My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Wizard Witch Prince Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Clone Prince
Giant Snowball
Clone Witch
Zap
Firecracker Clone Witch Prince
Barbarian Barrel
Firecracker Wizard Clone Witch
The Log
Firecracker Clone Witch Prince
Earthquake
Firecracker Clone Witch
Arrows
Firecracker Clone Witch
Royal Delivery
Firecracker Wizard Clone Witch Prince
Fireball
Firecracker Wizard Clone Witch
Poison
Firecracker Wizard Clone Witch
Lightning
Wizard Witch Prince
Rocket
Wizard Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Wizard The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Clone Prince Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Firecracker Clone Wizard Witch Prince Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Firecracker Clone

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Prince Witch The Log Mega Knight
Firecracker
Zap Prince Mega Knight
Wizard
Prince Mega Knight
Clone
Witch
Witch
Zap Clone Prince Mega Knight
Prince
Zap Mega Knight Firecracker Wizard Witch The Log
The Log
Zap Prince Mega Knight
Mega Knight
Prince Zap Firecracker Wizard Witch The Log

Defense Synergies 3 13

Zap
Mega Knight Firecracker Witch Prince The Log
Firecracker
The Log Zap Prince Mega Knight
Wizard
Prince The Log Mega Knight
Clone
Witch
Zap Prince The Log Mega Knight
Prince
The Log Zap Firecracker Wizard Witch
The Log
Firecracker Prince Zap Wizard Witch Mega Knight
Mega Knight
Zap Firecracker Wizard Witch The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Wizard The Log
Zap Firecracker Witch Prince The Log Mega Knight
Witch Prince Mega Knight
Witch Prince Firecracker Mega Knight
Firecracker Prince The Log Mega Knight
The Log Zap Firecracker Mega Knight
Zap Firecracker Wizard Witch
Zap The Log Mega Knight
Witch Prince
Firecracker Prince Mega Knight
Witch Zap Firecracker Wizard The Log Mega Knight
Zap Firecracker Wizard Witch
Prince Mega Knight Zap Wizard Witch The Log
Wizard Mega Knight Zap Firecracker Witch Prince The Log
Prince Mega Knight
Zap Prince The Log Mega Knight
Wizard Mega Knight Firecracker Witch Prince
Mega Knight Zap Firecracker Wizard Witch Prince The Log
Zap Wizard Witch The Log Firecracker Mega Knight
Prince
Wizard Mega Knight Firecracker Witch Prince The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Witch Prince
Zap Firecracker Wizard Prince The Log Mega Knight
Mega Knight Zap Witch Prince The Log
Prince Mega Knight Zap The Log
Witch Prince Mega Knight
Firecracker Wizard Zap Witch
Prince Witch
Mega Knight Prince
Zap Mega Knight Firecracker Witch Prince The Log
Witch
Mega Knight Witch Prince
Mega Knight Zap Prince The Log
Prince Mega Knight Wizard Witch
Wizard Firecracker Witch Mega Knight
Witch Zap Firecracker Prince The Log
Mega Knight Zap Firecracker Wizard Witch The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker The Log
Firecracker Zap The Log
The Log
Firecracker Prince The Log
Wizard Zap Firecracker The Log Mega Knight
Firecracker Wizard Zap Witch
Firecracker Wizard Witch The Log
The Log Zap Firecracker Wizard
The Log Zap Firecracker Wizard
Prince
Firecracker Zap Wizard Prince The Log
Zap Firecracker Wizard
Firecracker The Log
Firecracker
Zap Firecracker Prince The Log
Zap Firecracker Wizard Witch The Log
Firecracker Wizard The Log Mega Knight
Zap Firecracker Wizard Prince The Log Mega Knight
Zap Firecracker Wizard Witch The Log Mega Knight
Prince The Log Mega Knight
Wizard
Prince The Log
Zap The Log
Zap Firecracker The Log Wizard Witch Mega Knight
Witch
Firecracker The Log Zap Wizard Witch
Zap Wizard Witch Prince The Log Mega Knight
Zap Firecracker The Log
Zap Firecracker Wizard Witch
Zap Firecracker Wizard Witch
Zap Wizard The Log Mega Knight
Zap Firecracker
Prince Mega Knight
Firecracker Wizard The Log
Zap Witch Prince
Zap Firecracker Wizard Witch
The Log
Firecracker Wizard Prince Mega Knight
The Log Zap Firecracker Wizard
Zap
Firecracker Prince Mega Knight
Zap Firecracker Witch The Log
Firecracker Zap Witch
Zap Firecracker Witch Prince The Log Mega Knight

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