My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Inferno Tower Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Skeleton Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Giant Skeleton Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Goblin Barrel Giant Skeleton
Giant Snowball
Goblin Gang Goblin Barrel
Zap
Goblin Gang Inferno Tower Goblin Barrel
Barbarian Barrel
Goblin Gang Inferno Tower Goblin Barrel Giant Skeleton Electro Wizard
The Log
Goblin Gang Goblin Barrel Giant Skeleton
Earthquake
Goblin Gang Inferno Tower Goblin Barrel
Arrows
Goblin Gang Goblin Barrel
Royal Delivery
Goblin Gang Goblin Barrel Giant Skeleton Electro Wizard
Fireball
Goblin Gang Inferno Tower Goblin Barrel Electro Wizard
Poison
Goblin Gang Inferno Tower Electro Wizard
Lightning
Inferno Tower Electro Wizard
Rocket
Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Goblin Gang Goblin Barrel Fireball Electro Wizard Inferno Tower Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Goblin Gang Goblin Barrel

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Electro Wizard Giant Skeleton The Log
Goblin Gang
Goblin Barrel Giant Skeleton
Fireball
Zap The Log Electro Wizard
Inferno Tower
Goblin Barrel
Goblin Gang Giant Skeleton
Giant Skeleton
Zap Goblin Gang Goblin Barrel The Log Electro Wizard
The Log
Zap Fireball Giant Skeleton
Electro Wizard
Zap Fireball Giant Skeleton

Defense Synergies 6 12

Zap
Fireball Electro Wizard Goblin Gang Inferno Tower Giant Skeleton The Log
Goblin Gang
Inferno Tower Zap Giant Skeleton The Log Electro Wizard
Fireball
Zap The Log Inferno Tower Electro Wizard
Inferno Tower
Goblin Gang The Log Electro Wizard Zap Fireball
Goblin Barrel
Giant Skeleton
Zap Goblin Gang The Log Electro Wizard
The Log
Fireball Inferno Tower Zap Goblin Gang Giant Skeleton Electro Wizard
Electro Wizard
Zap Inferno Tower Goblin Gang Fireball Giant Skeleton The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Inferno Tower The Log Electro Wizard
Inferno Tower Zap Goblin Gang The Log Electro Wizard
Goblin Gang Inferno Tower Giant Skeleton Electro Wizard
Inferno Tower Goblin Gang Electro Wizard
Fireball Giant Skeleton The Log
Goblin Gang Fireball The Log Zap Electro Wizard
Inferno Tower Electro Wizard Zap Goblin Gang Fireball
Zap Fireball Inferno Tower Giant Skeleton The Log Electro Wizard
Inferno Tower Goblin Gang
Goblin Gang Inferno Tower Giant Skeleton Electro Wizard
Goblin Gang Electro Wizard Zap Fireball Giant Skeleton The Log
Inferno Tower Zap Goblin Gang Fireball Electro Wizard
Inferno Tower Zap Goblin Gang Fireball Giant Skeleton The Log Electro Wizard
Fireball Zap Goblin Gang The Log Electro Wizard
Inferno Tower Goblin Gang Electro Wizard
Inferno Tower Zap Goblin Gang Fireball The Log Electro Wizard
Goblin Gang Fireball Inferno Tower Electro Wizard
Fireball Zap Goblin Gang The Log Electro Wizard
Zap The Log Fireball Giant Skeleton Electro Wizard
Inferno Tower Electro Wizard
Goblin Gang Fireball Giant Skeleton The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Fireball Inferno Tower Giant Skeleton Electro Wizard
Fireball Electro Wizard Zap Goblin Gang The Log
Goblin Gang Giant Skeleton Zap Inferno Tower The Log Electro Wizard
Goblin Gang Giant Skeleton Zap Fireball Inferno Tower The Log Electro Wizard
Inferno Tower Giant Skeleton Goblin Gang
Fireball Zap Goblin Gang Electro Wizard
Goblin Gang Fireball Inferno Tower Giant Skeleton Electro Wizard
Inferno Tower Giant Skeleton
Zap Giant Skeleton Electro Wizard Fireball Inferno Tower The Log
Inferno Tower Goblin Gang
Inferno Tower Giant Skeleton
Zap Fireball Giant Skeleton The Log Electro Wizard
Giant Skeleton Goblin Gang Fireball Inferno Tower
Fireball
Goblin Gang Inferno Tower Electro Wizard Zap Fireball Giant Skeleton The Log
Zap Fireball Inferno Tower Giant Skeleton The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Giant Skeleton The Log
Fireball Zap The Log Electro Wizard
Fireball Giant Skeleton The Log
Fireball Giant Skeleton The Log
Fireball Zap The Log
Fireball Zap
The Log
Fireball The Log Zap
Fireball The Log Zap
Goblin Gang Fireball Electro Wizard
Zap Fireball The Log Electro Wizard
Fireball Zap
Fireball The Log
Fireball
Zap Fireball The Log
Zap Fireball The Log
Fireball The Log
Fireball
Zap Fireball The Log Electro Wizard
Zap Fireball The Log
Fireball Giant Skeleton The Log
Fireball
The Log
Zap Fireball The Log
Zap The Log Fireball
Fireball The Log Zap Electro Wizard
Fireball Zap The Log
Fireball Zap The Log
Zap Fireball Electro Wizard
Zap Electro Wizard Fireball
Fireball
Zap Fireball The Log
Zap Fireball Electro Wizard
Giant Skeleton
Fireball The Log
Zap Electro Wizard Goblin Gang Fireball
Fireball Zap Electro Wizard
The Log Fireball
Fireball Goblin Gang Electro Wizard
The Log Zap Fireball
Zap Fireball Giant Skeleton
Zap Goblin Gang Fireball Giant Skeleton The Log Electro Wizard
Zap Fireball Electro Wizard
Zap Fireball Giant Skeleton The Log Electro Wizard

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