My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Bad

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Dragon Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Giant Skeleton Inferno Dragon Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Tornado

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Clone Giant Skeleton Inferno Dragon Night Witch
Giant Snowball
Clone Inferno Dragon Night Witch
Zap
Clone Inferno Dragon Night Witch
Barbarian Barrel
Valkyrie Clone Giant Skeleton Night Witch
The Log
Clone Giant Skeleton
Earthquake
Clone
Arrows
Clone Night Witch
Royal Delivery
Valkyrie Clone Giant Skeleton Inferno Dragon Night Witch
Fireball
Clone Inferno Dragon Night Witch
Poison
Clone Night Witch
Lightning
Valkyrie Inferno Dragon Night Witch
Rocket
Valkyrie Inferno Dragon Night Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Valkyrie Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Clone Tornado Giant Skeleton Inferno Dragon Night Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Clone Tornado Valkyrie Inferno Dragon Night Witch Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Clone Tornado

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Tornado Valkyrie Giant Skeleton Night Witch
Arrows
Zap Giant Skeleton Night Witch
Valkyrie
Zap Tornado Giant Skeleton
Clone
Giant Skeleton Night Witch Inferno Dragon
Tornado
Zap Valkyrie Giant Skeleton Night Witch
Giant Skeleton
Clone Zap Arrows Valkyrie Tornado Night Witch
Inferno Dragon
Clone
Night Witch
Clone Zap Arrows Tornado Giant Skeleton

Defense Synergies 0 13

Zap
Arrows Valkyrie Tornado Giant Skeleton Inferno Dragon Night Witch
Arrows
Zap Valkyrie Tornado Giant Skeleton
Valkyrie
Zap Arrows Tornado Night Witch
Clone
Tornado
Zap Arrows Valkyrie Giant Skeleton Inferno Dragon
Giant Skeleton
Zap Arrows Tornado
Inferno Dragon
Zap Tornado
Night Witch
Zap Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie
Inferno Dragon Zap Valkyrie Night Witch
Tornado Valkyrie Giant Skeleton Inferno Dragon Night Witch
Inferno Dragon Night Witch Valkyrie
Arrows Valkyrie Tornado Giant Skeleton
Arrows Tornado Zap Valkyrie Night Witch
Tornado Inferno Dragon Zap Arrows Night Witch
Zap Arrows Valkyrie Giant Skeleton
Inferno Dragon Tornado Night Witch
Tornado Valkyrie Giant Skeleton Night Witch
Valkyrie Zap Arrows Tornado Giant Skeleton Night Witch
Arrows Inferno Dragon Zap Tornado Night Witch
Night Witch Zap Valkyrie Giant Skeleton
Valkyrie Zap Arrows Tornado Night Witch
Inferno Dragon
Tornado Zap Inferno Dragon
Arrows Valkyrie Tornado Night Witch
Arrows Zap Valkyrie Tornado Night Witch
Zap Arrows Valkyrie Tornado Giant Skeleton Inferno Dragon
Tornado Inferno Dragon
Valkyrie Arrows Giant Skeleton Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap Giant Skeleton
Zap Arrows Valkyrie Inferno Dragon
Giant Skeleton Zap Valkyrie
Valkyrie Giant Skeleton Zap Tornado Night Witch
Giant Skeleton Valkyrie Inferno Dragon Night Witch
Arrows Zap Tornado
Valkyrie Giant Skeleton Night Witch
Giant Skeleton Valkyrie Inferno Dragon
Zap Giant Skeleton Valkyrie Tornado Inferno Dragon
Inferno Dragon
Inferno Dragon Valkyrie Giant Skeleton
Zap Arrows Valkyrie Tornado Giant Skeleton
Giant Skeleton Valkyrie Night Witch
Valkyrie
Zap Valkyrie Tornado Giant Skeleton Inferno Dragon Night Witch
Arrows Valkyrie Zap Giant Skeleton Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Giant Skeleton
Arrows Zap Tornado
Arrows Giant Skeleton
Arrows Valkyrie Giant Skeleton
Zap Arrows Valkyrie
Arrows Zap Tornado
Arrows Tornado
Arrows Zap Tornado
Arrows Zap Tornado
Tornado Night Witch
Zap Arrows Valkyrie Tornado
Zap Arrows Tornado
Arrows
Zap Arrows
Zap Arrows
Arrows
Arrows Tornado
Night Witch
Zap Arrows
Zap Arrows Valkyrie Tornado
Giant Skeleton Night Witch
Arrows Tornado
Tornado
Zap Arrows
Zap Arrows Tornado Valkyrie
Inferno Dragon
Arrows Zap Tornado
Zap Arrows Tornado
Zap Arrows Tornado
Zap Arrows Tornado Night Witch
Zap
Night Witch
Zap Arrows Night Witch
Zap Arrows
Giant Skeleton
Arrows
Zap Night Witch
Zap Arrows Tornado
Arrows
Valkyrie
Arrows Zap
Zap Arrows Tornado Giant Skeleton
Zap Tornado Giant Skeleton
Zap Tornado
Zap Tornado Giant Skeleton

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