My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch Princess Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Wizard Witch Princess Electro Wizard Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Sparky
Giant Snowball
Witch Princess
Zap
Witch Princess Sparky
Barbarian Barrel
Wizard Witch Princess Electro Wizard Sparky
The Log
Witch Princess Sparky
Earthquake
Witch
Arrows
Witch Princess
Royal Delivery
Wizard Witch Princess Electro Wizard Sparky
Fireball
Wizard Witch Princess Electro Wizard Sparky
Poison
Wizard Witch Princess Electro Wizard Sparky
Lightning
Wizard Witch Electro Wizard Sparky
Rocket
Wizard Witch Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard The Log Princess Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Princess Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Princess Electro Wizard Giant Wizard Witch Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap The Log Princess Electro Wizard

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Giant Electro Wizard Sparky Witch The Log Princess
Giant
Zap Sparky Wizard Witch The Log Princess Electro Wizard
Wizard
Giant Sparky
Witch
Zap Giant
The Log
Zap Giant Princess Sparky
Princess
Zap Giant The Log Sparky
Electro Wizard
Zap Giant Sparky
Sparky
Zap Giant Wizard The Log Princess Electro Wizard

Defense Synergies 1 11

Zap
Electro Wizard Witch The Log Princess Sparky
Giant
Wizard
The Log Electro Wizard
Witch
Zap The Log Electro Wizard
The Log
Zap Wizard Witch Princess Electro Wizard Sparky
Princess
Zap The Log
Electro Wizard
Zap Wizard Witch The Log
Sparky
Zap The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard The Log Electro Wizard Sparky
Sparky Zap Witch The Log Electro Wizard
Witch Sparky Electro Wizard
Witch Sparky Electro Wizard
The Log Princess Sparky
The Log Zap Electro Wizard
Electro Wizard Zap Wizard Witch Princess
Zap The Log Electro Wizard Sparky
Witch Sparky Princess
Electro Wizard Sparky
Witch Electro Wizard Zap Wizard The Log Princess
Zap Wizard Witch Princess Electro Wizard
Sparky Zap Wizard Witch The Log Electro Wizard
Wizard Sparky Zap Witch The Log Princess Electro Wizard
Sparky Electro Wizard
Zap The Log Electro Wizard Sparky
Wizard Sparky Witch Electro Wizard
Zap Wizard Witch The Log Electro Wizard
Zap Wizard Witch The Log Princess Electro Wizard
Sparky Electro Wizard
Wizard Witch The Log Electro Wizard Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Witch Electro Wizard Sparky
Electro Wizard Zap Wizard The Log
Zap Witch The Log Electro Wizard Sparky
Zap The Log Electro Wizard Sparky
Witch Sparky
Wizard Zap Witch Princess Electro Wizard
Sparky Witch Electro Wizard
Sparky
Zap Electro Wizard Witch The Log Sparky
Witch Sparky
Witch Sparky
Zap The Log Electro Wizard
Wizard Witch Sparky
Wizard Witch Princess Sparky
Witch Electro Wizard Sparky Zap The Log
Zap Wizard Witch The Log Princess Electro Wizard Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess The Log Sparky
Zap The Log Princess Electro Wizard
The Log Sparky
The Log Sparky
Wizard Zap The Log Sparky
Wizard Zap Witch Princess
Wizard Witch The Log Princess Sparky
The Log Zap Wizard Princess
The Log Zap Wizard
Electro Wizard Sparky
Zap Wizard The Log Princess Electro Wizard Sparky
Zap Wizard Princess
The Log Princess Sparky
Princess
Princess Zap The Log Sparky
Zap Wizard Witch The Log Princess Sparky
Wizard The Log Princess Sparky
Sparky
Sparky
Zap Wizard The Log Princess Electro Wizard Sparky
Zap Wizard Witch The Log Princess
The Log Sparky
Wizard Princess
The Log Sparky
Zap The Log
Zap The Log Wizard Witch Princess Sparky
Witch
The Log Zap Wizard Witch Princess Electro Wizard Sparky
Zap Wizard Witch The Log Princess Sparky
Zap The Log Sparky
Zap Wizard Witch Princess Electro Wizard Sparky
Zap Electro Wizard Wizard Witch
Sparky
Zap Wizard The Log Sparky
Zap Princess Electro Wizard Sparky
Sparky
Wizard The Log Princess Sparky
Zap Electro Wizard Witch Princess
Zap Wizard Witch Princess Electro Wizard
The Log
Wizard Princess Electro Wizard Sparky
The Log Zap Wizard Princess
Zap Sparky
Sparky
Zap Witch The Log Princess Electro Wizard Sparky
Zap Witch Princess Electro Wizard
Zap Witch The Log Princess Electro Wizard Sparky

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