My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Wizard Prince P.E.K.K.A Mega Knight Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Prince P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Prince
Giant Snowball
Skeleton Army Little Prince
Zap
Firecracker Skeleton Army Prince Little Prince
Barbarian Barrel
Firecracker Wizard Skeleton Army Little Prince
The Log
Firecracker Skeleton Army Prince Little Prince
Earthquake
Firecracker Skeleton Army
Arrows
Firecracker Skeleton Army Little Prince
Royal Delivery
Firecracker Wizard Skeleton Army Prince P.E.K.K.A Little Prince
Fireball
Firecracker Wizard Skeleton Army Little Prince
Poison
Firecracker Wizard Skeleton Army Little Prince
Lightning
Wizard Prince Little Prince
Rocket
Wizard Prince Little Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Prince P.E.K.K.A Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Firecracker Skeleton Army Little Prince Wizard Prince P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Firecracker Skeleton Army Little Prince

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Prince P.E.K.K.A Mega Knight Little Prince
Firecracker
Zap Prince P.E.K.K.A Mega Knight
Wizard
Prince P.E.K.K.A Mega Knight
Skeleton Army
Prince
Zap Mega Knight Firecracker Wizard Little Prince
P.E.K.K.A
Zap Firecracker Wizard
Mega Knight
Prince Zap Firecracker Wizard
Little Prince
Zap Prince

Defense Synergies 1 14

Zap
Mega Knight Firecracker Skeleton Army Prince P.E.K.K.A Little Prince
Firecracker
Zap Skeleton Army Prince P.E.K.K.A Mega Knight
Wizard
Skeleton Army Prince P.E.K.K.A Mega Knight
Skeleton Army
Zap Firecracker Wizard Prince
Prince
Zap Firecracker Wizard Skeleton Army
P.E.K.K.A
Zap Firecracker Wizard
Mega Knight
Zap Firecracker Wizard
Little Prince
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Wizard
Skeleton Army P.E.K.K.A Zap Firecracker Prince Mega Knight
Skeleton Army Prince P.E.K.K.A Mega Knight
Skeleton Army Prince P.E.K.K.A Firecracker Mega Knight
Firecracker Skeleton Army Prince P.E.K.K.A Mega Knight
Skeleton Army Zap Firecracker Mega Knight
Zap Firecracker Wizard Little Prince
Zap P.E.K.K.A Mega Knight
P.E.K.K.A Skeleton Army Prince
Skeleton Army Firecracker Prince Mega Knight Little Prince
Skeleton Army Zap Firecracker Wizard Mega Knight
Zap Firecracker Wizard
Skeleton Army Prince P.E.K.K.A Mega Knight Zap Wizard
Wizard Skeleton Army Mega Knight Zap Firecracker Prince P.E.K.K.A
Skeleton Army P.E.K.K.A Prince Mega Knight
Skeleton Army Zap Prince P.E.K.K.A Mega Knight
Wizard Mega Knight Firecracker Skeleton Army Prince P.E.K.K.A
Mega Knight Zap Firecracker Wizard Skeleton Army Prince Little Prince
Zap Wizard Firecracker Mega Knight Little Prince
P.E.K.K.A Prince
Wizard Skeleton Army Mega Knight Firecracker Prince P.E.K.K.A Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Zap Prince P.E.K.K.A
Zap Firecracker Wizard Prince Mega Knight
Skeleton Army P.E.K.K.A Mega Knight Zap Prince
Skeleton Army Prince P.E.K.K.A Mega Knight Zap
P.E.K.K.A Skeleton Army Prince Mega Knight
Firecracker Wizard Zap
Skeleton Army Prince P.E.K.K.A
P.E.K.K.A Mega Knight Skeleton Army Prince
Zap P.E.K.K.A Mega Knight Firecracker Skeleton Army Prince
P.E.K.K.A Skeleton Army
P.E.K.K.A Mega Knight Prince
Skeleton Army P.E.K.K.A Mega Knight Zap Prince
Skeleton Army Prince P.E.K.K.A Mega Knight Wizard
Wizard Firecracker Skeleton Army Mega Knight
Skeleton Army Zap Firecracker Prince P.E.K.K.A Little Prince
Mega Knight Zap Firecracker Wizard P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker
Firecracker Zap
Firecracker Prince
Wizard Zap Firecracker Mega Knight
Firecracker Wizard Zap
Firecracker Wizard
Zap Firecracker Wizard
Zap Firecracker Wizard
Prince
Firecracker Zap Wizard Prince
Zap Firecracker Wizard
Firecracker
Firecracker
Zap Firecracker Prince
Zap Firecracker Wizard
Firecracker Wizard Mega Knight
Zap Firecracker Wizard Prince Mega Knight
Zap Firecracker Wizard Mega Knight Little Prince
Prince Mega Knight
Wizard
Prince
Zap
Zap Firecracker Wizard Mega Knight Little Prince
Firecracker Zap Wizard
Zap Wizard Prince Mega Knight
Zap Firecracker
Zap Firecracker Wizard Little Prince
Zap Firecracker Wizard
Zap Wizard Mega Knight
Zap Firecracker
P.E.K.K.A Prince Mega Knight
Firecracker Wizard
Zap Skeleton Army Prince
Zap Firecracker Wizard
Firecracker Wizard Prince Mega Knight
Zap Firecracker Wizard
Zap
Firecracker Prince P.E.K.K.A Mega Knight
Zap Firecracker
Firecracker Zap
Zap Firecracker Prince Mega Knight Little Prince

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