My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Wizard Baby Dragon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Miner Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel Miner Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Skeleton Army Miner
Giant Snowball
Goblin Barrel Skeleton Army Baby Dragon Miner Lumberjack
Zap
Firecracker Goblin Barrel Skeleton Army
Barbarian Barrel
Firecracker Wizard Goblin Barrel Skeleton Army Lumberjack
The Log
Firecracker Goblin Barrel Skeleton Army Lumberjack
Earthquake
Firecracker Goblin Barrel Skeleton Army
Arrows
Firecracker Goblin Barrel Skeleton Army
Royal Delivery
Firecracker Wizard Goblin Barrel Skeleton Army Baby Dragon Miner Lumberjack
Fireball
Firecracker Wizard Goblin Barrel Skeleton Army Baby Dragon Lumberjack
Poison
Firecracker Wizard Skeleton Army
Lightning
Wizard Baby Dragon Lumberjack
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Wizard Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Baby Dragon Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Firecracker Goblin Barrel Skeleton Army Miner Baby Dragon Lumberjack Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Firecracker Goblin Barrel Skeleton Army

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Miner Baby Dragon Lumberjack
Firecracker
Zap Miner Goblin Barrel Baby Dragon Lumberjack
Wizard
Miner Lumberjack
Goblin Barrel
Firecracker Skeleton Army Baby Dragon Miner Lumberjack
Skeleton Army
Goblin Barrel
Baby Dragon
Zap Firecracker Goblin Barrel Miner Lumberjack
Miner
Zap Firecracker Wizard Goblin Barrel Baby Dragon Lumberjack
Lumberjack
Zap Firecracker Wizard Goblin Barrel Baby Dragon Miner

Defense Synergies 0 12

Zap
Firecracker Skeleton Army Baby Dragon Miner Lumberjack
Firecracker
Zap Skeleton Army Baby Dragon Lumberjack
Wizard
Skeleton Army Lumberjack
Goblin Barrel
Skeleton Army
Zap Firecracker Wizard Lumberjack
Baby Dragon
Zap Firecracker Lumberjack
Miner
Zap
Lumberjack
Zap Firecracker Wizard Skeleton Army Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Wizard Baby Dragon
Skeleton Army Lumberjack Zap Firecracker
Skeleton Army Lumberjack
Skeleton Army Lumberjack Firecracker
Firecracker Skeleton Army Lumberjack
Skeleton Army Zap Firecracker Baby Dragon Lumberjack
Zap Firecracker Wizard Baby Dragon
Zap Baby Dragon
Skeleton Army Lumberjack
Skeleton Army Firecracker Miner Lumberjack
Skeleton Army Zap Firecracker Wizard Baby Dragon Lumberjack
Zap Firecracker Wizard Baby Dragon
Skeleton Army Lumberjack Zap Wizard
Wizard Skeleton Army Zap Firecracker Baby Dragon Lumberjack
Skeleton Army Lumberjack
Skeleton Army Zap Lumberjack
Wizard Firecracker Skeleton Army Lumberjack
Zap Firecracker Wizard Skeleton Army Baby Dragon Lumberjack
Zap Wizard Baby Dragon Firecracker Lumberjack
Lumberjack
Wizard Skeleton Army Firecracker Baby Dragon Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Lumberjack Zap
Zap Firecracker Wizard Baby Dragon Miner Lumberjack
Skeleton Army Lumberjack Zap
Skeleton Army Lumberjack Zap
Skeleton Army Lumberjack
Firecracker Wizard Zap Baby Dragon
Skeleton Army Lumberjack
Skeleton Army Lumberjack
Zap Firecracker Skeleton Army Baby Dragon
Skeleton Army
Lumberjack
Skeleton Army Zap
Skeleton Army Wizard Lumberjack
Wizard Firecracker Skeleton Army Baby Dragon
Skeleton Army Zap Firecracker Baby Dragon Lumberjack
Zap Firecracker Wizard Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Baby Dragon
Firecracker Zap Baby Dragon Miner
Baby Dragon Miner
Firecracker
Wizard Zap Firecracker Baby Dragon
Firecracker Wizard Zap Baby Dragon
Firecracker Wizard Baby Dragon
Zap Firecracker Wizard Baby Dragon
Miner Zap Firecracker Wizard
Lumberjack
Firecracker Miner Zap Wizard
Zap Firecracker Wizard Baby Dragon
Firecracker Baby Dragon Miner
Firecracker Baby Dragon
Zap Firecracker Baby Dragon
Zap Firecracker Wizard Baby Dragon
Firecracker Wizard Baby Dragon
Zap Firecracker Wizard Baby Dragon
Zap Firecracker Wizard Baby Dragon Miner
Baby Dragon
Wizard
Zap Baby Dragon
Zap Firecracker Wizard Baby Dragon
Firecracker Miner Zap Wizard Baby Dragon
Zap Wizard Baby Dragon Miner
Miner Zap Firecracker Baby Dragon
Zap Firecracker Wizard Baby Dragon
Zap Firecracker Wizard
Zap Wizard Miner
Zap Firecracker
Firecracker Wizard
Zap Skeleton Army
Zap Firecracker Wizard Baby Dragon
Miner Firecracker Wizard Baby Dragon Lumberjack
Zap Firecracker Wizard Baby Dragon
Zap
Firecracker
Zap Firecracker Baby Dragon
Firecracker Zap
Zap Firecracker Baby Dragon Miner

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