecracker The Log
Earthquake Zap Firecracker The Log
Earthquake Firecracker The Log
Earthquake
Zap Firecracker Earthquake The Log
Zap Firecracker Earthquake The Log
Earthquake The Log
The Log
Earthquake Zap The Log
Zap Firecracker Earthquake The Log
Inferno Dragon
Firecracker The Log Zap Earthquake
Zap The Log
Zap Firecracker The Log
Zap Firecracker
Zap Firecracker
Zap Earthquake The Log
Zap Firecracker
Firecracker Earthquake The Log
Zap Earthquake Goblin Gang
Zap Firecracker
The Log
Goblin Gang Firecracker Lumberjack
The Log Zap Firecracker Earthquake
Zap
Firecracker
Zap Goblin Gang Firecracker The Log
Firecracker Zap
Zap Firecracker The Log

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