My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Wizard Magic Archer Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Electro Wizard Magic Archer Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Hog Rider Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Hog Rider Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Hog Rider Skeleton Army
Giant Snowball
Hog Rider Skeleton Army Little Prince
Zap
Firecracker Skeleton Army Little Prince
Barbarian Barrel
Firecracker Elite Barbarians Skeleton Army Electro Wizard Magic Archer Little Prince
The Log
Firecracker Elite Barbarians Hog Rider Skeleton Army Little Prince
Earthquake
Firecracker Hog Rider Skeleton Army
Arrows
Firecracker Skeleton Army Little Prince
Royal Delivery
Firecracker Elite Barbarians Hog Rider Skeleton Army Electro Wizard Magic Archer Little Prince
Fireball
Firecracker Elite Barbarians Hog Rider Skeleton Army Electro Wizard Magic Archer Little Prince
Poison
Firecracker Skeleton Army Electro Wizard Magic Archer Little Prince
Lightning
Elite Barbarians Electro Wizard Magic Archer Little Prince
Rocket
Elite Barbarians Hog Rider Magic Archer Little Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Firecracker Skeleton Army Little Prince Hog Rider Electro Wizard Magic Archer Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Firecracker Skeleton Army Little Prince

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Elite Barbarians Hog Rider Electro Wizard Magic Archer Little Prince
Firecracker
Zap Hog Rider Elite Barbarians
Elite Barbarians
Zap Firecracker Hog Rider
Hog Rider
Zap Firecracker Elite Barbarians Electro Wizard Magic Archer Little Prince
Skeleton Army
Electro Wizard
Zap Hog Rider Magic Archer
Magic Archer
Zap Hog Rider Electro Wizard
Little Prince
Zap Hog Rider

Defense Synergies 1 11

Zap
Electro Wizard Firecracker Elite Barbarians Skeleton Army Magic Archer Little Prince
Firecracker
Zap Skeleton Army Electro Wizard
Elite Barbarians
Zap
Hog Rider
Skeleton Army
Zap Firecracker Electro Wizard Magic Archer
Electro Wizard
Zap Firecracker Skeleton Army Magic Archer Little Prince
Magic Archer
Zap Skeleton Army Electro Wizard
Little Prince
Zap Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Electro Wizard Magic Archer
Elite Barbarians Skeleton Army Zap Firecracker Electro Wizard
Skeleton Army Elite Barbarians Electro Wizard
Elite Barbarians Skeleton Army Firecracker Electro Wizard
Firecracker Elite Barbarians Skeleton Army
Skeleton Army Zap Firecracker Electro Wizard Magic Archer
Electro Wizard Zap Firecracker Magic Archer Little Prince
Zap Electro Wizard Magic Archer
Elite Barbarians Skeleton Army
Elite Barbarians Skeleton Army Firecracker Electro Wizard Little Prince
Skeleton Army Electro Wizard Zap Firecracker Magic Archer
Zap Firecracker Electro Wizard Magic Archer
Skeleton Army Zap Elite Barbarians Electro Wizard
Skeleton Army Zap Firecracker Electro Wizard Magic Archer
Elite Barbarians Skeleton Army Electro Wizard
Skeleton Army Zap Elite Barbarians Electro Wizard
Firecracker Elite Barbarians Skeleton Army Electro Wizard
Zap Firecracker Elite Barbarians Skeleton Army Electro Wizard Magic Archer Little Prince
Zap Firecracker Electro Wizard Magic Archer Little Prince
Elite Barbarians Electro Wizard
Skeleton Army Firecracker Elite Barbarians Electro Wizard Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Elite Barbarians Electro Wizard
Electro Wizard Zap Firecracker Elite Barbarians Magic Archer
Skeleton Army Zap Elite Barbarians Electro Wizard
Skeleton Army Zap Elite Barbarians Electro Wizard
Elite Barbarians Skeleton Army
Firecracker Zap Electro Wizard Magic Archer
Skeleton Army Elite Barbarians Electro Wizard
Elite Barbarians Skeleton Army
Zap Electro Wizard Firecracker Elite Barbarians Skeleton Army Magic Archer
Skeleton Army
Elite Barbarians
Skeleton Army Zap Elite Barbarians Electro Wizard
Elite Barbarians Skeleton Army
Firecracker Skeleton Army Magic Archer
Elite Barbarians Skeleton Army Electro Wizard Zap Firecracker Magic Archer Little Prince
Zap Firecracker Elite Barbarians Electro Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Firecracker
Firecracker Zap Electro Wizard Magic Archer
Magic Archer
Firecracker
Zap Firecracker Magic Archer
Firecracker Zap Magic Archer
Firecracker Magic Archer
Zap Firecracker Magic Archer
Zap Firecracker
Elite Barbarians Electro Wizard
Firecracker Zap Electro Wizard Magic Archer
Zap Firecracker Magic Archer
Firecracker Elite Barbarians Magic Archer
Firecracker Magic Archer
Zap Firecracker Elite Barbarians Magic Archer
Zap Firecracker Magic Archer
Magic Archer Firecracker
Zap Firecracker Electro Wizard Magic Archer
Zap Firecracker Magic Archer Little Prince
Magic Archer
Zap
Zap Firecracker Magic Archer Little Prince
Firecracker Zap Electro Wizard Magic Archer
Zap Magic Archer
Zap Firecracker Magic Archer
Elite Barbarians Zap Firecracker Electro Wizard Magic Archer Little Prince
Zap Electro Wizard Firecracker
Elite Barbarians
Zap Magic Archer
Zap Firecracker Electro Wizard Magic Archer
Firecracker Magic Archer
Zap Electro Wizard Skeleton Army Magic Archer
Zap Firecracker Electro Wizard Magic Archer
Firecracker Electro Wizard Magic Archer
Zap Firecracker Magic Archer
Zap
Firecracker Elite Barbarians
Zap Firecracker Elite Barbarians Electro Wizard Magic Archer
Firecracker Zap Electro Wizard Magic Archer
Zap Firecracker Electro Wizard Magic Archer Little Prince

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