My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Executioner Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Executioner Electro Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Giant Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Giant Goblin Barrel Inferno Dragon
Giant Snowball
Goblin Gang Goblin Barrel Inferno Dragon
Zap
Goblin Gang Goblin Barrel Inferno Dragon
Barbarian Barrel
Goblin Gang Goblin Barrel Executioner Electro Wizard
The Log
Goblin Gang Goblin Barrel
Earthquake
Goblin Gang Goblin Barrel
Arrows
Goblin Gang Goblin Barrel
Royal Delivery
Goblin Gang Goblin Barrel Executioner Electro Wizard Inferno Dragon
Fireball
Goblin Gang Goblin Barrel Executioner Electro Wizard Inferno Dragon
Poison
Goblin Gang Executioner Electro Wizard
Lightning
Executioner Electro Wizard Inferno Dragon
Rocket
Executioner Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Executioner Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Gang Goblin Barrel Fireball Electro Wizard Inferno Dragon Giant Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Goblin Gang Goblin Barrel Fireball

Attack Synergies 5 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Giant Electro Wizard Executioner
Goblin Gang
Goblin Barrel Giant
Fireball
Zap Giant Electro Wizard
Giant
Zap Goblin Barrel Goblin Gang Fireball Executioner Electro Wizard
Goblin Barrel
Goblin Gang Giant
Executioner
Zap Giant
Electro Wizard
Zap Fireball Giant
Inferno Dragon

Defense Synergies 2 7

Zap
Fireball Electro Wizard Goblin Gang Executioner Inferno Dragon
Goblin Gang
Zap Electro Wizard Inferno Dragon
Fireball
Zap Electro Wizard
Giant
Goblin Barrel
Executioner
Zap
Electro Wizard
Zap Goblin Gang Fireball Inferno Dragon
Inferno Dragon
Zap Goblin Gang Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Executioner Electro Wizard
Inferno Dragon Zap Goblin Gang Executioner Electro Wizard
Goblin Gang Executioner Electro Wizard Inferno Dragon
Inferno Dragon Goblin Gang Electro Wizard
Fireball
Goblin Gang Fireball Zap Executioner Electro Wizard
Electro Wizard Inferno Dragon Zap Goblin Gang Fireball Executioner
Zap Fireball Electro Wizard
Inferno Dragon Goblin Gang
Goblin Gang Electro Wizard
Goblin Gang Executioner Electro Wizard Zap Fireball
Executioner Inferno Dragon Zap Goblin Gang Fireball Electro Wizard
Zap Goblin Gang Fireball Electro Wizard
Fireball Executioner Zap Goblin Gang Electro Wizard
Inferno Dragon Goblin Gang Electro Wizard
Zap Goblin Gang Fireball Electro Wizard Inferno Dragon
Goblin Gang Fireball Executioner Electro Wizard
Fireball Zap Goblin Gang Executioner Electro Wizard
Zap Executioner Fireball Electro Wizard Inferno Dragon
Electro Wizard Inferno Dragon
Goblin Gang Fireball Executioner Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Fireball Electro Wizard
Fireball Electro Wizard Zap Goblin Gang Executioner Inferno Dragon
Goblin Gang Zap Electro Wizard
Goblin Gang Zap Fireball Electro Wizard
Goblin Gang Executioner Inferno Dragon
Fireball Executioner Zap Goblin Gang Electro Wizard
Goblin Gang Fireball Electro Wizard
Inferno Dragon
Zap Electro Wizard Fireball Inferno Dragon
Goblin Gang Inferno Dragon
Inferno Dragon
Zap Fireball Electro Wizard
Goblin Gang Fireball Executioner
Fireball Executioner
Goblin Gang Electro Wizard Zap Fireball Executioner Inferno Dragon
Executioner Zap Fireball Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap Executioner Electro Wizard
Fireball
Fireball
Fireball Executioner Zap
Fireball Executioner Zap
Executioner
Fireball Zap Executioner
Fireball Zap
Goblin Gang Fireball Electro Wizard
Zap Fireball Electro Wizard
Fireball Zap Executioner
Fireball Executioner
Fireball
Zap Fireball
Zap Fireball Executioner
Fireball Executioner
Fireball
Zap Fireball Executioner Electro Wizard
Zap Fireball
Fireball
Fireball
Zap Fireball
Zap Fireball Executioner
Inferno Dragon
Fireball Zap Executioner Electro Wizard
Fireball Zap
Fireball Zap
Zap Fireball Executioner Electro Wizard
Zap Electro Wizard Fireball
Fireball
Zap Fireball
Zap Fireball Electro Wizard
Fireball
Zap Electro Wizard Goblin Gang Fireball
Fireball Zap Executioner Electro Wizard
Fireball
Fireball Goblin Gang Executioner Electro Wizard
Zap Fireball Executioner
Zap Fireball
Executioner
Zap Goblin Gang Fireball Electro Wizard
Zap Fireball Executioner Electro Wizard
Zap Fireball Executioner Electro Wizard

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