My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

2 problems 3 warnings Why?

Missing cards in your collection

Elixir Golem The Log Ice Wizard Bandit Fisherman Night Witch Ram Rider Sparky Lava Hound

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Baby Dragon Electro Dragon Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Baby Dragon Electro Dragon P.E.K.K.A Princess Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Princess Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon P.E.K.K.A Princess Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Baby Dragon Electro Dragon Princess
Zap
Princess
Barbarian Barrel
Wizard Princess
The Log
Princess
Earthquake
Arrows
Princess
Royal Delivery
Wizard Baby Dragon Electro Dragon P.E.K.K.A Princess
Fireball
Wizard Baby Dragon Electro Dragon Princess
Poison
Wizard Electro Dragon Princess
Lightning
Wizard Baby Dragon Electro Dragon
Rocket
Wizard Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Baby Dragon Freeze Electro Dragon Princess

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Baby Dragon Freeze Electro Dragon Princess Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon Freeze P.E.K.K.A Princess Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Princess Baby Dragon Freeze Wizard Electro Dragon P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Princess Baby Dragon Freeze

Attack Synergies 1 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
P.E.K.K.A Baby Dragon Freeze Electro Dragon Princess Mega Knight
Wizard
P.E.K.K.A Mega Knight
Baby Dragon
Zap Electro Dragon P.E.K.K.A Mega Knight
Freeze
Zap
Electro Dragon
Zap Baby Dragon P.E.K.K.A Mega Knight
P.E.K.K.A
Zap Wizard Baby Dragon Electro Dragon Princess
Princess
Zap P.E.K.K.A Mega Knight
Mega Knight
Zap Wizard Baby Dragon Electro Dragon Princess

Defense Synergies 1 13

Zap
Mega Knight Baby Dragon Electro Dragon P.E.K.K.A Princess
Wizard
Freeze P.E.K.K.A Mega Knight
Baby Dragon
Zap Electro Dragon P.E.K.K.A Mega Knight
Freeze
Wizard Mega Knight
Electro Dragon
Zap Baby Dragon
P.E.K.K.A
Zap Wizard Baby Dragon Princess
Princess
Zap P.E.K.K.A Mega Knight
Mega Knight
Zap Wizard Baby Dragon Freeze Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard Baby Dragon Electro Dragon
P.E.K.K.A Zap Electro Dragon Mega Knight
P.E.K.K.A Mega Knight Freeze Electro Dragon
P.E.K.K.A Electro Dragon Mega Knight
P.E.K.K.A Princess Mega Knight
Freeze Zap Baby Dragon Electro Dragon Mega Knight
Zap Wizard Baby Dragon Freeze Electro Dragon Princess
Zap Baby Dragon Electro Dragon P.E.K.K.A Mega Knight
P.E.K.K.A Princess
Mega Knight
Zap Wizard Baby Dragon Freeze Electro Dragon Princess Mega Knight
Zap Wizard Baby Dragon Electro Dragon Princess
P.E.K.K.A Mega Knight Zap Wizard Freeze Electro Dragon
Wizard Mega Knight Zap Baby Dragon Freeze Electro Dragon P.E.K.K.A Princess
P.E.K.K.A Mega Knight
Zap Freeze P.E.K.K.A Mega Knight
Wizard Mega Knight Electro Dragon P.E.K.K.A
Mega Knight Zap Wizard Baby Dragon Electro Dragon
Zap Wizard Baby Dragon Freeze Electro Dragon Princess Mega Knight
P.E.K.K.A
Wizard Mega Knight Baby Dragon Electro Dragon P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap P.E.K.K.A
Zap Wizard Baby Dragon Electro Dragon Mega Knight
P.E.K.K.A Mega Knight Zap Electro Dragon
P.E.K.K.A Mega Knight Zap
P.E.K.K.A Mega Knight
Wizard Zap Baby Dragon Freeze Electro Dragon Princess
P.E.K.K.A
P.E.K.K.A Mega Knight
Zap Freeze Electro Dragon P.E.K.K.A Mega Knight Baby Dragon
P.E.K.K.A
P.E.K.K.A Mega Knight Electro Dragon
P.E.K.K.A Mega Knight Zap
P.E.K.K.A Mega Knight Wizard
Wizard Baby Dragon Electro Dragon Princess Mega Knight
Electro Dragon Zap Baby Dragon Freeze P.E.K.K.A
Mega Knight Zap Wizard Baby Dragon Freeze Electro Dragon P.E.K.K.A Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Baby Dragon Freeze Electro Dragon
Zap Baby Dragon Electro Dragon Princess
Baby Dragon Electro Dragon
Freeze
Wizard Zap Baby Dragon Mega Knight
Wizard Zap Baby Dragon Freeze Electro Dragon Princess
Wizard Baby Dragon Princess
Zap Wizard Baby Dragon Freeze Electro Dragon Princess
Zap Wizard Electro Dragon
Electro Dragon
Zap Wizard Electro Dragon Princess
Zap Wizard Baby Dragon Electro Dragon Princess
Baby Dragon Princess
Baby Dragon Freeze Electro Dragon Princess
Princess Zap Baby Dragon
Zap Wizard Baby Dragon Electro Dragon Princess
Wizard Baby Dragon Electro Dragon Princess Mega Knight
Freeze
Zap Wizard Baby Dragon Electro Dragon Princess Mega Knight
Zap Wizard Baby Dragon Electro Dragon Princess Mega Knight
Baby Dragon Mega Knight
Wizard Princess
Zap Baby Dragon Electro Dragon
Zap Freeze Wizard Baby Dragon Electro Dragon Princess Mega Knight
Zap Wizard Baby Dragon Electro Dragon Princess
Zap Wizard Baby Dragon Electro Dragon Princess Mega Knight
Zap Baby Dragon
Zap Wizard Baby Dragon Electro Dragon Princess
Zap Electro Dragon Wizard Freeze
Zap Wizard Electro Dragon Mega Knight
Zap Freeze Electro Dragon Princess
P.E.K.K.A Mega Knight
Wizard Princess
Zap Freeze Electro Dragon Princess
Zap Wizard Baby Dragon Electro Dragon Princess
Freeze
Wizard Baby Dragon Electro Dragon Princess Mega Knight
Zap Wizard Baby Dragon Electro Dragon Princess
Zap
Electro Dragon P.E.K.K.A Mega Knight
Zap Electro Dragon Baby Dragon Freeze Princess
Zap Electro Dragon Princess
Electro Dragon Zap Baby Dragon Freeze Princess Mega Knight

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