My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Elixir Golem Musketeer Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Elixir Golem Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Elixir Golem Skeleton Army Giant Skeleton
Giant Snowball
Musketeer Skeleton Army
Zap
Firecracker Skeleton Army
Barbarian Barrel
Firecracker Elite Barbarians Elixir Golem Musketeer Skeleton Army Giant Skeleton
The Log
Firecracker Elite Barbarians Elixir Golem Musketeer Skeleton Army Giant Skeleton
Earthquake
Firecracker Elixir Golem Skeleton Army
Arrows
Firecracker Skeleton Army
Royal Delivery
Firecracker Elite Barbarians Elixir Golem Musketeer Skeleton Army Giant Skeleton
Fireball
Firecracker Elite Barbarians Elixir Golem Musketeer Skeleton Army
Poison
Firecracker Elixir Golem Musketeer Skeleton Army
Lightning
Elite Barbarians Musketeer
Rocket
Elite Barbarians Musketeer

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Skeleton Army Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Firecracker Elixir Golem Skeleton Army Fireball Musketeer Elite Barbarians Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Firecracker Elixir Golem Skeleton Army

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Elite Barbarians Fireball Elixir Golem Musketeer Giant Skeleton
Firecracker
Zap Elixir Golem Elite Barbarians Giant Skeleton
Elite Barbarians
Zap Firecracker Fireball
Elixir Golem
Firecracker Zap Fireball Musketeer
Fireball
Zap Elite Barbarians Elixir Golem
Musketeer
Zap Elixir Golem Giant Skeleton
Skeleton Army
Giant Skeleton
Zap Firecracker Musketeer

Defense Synergies 1 12

Zap
Fireball Firecracker Elite Barbarians Musketeer Skeleton Army Giant Skeleton
Firecracker
Zap Musketeer Skeleton Army Giant Skeleton
Elite Barbarians
Zap
Elixir Golem
Fireball
Zap Musketeer
Musketeer
Zap Firecracker Fireball Skeleton Army Giant Skeleton
Skeleton Army
Zap Firecracker Musketeer Giant Skeleton
Giant Skeleton
Zap Firecracker Musketeer Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Fireball Musketeer
Elite Barbarians Skeleton Army Zap Firecracker Musketeer
Skeleton Army Elite Barbarians Musketeer Giant Skeleton
Elite Barbarians Skeleton Army Firecracker Musketeer
Firecracker Elite Barbarians Fireball Skeleton Army Giant Skeleton
Fireball Skeleton Army Zap Firecracker Musketeer
Musketeer Zap Firecracker Fireball
Zap Fireball Musketeer Giant Skeleton
Elite Barbarians Musketeer Skeleton Army
Elite Barbarians Skeleton Army Firecracker Musketeer Giant Skeleton
Skeleton Army Zap Firecracker Fireball Musketeer Giant Skeleton
Musketeer Zap Firecracker Fireball
Skeleton Army Zap Elite Barbarians Fireball Musketeer Giant Skeleton
Fireball Skeleton Army Zap Firecracker
Elite Barbarians Skeleton Army
Skeleton Army Zap Elite Barbarians Fireball
Firecracker Elite Barbarians Fireball Musketeer Skeleton Army
Fireball Zap Firecracker Elite Barbarians Musketeer Skeleton Army
Zap Firecracker Fireball Musketeer Giant Skeleton
Elite Barbarians Musketeer
Skeleton Army Firecracker Elite Barbarians Fireball Musketeer Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Elite Barbarians Fireball Giant Skeleton
Fireball Zap Firecracker Elite Barbarians Musketeer
Skeleton Army Giant Skeleton Zap Elite Barbarians Musketeer
Skeleton Army Giant Skeleton Zap Elite Barbarians Fireball Musketeer
Giant Skeleton Elite Barbarians Musketeer Skeleton Army
Firecracker Fireball Zap Musketeer
Skeleton Army Elite Barbarians Fireball Musketeer Giant Skeleton
Giant Skeleton Elite Barbarians Skeleton Army
Zap Giant Skeleton Firecracker Elite Barbarians Fireball Skeleton Army
Musketeer Skeleton Army
Elite Barbarians Musketeer Giant Skeleton
Skeleton Army Zap Elite Barbarians Fireball Giant Skeleton
Elite Barbarians Skeleton Army Giant Skeleton Fireball
Firecracker Fireball Musketeer Skeleton Army
Elite Barbarians Skeleton Army Zap Firecracker Fireball Musketeer Giant Skeleton
Zap Firecracker Elite Barbarians Fireball Musketeer Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker Musketeer Giant Skeleton
Firecracker Fireball Zap Musketeer
Fireball Giant Skeleton
Firecracker Fireball Musketeer Giant Skeleton
Fireball Zap Firecracker
Firecracker Fireball Zap Musketeer
Firecracker Musketeer
Fireball Zap Firecracker
Fireball Zap Firecracker
Elite Barbarians Fireball Musketeer
Firecracker Zap Fireball Musketeer
Fireball Zap Firecracker Musketeer
Firecracker Elite Barbarians Fireball Musketeer
Firecracker Fireball Musketeer
Zap Firecracker Elite Barbarians Fireball Musketeer
Zap Firecracker Fireball Musketeer
Firecracker Fireball Musketeer
Fireball
Zap Firecracker Fireball Musketeer
Zap Firecracker Fireball
Fireball Musketeer Giant Skeleton
Fireball
Musketeer
Zap Fireball Musketeer
Zap Firecracker Fireball
Firecracker Fireball Zap Musketeer
Fireball Zap Musketeer
Fireball Zap Firecracker Musketeer
Elite Barbarians Zap Firecracker Fireball Musketeer
Zap Firecracker Fireball Musketeer
Elite Barbarians Fireball
Zap Fireball Musketeer
Zap Firecracker Fireball
Giant Skeleton
Firecracker Fireball
Zap Fireball Musketeer Skeleton Army
Fireball Zap Firecracker Musketeer
Fireball
Fireball Firecracker Musketeer
Zap Firecracker Fireball Musketeer
Zap Fireball Giant Skeleton
Firecracker Elite Barbarians Musketeer
Zap Firecracker Elite Barbarians Fireball Musketeer Giant Skeleton
Firecracker Zap Fireball Musketeer
Zap Firecracker Fireball Musketeer Giant Skeleton

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