My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Flying Machine Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Flying Machine Wizard Baby Dragon P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Flying Machine Baby Dragon P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Goblin Gang Miner
Giant Snowball
Bomber Goblin Gang Flying Machine Baby Dragon Miner
Zap
Bomber Goblin Gang Flying Machine
Barbarian Barrel
Bomber Goblin Gang Wizard
The Log
Bomber Goblin Gang
Earthquake
Bomber Goblin Gang
Arrows
Bomber Goblin Gang Flying Machine
Royal Delivery
Bomber Goblin Gang Flying Machine Wizard Baby Dragon P.E.K.K.A Miner
Fireball
Bomber Goblin Gang Flying Machine Wizard Baby Dragon
Poison
Bomber Goblin Gang Flying Machine Wizard
Lightning
Wizard Baby Dragon
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Wizard Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon P.E.K.K.A Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Goblin Gang Miner Flying Machine Baby Dragon Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Zap Goblin Gang Miner

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Zap Baby Dragon P.E.K.K.A Miner
Zap
P.E.K.K.A Miner Bomber Flying Machine Baby Dragon
Goblin Gang
Miner Baby Dragon P.E.K.K.A
Flying Machine
Zap Baby Dragon P.E.K.K.A
Wizard
P.E.K.K.A Miner
Baby Dragon
Bomber Zap Goblin Gang Flying Machine P.E.K.K.A Miner
P.E.K.K.A
Zap Bomber Goblin Gang Flying Machine Wizard Baby Dragon
Miner
Zap Goblin Gang Bomber Wizard Baby Dragon

Defense Synergies 0 15

Bomber
Zap P.E.K.K.A Miner
Zap
Bomber Goblin Gang Flying Machine Baby Dragon P.E.K.K.A Miner
Goblin Gang
Zap Flying Machine P.E.K.K.A Miner
Flying Machine
Zap Goblin Gang Baby Dragon P.E.K.K.A
Wizard
P.E.K.K.A
Baby Dragon
Zap Flying Machine P.E.K.K.A
P.E.K.K.A
Bomber Zap Goblin Gang Flying Machine Wizard Baby Dragon
Miner
Bomber Zap Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Flying Machine Wizard Baby Dragon
P.E.K.K.A Bomber Zap Goblin Gang Flying Machine
Goblin Gang P.E.K.K.A Bomber
P.E.K.K.A Bomber Goblin Gang
Bomber P.E.K.K.A
Goblin Gang Bomber Zap Flying Machine Baby Dragon
Zap Goblin Gang Flying Machine Wizard Baby Dragon
Zap Flying Machine Baby Dragon P.E.K.K.A
P.E.K.K.A Goblin Gang
Goblin Gang Bomber Miner
Goblin Gang Bomber Zap Flying Machine Wizard Baby Dragon
Zap Goblin Gang Flying Machine Wizard Baby Dragon
P.E.K.K.A Bomber Zap Goblin Gang Flying Machine Wizard
Bomber Wizard Zap Goblin Gang Baby Dragon P.E.K.K.A
P.E.K.K.A Goblin Gang
Zap Goblin Gang P.E.K.K.A
Wizard Bomber Goblin Gang P.E.K.K.A
Bomber Zap Goblin Gang Flying Machine Wizard Baby Dragon
Zap Wizard Baby Dragon Bomber Flying Machine
P.E.K.K.A
Bomber Goblin Gang Wizard Flying Machine Baby Dragon P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap P.E.K.K.A
Bomber Zap Goblin Gang Flying Machine Wizard Baby Dragon Miner
Goblin Gang P.E.K.K.A Zap
Goblin Gang P.E.K.K.A Zap
P.E.K.K.A Goblin Gang
Wizard Zap Goblin Gang Flying Machine Baby Dragon
Goblin Gang P.E.K.K.A Flying Machine
P.E.K.K.A
Zap P.E.K.K.A Flying Machine Baby Dragon
P.E.K.K.A Goblin Gang
P.E.K.K.A Flying Machine
P.E.K.K.A Zap
P.E.K.K.A Goblin Gang Wizard
Wizard Bomber Flying Machine Baby Dragon
Goblin Gang Bomber Zap Flying Machine Baby Dragon P.E.K.K.A
Bomber Zap Flying Machine Wizard Baby Dragon P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Flying Machine Baby Dragon
Zap Flying Machine Baby Dragon Miner
Flying Machine Baby Dragon Miner
Flying Machine
Bomber Wizard Zap Baby Dragon
Wizard Zap Flying Machine Baby Dragon
Bomber Flying Machine Wizard Baby Dragon
Zap Flying Machine Wizard Baby Dragon
Miner Zap Flying Machine Wizard
Goblin Gang
Miner Zap Flying Machine Wizard
Zap Flying Machine Wizard Baby Dragon
Flying Machine Baby Dragon Miner
Flying Machine Baby Dragon
Zap Flying Machine Baby Dragon
Bomber Zap Flying Machine Wizard Baby Dragon
Flying Machine Wizard Baby Dragon
Bomber
Bomber Zap Flying Machine Wizard Baby Dragon
Bomber Zap Flying Machine Wizard Baby Dragon Miner
Baby Dragon
Wizard
Zap Flying Machine Baby Dragon
Zap Bomber Wizard Baby Dragon
Miner Zap Flying Machine Wizard Baby Dragon
Zap Flying Machine Wizard Baby Dragon Miner
Miner Zap Baby Dragon
Zap Flying Machine Wizard Baby Dragon
Zap Flying Machine Wizard
Bomber Zap Wizard Miner
Zap
P.E.K.K.A
Wizard
Zap Goblin Gang Flying Machine
Zap Flying Machine Wizard Baby Dragon
Miner Goblin Gang Flying Machine Wizard Baby Dragon
Bomber Zap Flying Machine Wizard Baby Dragon
Zap
Flying Machine P.E.K.K.A
Zap Goblin Gang Flying Machine Baby Dragon
Zap Flying Machine
Zap Flying Machine Baby Dragon Miner

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