My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Bowler Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Heal Spirit Royal Hogs

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Royal Hogs
Giant Snowball
Royal Hogs Little Prince
Zap
Firecracker Royal Hogs Little Prince
Barbarian Barrel
Firecracker Elite Barbarians Heal Spirit Royal Hogs Little Prince
The Log
Firecracker Elite Barbarians Heal Spirit Royal Hogs Little Prince
Earthquake
Firecracker Royal Hogs
Arrows
Firecracker Heal Spirit Royal Hogs Little Prince
Royal Delivery
Firecracker Elite Barbarians Heal Spirit Royal Hogs Bowler Little Prince
Fireball
Firecracker Elite Barbarians Royal Hogs Bowler Little Prince
Poison
Firecracker Royal Hogs Little Prince
Lightning
Elite Barbarians Bowler Little Prince
Rocket
Elite Barbarians Royal Hogs Bowler Little Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Bowler

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Heal Spirit Rage Bowler

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Heal Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Zap Rage Firecracker Little Prince Royal Hogs Bowler Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Heal Spirit Zap Rage Firecracker

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Elite Barbarians Heal Spirit Royal Hogs Bowler Little Prince
Firecracker
Zap Elite Barbarians Royal Hogs Bowler
Elite Barbarians
Zap Heal Spirit Rage Firecracker
Heal Spirit
Elite Barbarians Royal Hogs Zap Bowler
Royal Hogs
Heal Spirit Zap Firecracker Bowler Little Prince
Rage
Elite Barbarians
Bowler
Zap Firecracker Heal Spirit Royal Hogs Little Prince
Little Prince
Zap Royal Hogs Bowler

Defense Synergies 0 5

Zap
Firecracker Elite Barbarians Bowler Little Prince
Firecracker
Zap
Elite Barbarians
Zap
Heal Spirit
Royal Hogs
Rage
Bowler
Zap Little Prince
Little Prince
Zap Bowler

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Zap Firecracker
Elite Barbarians Zap Firecracker
Bowler Elite Barbarians
Elite Barbarians Firecracker Bowler
Firecracker Elite Barbarians Bowler
Bowler Zap Firecracker
Zap Firecracker Little Prince
Bowler Zap
Elite Barbarians
Elite Barbarians Firecracker Bowler Little Prince
Zap Firecracker Bowler
Zap Firecracker
Bowler Zap Elite Barbarians
Bowler Zap Firecracker
Elite Barbarians
Zap Elite Barbarians Bowler
Firecracker Elite Barbarians Bowler
Zap Firecracker Elite Barbarians Bowler Little Prince
Zap Firecracker Bowler Little Prince
Elite Barbarians
Bowler Firecracker Elite Barbarians Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Elite Barbarians Bowler
Zap Firecracker Elite Barbarians Bowler
Zap Elite Barbarians Bowler
Bowler Zap Elite Barbarians
Elite Barbarians Bowler
Firecracker Zap
Elite Barbarians Bowler
Elite Barbarians
Zap Firecracker Elite Barbarians
Elite Barbarians Bowler
Zap Elite Barbarians Bowler
Elite Barbarians Bowler
Firecracker Bowler
Elite Barbarians Zap Firecracker Bowler Little Prince
Bowler Zap Firecracker Elite Barbarians

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker
Firecracker Zap Bowler
Firecracker
Zap Firecracker Bowler
Firecracker Zap
Firecracker Bowler
Zap Firecracker Bowler
Zap Firecracker
Elite Barbarians Bowler
Firecracker Zap Bowler
Zap Firecracker
Firecracker Elite Barbarians Bowler
Firecracker
Zap Firecracker Elite Barbarians
Zap Firecracker Bowler
Firecracker Bowler
Zap Firecracker Bowler
Zap Firecracker Bowler Little Prince
Bowler
Bowler
Zap
Zap Firecracker Bowler Little Prince
Firecracker Zap Bowler
Zap Bowler
Zap Firecracker
Elite Barbarians Zap Firecracker Little Prince
Zap Firecracker
Elite Barbarians Bowler
Zap
Zap Firecracker
Firecracker Bowler
Zap
Zap Firecracker
Firecracker Bowler
Zap Firecracker Bowler
Zap
Firecracker Elite Barbarians
Zap Firecracker Elite Barbarians Bowler
Firecracker Zap
Zap Firecracker Bowler Little Prince

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