My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Witch Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Witch Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Hog Rider Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider Giant Skeleton Army Inferno Dragon
Giant Snowball
Goblin Gang Hog Rider Skeleton Army Witch Inferno Dragon
Zap
Goblin Gang Skeleton Army Witch Inferno Dragon
Barbarian Barrel
Goblin Gang Skeleton Army Witch
The Log
Goblin Gang Hog Rider Skeleton Army Witch
Earthquake
Goblin Gang Hog Rider Skeleton Army Witch
Arrows
Goblin Gang Skeleton Army Witch
Royal Delivery
Goblin Gang Hog Rider Skeleton Army Witch Inferno Dragon
Fireball
Goblin Gang Hog Rider Skeleton Army Witch Inferno Dragon
Poison
Goblin Gang Skeleton Army Witch
Lightning
Witch Inferno Dragon
Rocket
Hog Rider Witch Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Gang Skeleton Army Fireball Hog Rider Inferno Dragon Giant Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Goblin Gang Skeleton Army Fireball

Attack Synergies 5 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Hog Rider Giant Witch
Goblin Gang
Hog Rider Giant
Fireball
Zap Hog Rider Giant
Hog Rider
Zap Goblin Gang Fireball Giant Witch
Giant
Zap Goblin Gang Fireball Hog Rider Witch
Skeleton Army
Witch
Zap Hog Rider Giant
Inferno Dragon

Defense Synergies 1 7

Zap
Fireball Goblin Gang Skeleton Army Witch Inferno Dragon
Goblin Gang
Zap Skeleton Army Inferno Dragon
Fireball
Zap
Hog Rider
Giant
Skeleton Army
Zap Goblin Gang Inferno Dragon
Witch
Zap
Inferno Dragon
Zap Goblin Gang Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball
Skeleton Army Inferno Dragon Zap Goblin Gang Witch
Goblin Gang Skeleton Army Witch Inferno Dragon
Skeleton Army Witch Inferno Dragon Goblin Gang
Fireball Skeleton Army
Goblin Gang Fireball Skeleton Army Zap
Inferno Dragon Zap Goblin Gang Fireball Witch
Zap Fireball
Witch Inferno Dragon Goblin Gang Skeleton Army
Goblin Gang Skeleton Army
Goblin Gang Skeleton Army Witch Zap Fireball
Inferno Dragon Zap Goblin Gang Fireball Witch
Skeleton Army Zap Goblin Gang Fireball Witch
Fireball Skeleton Army Zap Goblin Gang Witch
Skeleton Army Inferno Dragon Goblin Gang
Skeleton Army Zap Goblin Gang Fireball Inferno Dragon
Goblin Gang Fireball Skeleton Army Witch
Fireball Zap Goblin Gang Skeleton Army Witch
Zap Witch Fireball Inferno Dragon
Inferno Dragon
Goblin Gang Skeleton Army Fireball Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army Zap Fireball Witch
Fireball Zap Goblin Gang Inferno Dragon
Goblin Gang Skeleton Army Zap Witch
Goblin Gang Skeleton Army Zap Fireball
Goblin Gang Skeleton Army Witch Inferno Dragon
Fireball Zap Goblin Gang Witch
Goblin Gang Skeleton Army Fireball Witch
Skeleton Army Inferno Dragon
Zap Fireball Skeleton Army Witch Inferno Dragon
Witch Goblin Gang Skeleton Army Inferno Dragon
Inferno Dragon Witch
Skeleton Army Zap Fireball
Skeleton Army Goblin Gang Fireball Witch
Fireball Skeleton Army Witch
Goblin Gang Skeleton Army Witch Zap Fireball Inferno Dragon
Zap Fireball Witch Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap
Fireball
Fireball
Fireball Zap
Fireball Zap Witch
Witch
Fireball Zap
Fireball Zap
Goblin Gang Fireball
Zap Fireball
Fireball Zap
Fireball
Fireball
Zap Fireball
Zap Fireball Witch
Fireball
Fireball
Zap Fireball
Zap Fireball Witch
Fireball
Fireball
Zap Fireball
Zap Fireball Witch
Witch Inferno Dragon
Fireball Zap Witch
Fireball Zap Witch
Fireball Zap
Zap Fireball Witch
Zap Fireball Witch
Fireball
Zap Fireball
Zap Fireball
Fireball
Zap Goblin Gang Fireball Skeleton Army Witch
Fireball Zap Witch
Fireball
Fireball Goblin Gang
Zap Fireball
Zap Fireball
Zap Goblin Gang Fireball Witch
Zap Fireball Witch
Zap Fireball Witch

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