My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Wizard P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Hog Rider Skeleton Army
Giant Snowball
Hog Rider Skeleton Army
Zap
Firecracker Skeleton Army
Barbarian Barrel
Firecracker Elite Barbarians Wizard Skeleton Army
The Log
Firecracker Elite Barbarians Hog Rider Skeleton Army
Earthquake
Firecracker Hog Rider Skeleton Army
Arrows
Firecracker Skeleton Army
Royal Delivery
Firecracker Elite Barbarians Hog Rider Wizard Skeleton Army P.E.K.K.A
Fireball
Firecracker Elite Barbarians Hog Rider Wizard Skeleton Army
Poison
Firecracker Wizard Skeleton Army
Lightning
Elite Barbarians Wizard
Rocket
Elite Barbarians Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Wizard The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Firecracker Skeleton Army Hog Rider Wizard Elite Barbarians P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Firecracker Skeleton Army

Attack Synergies 6 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Elite Barbarians Hog Rider P.E.K.K.A The Log
Firecracker
Zap Hog Rider Elite Barbarians P.E.K.K.A
Elite Barbarians
Zap Firecracker Hog Rider Wizard The Log
Hog Rider
Zap Firecracker The Log Elite Barbarians Wizard
Wizard
Elite Barbarians Hog Rider P.E.K.K.A
Skeleton Army
P.E.K.K.A
Zap Firecracker Wizard The Log
The Log
Hog Rider Zap Elite Barbarians P.E.K.K.A

Defense Synergies 2 13

Zap
Firecracker Elite Barbarians Skeleton Army P.E.K.K.A The Log
Firecracker
The Log Zap Skeleton Army P.E.K.K.A
Elite Barbarians
Zap Wizard The Log
Hog Rider
Wizard
Elite Barbarians Skeleton Army P.E.K.K.A The Log
Skeleton Army
Zap Firecracker Wizard The Log
P.E.K.K.A
The Log Zap Firecracker Wizard
The Log
Firecracker P.E.K.K.A Zap Elite Barbarians Wizard Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Wizard The Log
Elite Barbarians Skeleton Army P.E.K.K.A Zap Firecracker The Log
Skeleton Army P.E.K.K.A Elite Barbarians
Elite Barbarians Skeleton Army P.E.K.K.A Firecracker
Firecracker Elite Barbarians Skeleton Army P.E.K.K.A The Log
Skeleton Army The Log Zap Firecracker
Zap Firecracker Wizard
Zap P.E.K.K.A The Log
P.E.K.K.A Elite Barbarians Skeleton Army
Elite Barbarians Skeleton Army Firecracker
Skeleton Army Zap Firecracker Wizard The Log
Zap Firecracker Wizard
Skeleton Army P.E.K.K.A Zap Elite Barbarians Wizard The Log
Wizard Skeleton Army Zap Firecracker P.E.K.K.A The Log
Elite Barbarians Skeleton Army P.E.K.K.A
Skeleton Army Zap Elite Barbarians P.E.K.K.A The Log
Wizard Firecracker Elite Barbarians Skeleton Army P.E.K.K.A
Zap Firecracker Elite Barbarians Wizard Skeleton Army The Log
Zap Wizard The Log Firecracker
P.E.K.K.A Elite Barbarians
Wizard Skeleton Army Firecracker Elite Barbarians P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Elite Barbarians P.E.K.K.A
Zap Firecracker Elite Barbarians Wizard The Log
Skeleton Army P.E.K.K.A Zap Elite Barbarians The Log
Skeleton Army P.E.K.K.A Zap Elite Barbarians The Log
P.E.K.K.A Elite Barbarians Skeleton Army
Firecracker Wizard Zap
Skeleton Army P.E.K.K.A Elite Barbarians
P.E.K.K.A Elite Barbarians Skeleton Army
Zap P.E.K.K.A Firecracker Elite Barbarians Skeleton Army The Log
P.E.K.K.A Skeleton Army
P.E.K.K.A Elite Barbarians
Skeleton Army P.E.K.K.A Zap Elite Barbarians The Log
Elite Barbarians Skeleton Army P.E.K.K.A Wizard
Wizard Firecracker Skeleton Army
Elite Barbarians Skeleton Army Zap Firecracker P.E.K.K.A The Log
Zap Firecracker Elite Barbarians Wizard P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker The Log
Firecracker Zap The Log
The Log
Firecracker The Log
Wizard Zap Firecracker The Log
Firecracker Wizard Zap
Firecracker Wizard The Log
The Log Zap Firecracker Wizard
The Log Zap Firecracker Wizard
Elite Barbarians
Firecracker Zap Wizard The Log
Zap Firecracker Wizard
Firecracker Elite Barbarians The Log
Firecracker
Zap Firecracker Elite Barbarians The Log
Zap Firecracker Wizard The Log
Firecracker Wizard The Log
Zap Firecracker Wizard The Log
Zap Firecracker Wizard The Log
The Log
Wizard
The Log
Zap The Log
Zap Firecracker The Log Wizard
Firecracker The Log Zap Wizard
Zap Wizard The Log
Zap Firecracker The Log
Elite Barbarians Zap Firecracker Wizard
Zap Firecracker Wizard
Elite Barbarians
Zap Wizard The Log
Zap Firecracker
P.E.K.K.A
Firecracker Wizard The Log
Zap Skeleton Army
Zap Firecracker Wizard
The Log
Firecracker Wizard
The Log Zap Firecracker Wizard
Zap
Firecracker Elite Barbarians P.E.K.K.A
Zap Firecracker Elite Barbarians The Log
Firecracker Zap
Zap Firecracker The Log

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: