My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard Witch Electro Dragon Inferno Dragon Magic Archer Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Wizard Witch Electro Dragon Inferno Dragon Magic Archer Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Magic Archer Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Dragon Magic Archer Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Inferno Dragon Ram Rider
Giant Snowball
Witch Electro Dragon Inferno Dragon Ram Rider
Zap
Firecracker Witch Inferno Dragon Ram Rider
Barbarian Barrel
Firecracker Wizard Witch Magic Archer
The Log
Firecracker Witch Ram Rider
Earthquake
Firecracker Witch
Arrows
Firecracker Witch
Royal Delivery
Firecracker Wizard Witch Electro Dragon Inferno Dragon Magic Archer Ram Rider
Fireball
Firecracker Wizard Witch Electro Dragon Inferno Dragon Magic Archer Ram Rider
Poison
Firecracker Wizard Witch Electro Dragon Magic Archer
Lightning
Wizard Witch Electro Dragon Inferno Dragon Magic Archer Ram Rider
Rocket
Wizard Witch Electro Dragon Inferno Dragon Magic Archer Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Wizard Witch Electro Dragon Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Wizard Electro Dragon Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Firecracker Inferno Dragon Magic Archer Wizard Witch Electro Dragon Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Firecracker Inferno Dragon Magic Archer

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Ram Rider Witch Electro Dragon Magic Archer
Firecracker
Zap Inferno Dragon Ram Rider
Wizard
Ram Rider
Witch
Zap Ram Rider
Electro Dragon
Zap Inferno Dragon Magic Archer
Inferno Dragon
Firecracker Electro Dragon
Magic Archer
Ram Rider Zap Electro Dragon
Ram Rider
Zap Magic Archer Firecracker Wizard Witch

Defense Synergies 0 10

Zap
Firecracker Witch Electro Dragon Inferno Dragon Magic Archer Ram Rider
Firecracker
Zap Electro Dragon
Wizard
Witch
Zap Electro Dragon
Electro Dragon
Zap Firecracker Witch Inferno Dragon
Inferno Dragon
Zap Electro Dragon
Magic Archer
Zap Ram Rider
Ram Rider
Zap Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Wizard Electro Dragon Magic Archer Ram Rider
Inferno Dragon Zap Firecracker Witch Electro Dragon Ram Rider
Witch Ram Rider Electro Dragon Inferno Dragon
Witch Inferno Dragon Firecracker Electro Dragon Ram Rider
Firecracker
Zap Firecracker Electro Dragon Magic Archer
Inferno Dragon Ram Rider Zap Firecracker Wizard Witch Electro Dragon Magic Archer
Zap Electro Dragon Magic Archer Ram Rider
Witch Inferno Dragon
Firecracker
Witch Zap Firecracker Wizard Electro Dragon Magic Archer Ram Rider
Inferno Dragon Zap Firecracker Wizard Witch Electro Dragon Magic Archer Ram Rider
Zap Wizard Witch Electro Dragon Ram Rider
Wizard Zap Firecracker Witch Electro Dragon Magic Archer
Inferno Dragon Ram Rider
Zap Inferno Dragon Ram Rider
Wizard Firecracker Witch Electro Dragon
Zap Firecracker Wizard Witch Electro Dragon Magic Archer Ram Rider
Zap Wizard Witch Firecracker Electro Dragon Inferno Dragon Magic Archer Ram Rider
Inferno Dragon Ram Rider
Wizard Firecracker Witch Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Witch
Zap Firecracker Wizard Electro Dragon Inferno Dragon Magic Archer
Zap Witch Electro Dragon Ram Rider
Zap Ram Rider
Witch Inferno Dragon Ram Rider
Firecracker Wizard Zap Witch Electro Dragon Magic Archer Ram Rider
Witch Ram Rider
Inferno Dragon
Zap Electro Dragon Firecracker Witch Inferno Dragon Magic Archer
Witch Inferno Dragon
Inferno Dragon Witch Electro Dragon
Zap
Wizard Witch Ram Rider
Wizard Firecracker Witch Electro Dragon Magic Archer
Witch Electro Dragon Zap Firecracker Inferno Dragon Magic Archer
Zap Firecracker Wizard Witch Electro Dragon Inferno Dragon Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Firecracker Electro Dragon
Firecracker Zap Electro Dragon Magic Archer Ram Rider
Electro Dragon Magic Archer
Firecracker
Wizard Zap Firecracker Magic Archer
Firecracker Wizard Zap Witch Electro Dragon Magic Archer Ram Rider
Firecracker Wizard Witch Magic Archer
Zap Firecracker Wizard Electro Dragon Magic Archer Ram Rider
Zap Firecracker Wizard Electro Dragon Ram Rider
Electro Dragon
Firecracker Zap Wizard Electro Dragon Magic Archer Ram Rider
Zap Firecracker Wizard Electro Dragon Magic Archer
Firecracker Magic Archer
Firecracker Electro Dragon Magic Archer
Zap Firecracker Magic Archer
Zap Firecracker Wizard Witch Electro Dragon Magic Archer
Magic Archer Firecracker Wizard Electro Dragon
Zap Firecracker Wizard Electro Dragon Magic Archer
Zap Firecracker Wizard Witch Electro Dragon Magic Archer
Magic Archer
Wizard
Zap Electro Dragon
Zap Firecracker Wizard Witch Electro Dragon Magic Archer
Witch Inferno Dragon
Firecracker Zap Wizard Witch Electro Dragon Magic Archer Ram Rider
Zap Wizard Witch Electro Dragon Magic Archer Ram Rider
Zap Firecracker Magic Archer
Zap Firecracker Wizard Witch Electro Dragon Magic Archer
Zap Electro Dragon Firecracker Wizard Witch
Zap Wizard Electro Dragon Magic Archer
Zap Firecracker Electro Dragon Magic Archer
Firecracker Wizard Magic Archer
Zap Witch Electro Dragon Magic Archer
Zap Firecracker Wizard Witch Electro Dragon Magic Archer Ram Rider
Firecracker Wizard Electro Dragon Magic Archer
Zap Firecracker Wizard Electro Dragon Magic Archer
Zap
Firecracker Electro Dragon
Zap Electro Dragon Firecracker Witch Magic Archer
Firecracker Zap Witch Electro Dragon Magic Archer
Electro Dragon Zap Firecracker Witch Magic Archer

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