My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Skeleton Army Inferno Dragon
Giant Snowball
Skeleton Army Inferno Dragon
Zap
Firecracker Skeleton Army Inferno Dragon
Barbarian Barrel
Firecracker Elite Barbarians Skeleton Army
The Log
Firecracker Elite Barbarians Skeleton Army
Earthquake
Firecracker Skeleton Army
Arrows
Firecracker Skeleton Army
Royal Delivery
Firecracker Elite Barbarians Skeleton Army Inferno Dragon
Fireball
Firecracker Elite Barbarians Skeleton Army Inferno Dragon
Poison
Firecracker Skeleton Army
Lightning
Elite Barbarians Inferno Dragon
Rocket
Elite Barbarians Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Fireball Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Zap Firecracker Skeleton Army Fireball Inferno Dragon Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Zap Firecracker Skeleton Army

Attack Synergies 6 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Elite Barbarians Fireball Mirror Mega Knight
Firecracker
Zap Elite Barbarians Mirror Inferno Dragon Mega Knight
Elite Barbarians
Zap Firecracker Fireball Mega Knight
Fireball
Zap Mirror Elite Barbarians Mega Knight
Mirror
Zap Fireball Firecracker Skeleton Army
Skeleton Army
Mirror
Inferno Dragon
Mega Knight Firecracker
Mega Knight
Inferno Dragon Zap Firecracker Elite Barbarians Fireball

Defense Synergies 5 13

Zap
Fireball Mirror Mega Knight Firecracker Elite Barbarians Skeleton Army Inferno Dragon
Firecracker
Zap Mirror Skeleton Army Mega Knight
Elite Barbarians
Zap Mega Knight
Fireball
Zap Mirror Mega Knight
Mirror
Zap Fireball Skeleton Army Firecracker Inferno Dragon Mega Knight
Skeleton Army
Mirror Zap Firecracker Inferno Dragon
Inferno Dragon
Zap Mirror Skeleton Army Mega Knight
Mega Knight
Zap Firecracker Elite Barbarians Fireball Mirror Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Fireball
Elite Barbarians Skeleton Army Inferno Dragon Zap Firecracker Mega Knight
Skeleton Army Mega Knight Elite Barbarians Inferno Dragon
Elite Barbarians Skeleton Army Inferno Dragon Firecracker Mega Knight
Firecracker Elite Barbarians Fireball Skeleton Army Mega Knight
Fireball Skeleton Army Zap Firecracker Mega Knight
Inferno Dragon Zap Firecracker Fireball
Zap Fireball Mega Knight
Inferno Dragon Elite Barbarians Skeleton Army
Elite Barbarians Skeleton Army Firecracker Mega Knight
Skeleton Army Zap Firecracker Fireball Mega Knight
Inferno Dragon Zap Firecracker Fireball
Skeleton Army Mega Knight Zap Elite Barbarians Fireball
Fireball Skeleton Army Mega Knight Zap Firecracker
Elite Barbarians Skeleton Army Inferno Dragon Mega Knight
Skeleton Army Zap Elite Barbarians Fireball Inferno Dragon Mega Knight
Mega Knight Firecracker Elite Barbarians Fireball Skeleton Army
Fireball Mega Knight Zap Firecracker Elite Barbarians Skeleton Army
Zap Firecracker Fireball Inferno Dragon Mega Knight
Elite Barbarians Inferno Dragon
Skeleton Army Mega Knight Firecracker Elite Barbarians Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Zap Elite Barbarians Fireball
Fireball Zap Firecracker Elite Barbarians Inferno Dragon Mega Knight
Skeleton Army Mega Knight Zap Elite Barbarians
Skeleton Army Mega Knight Zap Elite Barbarians Fireball
Elite Barbarians Skeleton Army Inferno Dragon Mega Knight
Firecracker Fireball Zap
Skeleton Army Elite Barbarians Fireball
Mega Knight Elite Barbarians Skeleton Army Inferno Dragon
Zap Mega Knight Firecracker Elite Barbarians Fireball Skeleton Army Inferno Dragon
Skeleton Army Inferno Dragon
Inferno Dragon Mega Knight Elite Barbarians
Skeleton Army Mega Knight Zap Elite Barbarians Fireball
Elite Barbarians Skeleton Army Mega Knight Fireball
Firecracker Fireball Skeleton Army Mega Knight
Elite Barbarians Skeleton Army Zap Firecracker Fireball Inferno Dragon
Mega Knight Zap Firecracker Elite Barbarians Fireball Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker
Firecracker Fireball Zap
Fireball
Firecracker Fireball
Fireball Zap Firecracker Mega Knight
Firecracker Fireball Zap
Firecracker
Fireball Zap Firecracker
Fireball Zap Firecracker
Elite Barbarians Fireball
Firecracker Zap Fireball
Fireball Zap Firecracker
Firecracker Elite Barbarians Fireball
Firecracker Fireball
Zap Firecracker Elite Barbarians Fireball
Zap Firecracker Fireball
Firecracker Fireball Mega Knight
Fireball
Zap Firecracker Fireball Mega Knight
Zap Firecracker Fireball Mega Knight
Fireball Mega Knight
Fireball
Zap Fireball
Zap Firecracker Fireball Mega Knight
Inferno Dragon
Firecracker Fireball Zap
Fireball Zap Mega Knight
Fireball Zap Firecracker
Elite Barbarians Zap Firecracker Fireball
Zap Firecracker Fireball
Elite Barbarians Fireball
Zap Fireball Mega Knight
Zap Firecracker Fireball
Mega Knight
Firecracker Fireball
Zap Fireball Skeleton Army
Fireball Zap Firecracker
Fireball
Fireball Firecracker Mega Knight
Zap Firecracker Fireball
Zap Fireball
Firecracker Elite Barbarians Mega Knight
Zap Firecracker Elite Barbarians Fireball
Firecracker Zap Fireball
Zap Firecracker Fireball Mega Knight

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