My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Three Musketeers Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Three Musketeers Executioner Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Hog Rider Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider Three Musketeers Giant Skeleton
Giant Snowball
Goblin Gang Hog Rider Three Musketeers
Zap
Goblin Gang Three Musketeers
Barbarian Barrel
Knight Goblin Gang Three Musketeers Executioner Giant Skeleton
The Log
Goblin Gang Hog Rider Three Musketeers Giant Skeleton
Earthquake
Goblin Gang Hog Rider
Arrows
Goblin Gang
Royal Delivery
Knight Goblin Gang Hog Rider Three Musketeers Executioner Giant Skeleton
Fireball
Goblin Gang Hog Rider Three Musketeers Executioner
Poison
Goblin Gang Three Musketeers Executioner
Lightning
Knight Three Musketeers Executioner
Rocket
Hog Rider Three Musketeers Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Tornado Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Tornado Executioner Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Goblin Gang Tornado Hog Rider Executioner Giant Skeleton Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Knight Goblin Gang Tornado

Attack Synergies 8 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Tornado Knight Three Musketeers Executioner Giant Skeleton
Knight
Goblin Gang Hog Rider Three Musketeers Executioner Zap
Goblin Gang
Knight Hog Rider Three Musketeers Giant Skeleton
Hog Rider
Zap Knight Goblin Gang Three Musketeers Tornado Executioner Giant Skeleton
Three Musketeers
Knight Zap Goblin Gang Hog Rider Tornado
Tornado
Zap Executioner Hog Rider Three Musketeers Giant Skeleton
Executioner
Knight Tornado Zap Hog Rider
Giant Skeleton
Zap Goblin Gang Hog Rider Tornado

Defense Synergies 3 12

Zap
Knight Goblin Gang Three Musketeers Tornado Executioner Giant Skeleton
Knight
Goblin Gang Executioner Zap Three Musketeers Tornado
Goblin Gang
Knight Zap Giant Skeleton
Hog Rider
Three Musketeers
Zap Knight Tornado
Tornado
Executioner Zap Knight Three Musketeers Giant Skeleton
Executioner
Knight Tornado Zap Giant Skeleton
Giant Skeleton
Zap Goblin Gang Tornado Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Executioner
Zap Knight Goblin Gang Three Musketeers Executioner
Goblin Gang Three Musketeers Tornado Knight Executioner Giant Skeleton
Three Musketeers Knight Goblin Gang
Tornado Giant Skeleton
Goblin Gang Tornado Zap Executioner
Three Musketeers Tornado Zap Goblin Gang Executioner
Zap Giant Skeleton
Three Musketeers Goblin Gang Tornado
Knight Goblin Gang Tornado Giant Skeleton
Goblin Gang Executioner Zap Knight Tornado Giant Skeleton
Three Musketeers Executioner Zap Goblin Gang Tornado
Zap Knight Goblin Gang Three Musketeers Giant Skeleton
Three Musketeers Executioner Zap Goblin Gang Tornado
Knight Goblin Gang Three Musketeers
Tornado Zap Goblin Gang Three Musketeers
Three Musketeers Knight Goblin Gang Tornado Executioner
Zap Knight Goblin Gang Three Musketeers Tornado Executioner
Zap Tornado Executioner Knight Giant Skeleton
Three Musketeers Tornado
Goblin Gang Knight Executioner Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Zap Giant Skeleton
Zap Knight Goblin Gang Executioner
Goblin Gang Giant Skeleton Zap Knight
Goblin Gang Giant Skeleton Zap Knight Tornado
Giant Skeleton Knight Goblin Gang Three Musketeers Executioner
Executioner Zap Goblin Gang Three Musketeers Tornado
Goblin Gang Knight Giant Skeleton
Giant Skeleton Knight
Zap Giant Skeleton Knight Tornado
Goblin Gang Three Musketeers
Knight Giant Skeleton
Zap Tornado Giant Skeleton
Giant Skeleton Knight Goblin Gang Three Musketeers Executioner
Three Musketeers Executioner
Goblin Gang Zap Knight Three Musketeers Tornado Executioner Giant Skeleton
Executioner Zap Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Giant Skeleton
Zap Tornado Executioner
Giant Skeleton
Knight Giant Skeleton
Executioner Zap
Executioner Zap Tornado
Tornado Executioner
Zap Tornado Executioner
Zap Tornado
Goblin Gang Three Musketeers Tornado
Zap Knight Tornado
Zap Tornado Executioner
Knight Three Musketeers Executioner
Zap
Zap Three Musketeers Executioner
Three Musketeers Executioner
Three Musketeers Tornado
Zap Three Musketeers Executioner
Zap Tornado
Giant Skeleton
Tornado
Tornado
Zap
Zap Tornado Executioner
Zap Tornado Executioner
Zap Tornado
Zap Tornado
Zap Tornado Executioner
Zap
Zap
Zap
Giant Skeleton
Zap Goblin Gang
Zap Three Musketeers Tornado Executioner
Knight Goblin Gang Three Musketeers Executioner
Zap Executioner
Zap Tornado Giant Skeleton
Three Musketeers Executioner
Zap Goblin Gang Tornado Giant Skeleton
Zap Tornado Executioner
Zap Tornado Executioner Giant Skeleton

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